Immigrant Town (Dragon Quest III): Difference between revisions

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{{LocationInfobox
|game = ''[[Dragon Quest III]]''
|title = Immigrant Town
|type= Town
|image = [[File:DQ III NES New Town Overworld.gif]]
|caption = Outside location (NES).
|japanese=
|romanji=
}}
The '''[[Immigrant Town]]''' is a town that can be created by the player in ''[[Dragon Quest III]]'' in the field west of [[Eginbear]] and on the other side of some mountains east of [[Soo]].  The development of the town is necessary to obtain the [[Yellow Orb]].
The '''[[Immigrant Town]]''' is a town that can be created by the player in ''[[Dragon Quest III]]'' in the field west of [[Eginbear]] and on the other side of some mountains east of [[Soo]].  The development of the town is necessary to obtain the [[Yellow Orb]].


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An old man from [[Soo]] arrived in a field in hopes of making a town. but needs a [[dealer]] to help.  The [[Hero (Dragon Quest III)|Hero]] agrees to provide him with one and parts way with his companion.
An old man from [[Soo]] arrived in a field in hopes of making a town. but needs a [[dealer]] to help.  The [[Hero (Dragon Quest III)|Hero]] agrees to provide him with one and parts way with his companion.


==Nearby enemies==
==Nearby monsters==
*[[Battering ram|Bighorn]]
*[[Battering ram|Bighorn]]
*[[Belisha beakon|Blue beak]]
*[[Belisha beakon|Blue beak]]
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*The merchant is in the middle of building a theater.
*The merchant is in the middle of building a theater.
===Treasure===
===Treasure===
*[[Token]] ([[GBC]] Version)
*[[Token]] (GBC Version)
===Shops and services===
===Shop===
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|entry|item=[[Herb]]|price=8|attributes=}}
{{Shop|entry|item=[[Herb]]|price=8|attributes=}}
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{{Shop|entry|item=[[Leather hat]]|price=80|attributes=Defense +2}}
{{Shop|entry|item=[[Leather hat]]|price=80|attributes=Defense +2}}
{{Shop|footer}}
{{Shop|footer}}
| valign="top" width="50%" |
===Inn===
{{Inn|entry|price=2 gold per person}}
{|cellspacing="0" cellpadding="0" class="listTable"
!'''Price per person'''
|-
|2 [[Gold]] Coins
|}
|}


==Stage Three==
==Stage Three==
Triggered by defeating [[Boss troll]] and obtaining the [[Staff of Change]].  The town has grown greatly, though some of the townspeople felt they're being overworked, with some planning a revolution against the merchant.  Changes include:
Triggered by defeating [[Troll#Boss troll|Boss troll]] and obtaining the [[Staff of Change]].  The town has grown greatly, though some of the townspeople felt they're being overworked, with some planning a revolution against the merchant.  Changes include:
*The town is named after the merchant.
*The town is named after the merchant.
*The theater is completed and has dancing girls as the entertainment.  Upon leaving, The Hero and his party will be charged 50,000 Gold Coins, only to be able to leave for free since they are friends with The Merchant.
*The theater is completed and has dancing girls as the entertainment.  Upon leaving, The Hero and his party will be charged 50,000 Gold Coins, only to be able to leave for free since they are friends with The Merchant.
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*A jail was built.
*A jail was built.
===Treasures===
===Treasures===
===[[NES]] Version===
====[[Nintendo Entertainment System|NES]] Version====
*[[Luck seed]]
*[[Luck seed]]
*240 [[Gold]] Coins
*240 [[Gold]] Coins
===[[GBC]] Version===
====[[Game Boy|GBC]] Version====
*[[Token]]
*[[Token]]
*[[Tiny medal]]
*[[Tiny medal]]
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*[[Garter]]
*[[Garter]]
*[[Bunny hat]]
*[[Bunny hat]]
===Shops and services===
===Shops===
{| border="0" cellpadding="5" cellspacing="0" width="100%"
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
| valign="top" width="50%" |
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{{Shop|entry|item=[[Magic apron]]|price=9,900|attributes=Defense +45}}
{{Shop|entry|item=[[Magic apron]]|price=9,900|attributes=Defense +45}}
{{Shop|footer}}
{{Shop|footer}}
| valign="top" width="50%" |
|}
{{Inn|entry|price=15 gold per person}}
===Inn===
{|cellspacing="0" cellpadding="0" class="listTable"
!'''Price per person'''
|-
|15 [[Gold]] Coins
|}
|}


