Immigrant Town (Dragon Quest III): Difference between revisions

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*An item shop being built where the old man use to live.
*An item shop being built where the old man use to live.
*The previous item shop is replaced with a weapon and armor shop.
*The previous item shop is replaced with a weapon and armor shop.
*A jail was built.
===Treasures===
===Treasures===
*[[T'n'T ticket]]
*[[T'n'T ticket]]

Revision as of 03:43, 9 December 2012

The Immigrant Town is a town that can be created by the player in Dragon Quest III in the present day field west of Eginbear and on the other side of some mountains east of Soo. The development of the town is necessary to obtain the Yellow Orb.

Synopsis

An old man from Soo arrived in a field in hopes of making a town. but needs a dealer to help. The Hero agrees to provide him with one and parts way with his companion.

Nearby enemies

Stage One

The dealer has built a shop and runs it himself.

Shop

Item Shop
Item Price Attributes
Herb 8
Leather hat 80 2


Stage Two

Triggered by defeating Orochi. Changes include:

  • The item shop has several additional items for sale and is ran by someone else.
  • The town has an inn.
  • The old man's house has an additional.
  • The merchant is in the middle of building a theater.

Treasure

Shops and servicess

Item Shop
Item Price Attributes
Herb 8
Repellent 20
Warp Wing 25
Leather hat 80 2


{{{game}}} ({{{console}}})
Price
2 gold per person


Stage Three

Triggered by defeating Boss troll and obtaining the Staff of Change. The town has grown greatly, though some of the townspeople felt they're being overworked, with some planning a revolution against the merchant. Changes include:

  • The town is named after the merchant.
  • The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and his party will be charged 50,000 Gold Coins, only to be able to leave for free since they are friends with The Merchant.
  • The merchant became mayor and had a manor built.
  • An item shop being built where the old man use to live.
  • The previous item shop is replaced with a weapon and armor shop.
  • A jail was built.

Treasures

Shops and services

Item Shop
Item Price Attributes
Herb 8
Repellent 20
Warp Wing 25
Poison moth powder 310
Spider's web 35
Invisibility herb 300


Weapon and Armor Shop
Item Price Attributes
Zombie slasher 9,800 +67
War hammer 9,500 +70
Staff of judgement 2,700 +37
Magic abacus 7,700 +45
Magic apron 9,900 +45


{{{game}}} ({{{console}}})
Price
15 gold per person


See Also

Template:DWIII

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