Hocus Pocus: Difference between revisions

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| Description || Boss vulnerability
| Description || Boss vulnerability
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|
!bgcolor="#A1A1A1"|Party recovers 20~44 HP.
|
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Party fully restored, dead allies revived.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kabuff]] on party.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Snooze]] on all enemies, ignores immunity.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kasap]] on all enemies, ignores immunity.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Thwack]] on all enemies, immunity ignored in SNES version only.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Fuddle]] on all enemies.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Summon something scary, enemies flee.
|No
|}
|}


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| Description || Boss vulnerability
| Description || Boss vulnerability
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|
!bgcolor="#A1A1A1"|[[Oomph]] cast on party.
|
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Midheal]] to one random ally.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Midheal]] on entire party.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Tingle]] cast on party.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Fully restores party, reviving dead allies.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Reorganizes party by HP, highest to lowest.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Caster is [[Paralysis|paralyzed]] for 3 turns, tingle will not cure.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Caster falls [[Snooze|asleep]].
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Caster performs a dance that wastes their turn.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|All spells cancelled for 1 turn.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|All enemies stunned for 1 turn.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|All enemies fall asleep.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|All enemies become confused
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|All enemies lose MP.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|All enemies die.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|All enemies [[Poof|removed from battle]], no EXP or gold.
|No
|}
|}



Revision as of 15:02, 17 March 2018

Hocus Pocus is a spell in the Dragon Quest series. It causes completely random effects, some of which benefit the party and other cause catastrophe.

Appearances

Dragon Quest II

Learned by the Princess of Moonbrooke at level 25. The spell costs 15 MP to cast.

Description Boss vulnerability
Party recovers 20~44 HP. Yes
Party fully restored, dead allies revived. Yes
Kabuff on party. Yes
Snooze on all enemies, ignores immunity. Yes
Kasap on all enemies, ignores immunity. Yes
Thwack on all enemies, immunity ignored in SNES version only. No
Fuddle on all enemies. No
Summon something scary, enemies flee. No

Dragon Quest III

Hocus Pocus is learned by Magi and Sages at level 40, and it costs 20 MP to cast.

Description Boss vulnerability
Oomph cast on party. Yes
Midheal to one random ally. Yes
Midheal on entire party. Yes
Tingle cast on party. Yes
Fully restores party, reviving dead allies. Yes
Reorganizes party by HP, highest to lowest. Yes
Caster is paralyzed for 3 turns, tingle will not cure. Yes
Caster falls asleep. Yes
Caster performs a dance that wastes their turn. Yes
All spells cancelled for 1 turn. No
All enemies stunned for 1 turn. No
All enemies fall asleep. No
All enemies become confused No
All enemies lose MP. No
All enemies die. No
All enemies removed from battle, no EXP or gold. No

Dragon Quest IV

Hocus Pocus is learned by the hero at level 39. It costs 20 MP to cast.

Description Boss vulnerability
Hocus pocus echos into the distance (nothing happens). Yes
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. Yes
Sudden earthquake occurs, 50~60 damage to all enemies. Yes
Increase defence of all allies by 50% Yes
Double party's agility Yes
Party's HP is restored Yes
Allies and enemies' HP is restored
Party's HP restored and dead allies revived. Yes
Time flows backwards. Yes
Casts Puff! on the party. Yes
All enemies are dazzled. Yes
Allies and enemies musters their strength. Yes
EXP and gold doubles at the end of the battle. Yes
Allies and enemies fall asleep No
All enemies are befuddled. No
Enemies explode into a thousand fragments, no EXP or gold. No
Summon something scary, enemies flee. No
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. No
All enemies' MP is lost. No
Allies and enemies' MP is lost. No

Dragon Quest V

The spell is learned by the following characters, and again costs 20 MP to cast.

Name Level
Hero *
King cureslime 17
Minidemon 23
  • The hero learns Hocus Pocus in Zoomingale, during Generation 3.
Description Boss vulnerability
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). Yes
Hocus pocus echos into the distance (nothing happens). Yes
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. Yes
Allies and enemies' HP is restored. Yes
Allies and enemies' MP is restored. Yes
Revives dead party members and monsters. Yes
Revives dead party members and restores HP to party. Yes
Allies and enemies fall asleep Yes
Casts Puff! on the party. Yes
Rays of blinding light shine down on the caster. If catser survives 400~998 damage they will become a brilliant dragon with immunity to fire and ice. Yes
Time flows backwards. Yes
Dusty goes crazy all of a sudden! 20~30 damage to one enemy, only activates when the wagon is present. No
Allies and enemies are dazzled. No
Allies and enemies are befuddled. No
Allies and enemies become paralyzed. No
Party musters their strength. No
Allies and enemies lose MP No
Allies lose MP No
Caster's body emits a fishy fog that cancels all magic for the battle. No
Meteorites hit everyone, HP to 1 and will kill if used twice. No
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. No
Summon something scary, enemies flee. No
Enemies explode into a thousand fragments, no EXP or gold. No

Dragon Quest VI

Hocus Pocus can only be learned by mastering the Gadabout vocation. The spell costs 20 MP to cast, and is not blocked by Bound nor Bounce.

Description Boss vulnerability
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). Yes
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. Yes
Everything's wounds are healed, does not revive dead party members. Yes
Revives dead party members. Yes
Time flows backwards. Yes
Caster's body emits a fishy fog that cancels all magic for the battle. No
Summon something scary, enemies flee. No
Meteorites hit everyone, HP to 1 and will kill if used twice. No
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. No
Enemies explode into a thousand fragments, no EXP or gold. No
Allies and enemies' wounds are healed, revives dead party members. No
Allies and enemies regains their MP. No
Allies and enemies loses their MP. No
Freezing cold wind slices into the enemies, freezing them solid for 4~7 turns. No
Casts Puff! on the party. No
All enemies fall asleep. No

Dragon Quest VII

Hocus pocus is learned by reaching rank 6 of the Vigilantern vocation.

Description Boss vulnerability
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). Yes
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. Yes
Allies and enemies' wounds are healed, does not revive dead party members. Yes
Time flows backwards. Yes
Caster's body emits a fishy fog that cancels all magic for the battle. No
Summon something scary, enemies flee. No
Meteorites hit everyone, HP to 1 and will kill if used twice. No
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. No
Enemies explode into a thousand fragments, no EXP or gold. No
Allies and enemies' wounds are healed, revives dead party members. No
Allies and enemies' regains their MP. No
Allies and enemies' loses their MP. No
Freezing cold wind slices into the enemies, freezing them solid for 4~7 turns. No
Casts Puff! on the party. No


Gallery