Immigrant Town (Dragon Quest III): Difference between revisions
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==Synopsis== | ==Synopsis== | ||
An old man from [[Soo]] arrived in a field in hopes of making a town. but needs a [[dealer]] to help. The [[Hero (Dragon Quest III)|Hero]] agrees to provide him with one and parts way with his companion. | An old man from [[Soo]] arrived in a field in hopes of making a town. but needs a [[dealer]] to help. The [[Hero (Dragon Quest III)|Hero]] agrees to provide him with one and parts way with his companion. | ||
==Local enemies== | |||
*[[Big horn]] | |||
*[[Blue beak]] | |||
*[[Dread admiral]] | |||
*[[Firn fiend]] | |||
*[[Merdane]] | |||
*[[Shaman]] | |||
==Stage One== | ==Stage One== |
Revision as of 21:40, 8 December 2012
The Immigrant Town is a town that can be created by the player in Dragon Quest III in the present day field west of Eginbear and on the other side of some mountains east of Soo. The development of the town is necessary to obtain the Yellow Orb.
Synopsis
An old man from Soo arrived in a field in hopes of making a town. but needs a dealer to help. The Hero agrees to provide him with one and parts way with his companion.
Local enemies
Stage One
The dealer has built a shop and runs it himself.
Shop
Item Shop | ||
---|---|---|
Item | Price | Attributes |
Medicinal herb | 8 | |
Leather hat | 80 | 2 |
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