Hocus Pocus: Difference between revisions
From Dragon Quest Wiki
No edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
| Description || Boss vulnerability | | Description || Boss vulnerability | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"| | !bgcolor="#A1A1A1"|Party recovers 20~44 HP. | ||
| | |Yes | ||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|Party fully restored, dead allies revived. | |||
|Yes | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|[[Kabuff]] on party. | |||
|Yes | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|[[Snooze]] on all enemies, ignores immunity. | |||
|Yes | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|[[Kasap]] on all enemies, ignores immunity. | |||
|Yes | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|[[Thwack]] on all enemies, immunity ignored in SNES version only. | |||
|No | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|[[Fuddle]] on all enemies. | |||
|No | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|Summon something scary, enemies flee. | |||
|No | |||
|} | |} | ||
Line 27: | Line 48: | ||
| Description || Boss vulnerability | | Description || Boss vulnerability | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"| | !bgcolor="#A1A1A1"|[[Oomph]] cast on party. | ||
| | |Yes | ||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|[[Midheal]] to one random ally. | |||
|Yes | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|[[Midheal]] on entire party. | |||
|Yes | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|[[Tingle]] cast on party. | |||
|Yes | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|Fully restores party, reviving dead allies. | |||
|Yes | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|Reorganizes party by HP, highest to lowest. | |||
|Yes | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|Caster is [[Paralysis|paralyzed]] for 3 turns, tingle will not cure. | |||
|Yes | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|Caster falls [[Snooze|asleep]]. | |||
|Yes | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|Caster performs a dance that wastes their turn. | |||
|Yes | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|All spells cancelled for 1 turn. | |||
|No | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|All enemies stunned for 1 turn. | |||
|No | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|All enemies fall asleep. | |||
|No | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|All enemies become confused | |||
|No | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|All enemies lose MP. | |||
|No | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|All enemies die. | |||
|No | |||
|- style="font-weight:normal" | |||
!bgcolor="#A1A1A1"|All enemies [[Poof|removed from battle]], no EXP or gold. | |||
|No | |||
|} | |} | ||
Revision as of 15:02, 17 March 2018
Hocus Pocus | |
---|---|
Japanese | パルプンテ |
Rōmaji | Parupunte |
Type | Other |
Older names | Chance |
Hocus Pocus is a spell in the Dragon Quest series. It causes completely random effects, some of which benefit the party and other cause catastrophe.
Appearances
Dragon Quest II
Learned by the Princess of Moonbrooke at level 25. The spell costs 15 MP to cast.
Description | Boss vulnerability |
Party recovers 20~44 HP. | Yes |
---|---|
Party fully restored, dead allies revived. | Yes |
Kabuff on party. | Yes |
Snooze on all enemies, ignores immunity. | Yes |
Kasap on all enemies, ignores immunity. | Yes |
Thwack on all enemies, immunity ignored in SNES version only. | No |
Fuddle on all enemies. | No |
Summon something scary, enemies flee. | No |
Dragon Quest III
Hocus Pocus is learned by Magi and Sages at level 40, and it costs 20 MP to cast.
Description | Boss vulnerability |
Oomph cast on party. | Yes |
---|---|
Midheal to one random ally. | Yes |
Midheal on entire party. | Yes |
Tingle cast on party. | Yes |
Fully restores party, reviving dead allies. | Yes |
Reorganizes party by HP, highest to lowest. | Yes |
Caster is paralyzed for 3 turns, tingle will not cure. | Yes |
Caster falls asleep. | Yes |
Caster performs a dance that wastes their turn. | Yes |
All spells cancelled for 1 turn. | No |
All enemies stunned for 1 turn. | No |
All enemies fall asleep. | No |
All enemies become confused | No |
All enemies lose MP. | No |
All enemies die. | No |
All enemies removed from battle, no EXP or gold. | No |
Dragon Quest IV
Hocus Pocus is learned by the hero at level 39. It costs 20 MP to cast.