==Stage Four==
==Stage Four==
Originally the Final Stage in the [[NES]] Version.  This is triggered by visiting the jail at night in Stage Three and overhearing the revolution.  Though in the NES Version, leaving town during the Third Stage and returning triggered the change.  Changes included:
Originally the Final Stage in the [[Nintendo Entertainment System|NES]] Version.  This is triggered by visiting the jail at night in Stage Three and overhearing the revolution.  Though in the NES Version, leaving town during the Third Stage and returning triggered the change.  Changes included:
*The merchant being jailed.
*The merchant being jailed.
*The weapon and armor shop getting new merchandise.  The item shop and inn remain the same.
*The weapon and armor shop getting new merchandise.  The item shop and inn remain the same.
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{{Shop|entry|item=[[Angel's robe]]|price=3,000|attributes=Defense +35}}
{{Shop|entry|item=[[Angel's robe]]|price=3,000|attributes=Defense +35}}
{{Shop|footer}}
{{Shop|footer}}
| valign="top" width="50%" |
|}
{{Inn|entry|price=15 gold per person}}
===Inn===
{|cellspacing="0" cellpadding="0" class="listTable"
!'''Price per person'''
|-
|15 [[Gold]] Coins
|}
|}


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{{Shop|entry|item=[[Angel's robe]]|price=3,000|attributes=Defense +35}}
{{Shop|entry|item=[[Angel's robe]]|price=3,000|attributes=Defense +35}}
{{Shop|footer}}
{{Shop|footer}}
| valign="top" width="50%" |
|}
{{Inn|entry|price=15 gold per person}}
===Inn===
{|cellspacing="0" cellpadding="0" class="listTable"
!'''Price per person'''
|-
|15 [[Gold]] Coins
|}
|}


==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery captionalign="left">
Image:DQ III NES New Town Overworld.gif|Outside location (NES)
Image:DQ III GBC New Town as field.png‎|Field (GBC)
Image:DQ III GBC New Town as field.png‎|Field (GBC)
Image:DQ III GBC New Town 1st stage.png|First shop (GBC)
Image:DQ III GBC New Town 1st stage.png|First shop (GBC)
Line 184: Line 206:


==Remake==
==Remake==
In addition to being let out of prison, the [[Super Famicom]] and [[GBC]] Version of the game maintained the merchant's unique sprite, whereas the NES Version sees him/her taking the sprite of the usual town merchant.
In addition to being let out of prison, the [[Super Nintendo Entertainment System|Super Famicom]] and GBC Version of the game maintained the merchant's unique sprite, whereas the NES Version sees him/her taking the sprite of the usual town merchant.


==See Also==
==See Also==
*[[Immigrant Town (Dragon Quest IV)]]
*[[Pioneer Town]]
*[[Immigrant Town (Dragon Quest VII)]]
*[[The Haven]]


{{DQIII}}
{{DQIII}}
[[Category:Sidequests]]
[[Category:Sidequests]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
{{Wikia}}

Revision as of 05:02, 6 March 2018

The Immigrant Town is a town that can be created by the player in Dragon Quest III in the field west of Eginbear and on the other side of some mountains east of Soo. The development of the town is necessary to obtain the Yellow Orb.

Synopsis

An old man from Soo arrived in a field in hopes of making a town. but needs a dealer to help. The Hero agrees to provide him with one and parts way with his companion.

Nearby monsters

Stage One

The dealer has built a shop and runs it himself.

Shop

Item Shop
Item Price Attributes
Herb 8
Leather hat 80 Defense +2


Stage Two

Triggered by defeating Orochi. Changes include:

  • The item shop has several additional items for sale and is ran by someone else.
  • The town has an inn.
  • The old man's house has an additional.
  • The merchant is in the middle of building a theater.

