Difference between revisions of "Hiroshi Miyaoka"

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[[File:Hiroshi Miyaoka.jpeg|thumb|upright=0.8|Hiroshi Miyaoka]]
{{ja|'''Hiroshi Miyaoka'''|宮岡 寛||born 1958}} is a staff of the Famicom ''[[Dragon Quest (series)|Dragon Quest]]'' triology. He is later known for the post-apocalyptic role-playing game series ''[[wikipedia:Metal Max|Metal Max]]''.
{{ja|'''Hiroshi Miyaoka'''|宮岡 寛||born 1958}} is a staff of the Famicom ''[[Dragon Quest (series)|Dragon Quest]]'' triology. He is later known for the post-apocalyptic role-playing game series ''[[wikipedia:Metal Max|Metal Max]]''.


== Relvance to ''Dragon Quest'' ==
== Relevant to ''Dragon Quest'' ==


Miyaoka is a co-editor of {{ja|"Famicom Shinken"|ファミコン神拳}}—a Famicom column in manga magazine ''[[wikipedia:Shūkan Shōnen Jump|Shūkan Shōnen Jump]]'' from 1985 to 1989—with [[Yuji Horii]].
Miyaoka is a co-editor of {{ja|"Famicom Shinken"|ファミコン神拳}}—a Famicom column in manga magazine ''[[wikipedia:Shūkan Shōnen Jump|Shūkan Shōnen Jump]]'' from 1985 to 1989—with [[Yuji Horii]].
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In the Famicom ''Dragon Quest'' triology, he served as a scenario assistant. He also designed dungeons including the [[Cave to Rendarak]]. After ''Dragon Quest II'' released, he joked that "now I'm the most hated person in Japan".
In the Famicom ''Dragon Quest'' triology, he served as a scenario assistant. He also designed dungeons including the [[Cave to Rendarak]]. After ''Dragon Quest II'' released, he joked that "now I'm the most hated person in Japan".


He quited the Dragon Quest team after ''[[Dragon Quest III]]'' released. In 1991, his post-apocalyptic role-playing game ''[[wikipedia:Metal Max (video game)|Metal Max]]'', one of the latest Famicom titles, was released. The game slogan was "of dragon-slaying has been tired", though Miyaoka personally objected as he "couldn't face Mr. Horii".
He quited the Dragon Quest team after {{Dragon Quest III}} released. In 1991, his post-apocalyptic role-playing game ''[[wikipedia:Metal Max (video game)|Metal Max]]'', one of the latest Famicom titles, was released. The game slogan was "of dragon-slaying has been tired", though Miyaoka personally objected as he "couldn't face Mr. Horii".
 
== Works ==
 
'''''Dragon Quest'' titles'''
* {{Dragon Quest (1986, {{Famicom}}) — Scenario assistant
* {{Dragon Quest II}} (1987, Famicom) — Scenario assistant
* {{Dragon Quest III}} (1988, Famicom) — Scenario assistant
* {{Dragon Quest I & II}} (1993, {{Super Famicom}}) — Scenario assistant
 
'''Other titles'''
* ''[https://www.lostmediawiki.com/RuneMaster_(lost_build_of_unreleased_Famicom_role-playing_game;_1988-1991) Rune Master]'' (cancelled in 1991) — scenario and directior (supervised by Yuji Horii)
* ''Metal Max'' series (since 1991)
* ''Tower Dream'' series (1996 to 1998)
* ''[[wikipedia:Genjū Ryodan|Genjū Ryodan]]'' (1998)


[[Category:People]]
[[Category:Staff]]

Latest revision as of 20:24, 16 January 2022

Hiroshi Miyaoka

Hiroshi Miyaoka (宮岡 寛 born 1958) is a staff of the Famicom Dragon Quest triology. He is later known for the post-apocalyptic role-playing game series Metal Max.

Relevant to Dragon Quest[edit]

Miyaoka is a co-editor of "Famicom Shinken" (ファミコン神拳)—a Famicom column in manga magazine Shūkan Shōnen Jump from 1985 to 1989—with Yuji Horii.

In the Famicom Dragon Quest triology, he served as a scenario assistant. He also designed dungeons including the Cave to Rendarak. After Dragon Quest II released, he joked that "now I'm the most hated person in Japan".

He quited the Dragon Quest team after Dragon Quest III released. In 1991, his post-apocalyptic role-playing game Metal Max, one of the latest Famicom titles, was released. The game slogan was "of dragon-slaying has been tired", though Miyaoka personally objected as he "couldn't face Mr. Horii".

Works[edit]

Dragon Quest titles

Other titles

  • Rune Master (cancelled in 1991) — scenario and directior (supervised by Yuji Horii)
  • Metal Max series (since 1991)
  • Tower Dream series (1996 to 1998)
  • Genjū Ryodan (1998)