Description | Boss vulnerability |
Hocus pocus echos into the distance (nothing happens). | Yes |
---|---|
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. | Yes |
Sudden earthquake occurs, 50~60 damage to all enemies. | Yes |
Increase defence of all allies by 50% | Yes |
Double party's agility | Yes |
Party's HP is restored | Yes |
Allies and enemies' HP is restored | |
Party's HP restored and dead allies revived. | Yes |
Time flows backwards. | Yes |
Casts Puff! on the party. | Yes |
All enemies are dazzled. | Yes |
Allies and enemies musters their strength. | Yes |
EXP and gold doubles at the end of the battle. | Yes |
Allies and enemies fall asleep | No |
All enemies are befuddled. | No |
Enemies explode into a thousand fragments, no EXP or gold. | No |
Summon something scary, enemies flee. | No |
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. | No |
All enemies' MP is lost. | No |
Allies and enemies' MP is lost. | No |
Dragon Quest V
The spell is learned by the following characters, and again costs 20 MP to cast.
Name | Level |
---|---|
Hero | * |
King cureslime | 17 |
Minidemon | 23 |
- The hero learns Hocus Pocus in Zoomingale, during Generation 3.
Description | Boss vulnerability |
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). | Yes |
---|---|
Hocus pocus echos into the distance (nothing happens). | Yes |
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. | Yes |
Allies and enemies' HP is restored. | Yes |
Allies and enemies' MP is restored. | Yes |
Revives dead party members and monsters. | Yes |
Revives dead party members and restores HP to party. | Yes |
Allies and enemies fall asleep | Yes |
Casts Puff! on the party. | Yes |
Rays of blinding light shine down on the caster. If catser survives 400~998 damage they will become a brilliant dragon with immunity to fire and ice. | Yes |
Time flows backwards. | Yes |
Dusty goes crazy all of a sudden! 20~30 damage to one enemy, only activates when the wagon is present. | No |
Allies and enemies are dazzled. | No |
Allies and enemies are befuddled. | No |
Allies and enemies become paralyzed. | No |
Party musters their strength. | No |
Allies and enemies lose MP | No |
Allies lose MP | No |
Caster's body emits a fishy fog that cancels all magic for the battle. | No |
Meteorites hit everyone, HP to 1 and will kill if used twice. | No |
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. | No |
Summon something scary, enemies flee. | No |
Enemies explode into a thousand fragments, no EXP or gold. | No |
Dragon Quest VI
Hocus Pocus can only be learned by mastering the Gadabout vocation. The spell costs 20 MP to cast, and is not blocked by Bound nor Bounce.
Description | Boss vulnerability |
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). | Yes |
---|---|
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. | Yes |
Everything's wounds are healed, does not revive dead party members. | Yes |
Revives dead party members. | Yes |
Time flows backwards. | Yes |
Caster's body emits a fishy fog that cancels all magic for the battle. | No |
Summon something scary, enemies flee. | No |
Meteorites hit everyone, HP to 1 and will kill if used twice. | No |
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. | No |
Enemies explode into a thousand fragments, no EXP or gold. | No |
Allies and enemies' wounds are healed, revives dead party members. | No |
Allies and enemies regains their MP. | No |
Allies and enemies loses their MP. | No |
Freezing cold wind slices into the enemies, freezing them solid for 4~7 turns. | No |
Casts Puff! on the party. | No |
All enemies fall asleep. | No |
Dragon Quest VII
Hocus pocus is learned by reaching rank 6 of the Vigilantern vocation.
Description | Boss vulnerability |
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). | Yes |
---|---|
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. | Yes |
Allies and enemies' wounds are healed, does not revive dead party members. | Yes |
Time flows backwards. | Yes |
Caster's body emits a fishy fog that cancels all magic for the battle. | No |
Summon something scary, enemies flee. | No |
Meteorites hit everyone, HP to 1 and will kill if used twice. | No |
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. | No |
Enemies explode into a thousand fragments, no EXP or gold. | No |
Allies and enemies' wounds are healed, revives dead party members. | No |
Allies and enemies' regains their MP. | No |
Allies and enemies' loses their MP. | No |
Freezing cold wind slices into the enemies, freezing them solid for 4~7 turns. | No |
Casts Puff! on the party. | No |