Treasure

Shop

Item Shop
Item Price Attributes
Herb 8
Repellent 20
Warp Wing 25
Leather hat 80 Defense +2

Inn

Price per person
2 Gold Coins

Stage Three

Triggered by defeating Boss troll and obtaining the Staff of Change. The town has grown greatly, though some of the townspeople felt they're being overworked, with some planning a revolution against the merchant. Changes include:

  • The town is named after the merchant.
  • The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and his party will be charged 50,000 Gold Coins, only to be able to leave for free since they are friends with The Merchant.
  • The merchant became mayor and had a manor built.
  • An item shop being built where the old man use to live.
  • The previous item shop is replaced with a weapon and armor shop.
  • A jail was built.

Treasures

NES Version

GBC Version

Shops

Item Shop
Item Price Attributes
Herb 8
Repellent 20
Warp Wing 25
Poison moth powder 310
Spider's web 35
Invisibility herb 300
Weapon and Armor Shop (NES)
Item Price Attributes
Zombie slasher 9,800 Attack +65
Dragon killer 15,000 Attack +65
Staff of judgement 2,700 Attack +35
Magic armour 5,800 Defense +40
Sacred robe 4,400 Defense +30
Dragon mail 9,800 Defense +45
Silver shield 8,800 Defense +30
Weapon and Armor Shop (GBC)
Item Price Attributes
Zombie slasher 9,800 Attack +67
War hammer 9,500 Attack +70
Staff of judgement 2,700 Attack +37
Magic abacus 7,700 Attack +45
Magic apron 9,900 Defense +45

Inn

Price per person
15 Gold Coins

Stage Four

Originally the Final Stage in the NES Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution. Though in the NES Version, leaving town during the Third Stage and returning triggered the change. Changes included:

  • The merchant being jailed.
  • The weapon and armor shop getting new merchandise. The item shop and inn remain the same.
  • The theater is holding a children singing contest, and is closed at night.

Treasure

Shop

Item Shop
Item Price Attributes
Herb 8
Repellent 20
Warp Wing 25
Poison moth powder 310
Spider's web 35
Invisibility herb 300
Weapon and Armor Shop (NES)
Item Price Attributes
Zombie slasher 9,800 Attack +65
Dragon killer 15,000 Attack +65
Staff of judgement 2,700 Attack +35
Magic armour 5,800 Defense +40
Sacred robe 4,400 Defense +30
Dragon mail 9,800 Defense +45
Silver shield 8,800 Defense +30
Weapon and Armor Shop (GBC)
Item Price Attributes
War hammer 9,500 Defense +70
Dragon Killer 15,000 Defense +79
Magic abacus 7,700 Defense +45
Magic apron 9,900 Defense +45
Dragon shield 3,500 Defense +32
Angel's robe 3,000 Defense +35

Inn

Price per person
15 Gold Coins

Final Stage (Remakes only)

This is triggered when The Hero and his party awaken Ramia. Changes include:

  • A new house is built on the site of the jail, with a family living there.
  • The old man who was first here moved in with the old woman running the item shop.
  • The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, he/she will return to Ruida's Tavern.
  • A different kid is now singing at the theater. The theater remains open at night and has a poet singing.

Treasure

Shops

Item Shop
Item Price Attributes
Herb 8
Repellent 20
Warp Wing 25
Poison moth powder 310
Spider's web 35
Invisibility herb 300
Weapon and Armor Shop
Item Price Attributes
War hammer 9,500 Attack +70
Dragon Killer 15,000 Attack +79
Magic abacus 7,700 Attack +45
Magic apron 9,900 Defense +45
Dragon shield 3,500 Defense +32
Angel's robe 3,000 Defense +35

Inn

Price per person
15 Gold Coins

Gallery

Locked doors

Remake

In addition to being let out of prison, the Super Famicom and GBC Version of the game maintained the merchant's unique sprite, whereas the NES Version sees him/her taking the sprite of the usual town merchant.

See Also