Immigrant Town (Dragon Quest III): Difference between revisions

From Dragon Quest Wiki
No edit summary
No edit summary
Line 29: Line 29:
*[[Token]]
*[[Token]]
===Shops and services===
===Shops and services===
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|entry|item=[[Herb]]|price=8|attributes=}}
{{Shop|entry|item=[[Herb]]|price=8|attributes=}}
Line 35: Line 37:
{{Shop|entry|item=[[Leather hat]]|price=80|attributes=2}}
{{Shop|entry|item=[[Leather hat]]|price=80|attributes=2}}
{{Shop|footer}}
{{Shop|footer}}
 
| valign="top" width="50%" |
{{Inn|entry|price=2 gold per person}}
{{Inn|entry|price=2 gold per person}}
 
|}
==Stage Three==
==Stage Three==
Triggered by defeating [[Boss troll]] and obtaining the [[Staff of Change]].  The town has grown greatly, though some of the townspeople felt they're being overworked, with some planning a revolution against the merchant.  Changes include:
Triggered by defeating [[Boss troll]] and obtaining the [[Staff of Change]].  The town has grown greatly, though some of the townspeople felt they're being overworked, with some planning a revolution against the merchant.  Changes include:
Line 53: Line 55:
*[[Bunny hat]]
*[[Bunny hat]]
===Shops and services===
===Shops and services===
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|entry|item=[[Herb]]|price=8|attributes=}}
{{Shop|entry|item=[[Herb]]|price=8|attributes=}}
Line 61: Line 65:
{{Shop|entry|item=[[Invisibility herb]]|price=300|attributes=}}
{{Shop|entry|item=[[Invisibility herb]]|price=300|attributes=}}
{{Shop|footer}}
{{Shop|footer}}
{{Shop|header|title=Weapon and Armor Shop|subtitle=}}
{{Shop|header|title=Weapon and Armor Shop|subtitle=}}
{{Shop|entry|item=[[Zombie slasher]]|price=9,800|attributes=+67}}
{{Shop|entry|item=[[Zombie slasher]]|price=9,800|attributes=+67}}
Line 69: Line 72:
{{Shop|entry|item=[[Magic apron]]|price=9,900|attributes=+45}}
{{Shop|entry|item=[[Magic apron]]|price=9,900|attributes=+45}}
{{Shop|footer}}
{{Shop|footer}}
 
| valign="top" width="50%" |
{{Inn|entry|price=15 gold per person}}
{{Inn|entry|price=15 gold per person}}
 
|}
==Stage Four==
==Stage Four==
Originally the Final Stage in the [[NES]] Version.  This is triggered by visiting the jail at night in Stage Three and overhearing the revolution.  Though in the NES Version, leaving town during the Third Stage and returning triggered the change.  Changes included:
Originally the Final Stage in the [[NES]] Version.  This is triggered by visiting the jail at night in Stage Three and overhearing the revolution.  Though in the NES Version, leaving town during the Third Stage and returning triggered the change.  Changes included:
Line 80: Line 83:
*[[Yellow Orb]]
*[[Yellow Orb]]
===Shop===
===Shop===
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|entry|item=[[Herb]]|price=8|attributes=}}
{{Shop|entry|item=[[Repellent]]|price=20|attributes=}}
{{Shop|entry|item=[[Warp Wing]]|price=25|attributes=}}
{{Shop|entry|item=[[Poison moth powder]]|price=310|attributes=}}
{{Shop|entry|item=[[Spider's web]]|price=35|attributes=}}
{{Shop|entry|item=[[Invisibility herb]]|price=300|attributes=}}
{{Shop|footer}}
{{Shop|header|title=Weapon and Armor Shop|subtitle=}}
{{Shop|header|title=Weapon and Armor Shop|subtitle=}}
{{Shop|entry|item=[[War hammer]]|price=9,500|attributes=+70}}
{{Shop|entry|item=[[War hammer]]|price=9,500|attributes=+70}}
Line 88: Line 101:
{{Shop|entry|item=[[Angel's robe]]|price=3,000|attributes=+35}}
{{Shop|entry|item=[[Angel's robe]]|price=3,000|attributes=+35}}
{{Shop|footer}}
{{Shop|footer}}
 
| valign="top" width="50%" |
{{Inn|entry|price=15 gold per person}}
|}
==Final Stage (Remakes only)==
==Final Stage (Remakes only)==
This is triggered when The Hero and his party awaken [[Ramia]].  Changes include:
This is triggered when The Hero and his party awaken [[Ramia]].  Changes include:
Line 97: Line 112:
===Treasure===
===Treasure===
*[[Tiny medal]]
*[[Tiny medal]]
 
===Shop===
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|entry|item=[[Herb]]|price=8|attributes=}}
{{Shop|entry|item=[[Repellent]]|price=20|attributes=}}
{{Shop|entry|item=[[Warp Wing]]|price=25|attributes=}}
{{Shop|entry|item=[[Poison moth powder]]|price=310|attributes=}}
{{Shop|entry|item=[[Spider's web]]|price=35|attributes=}}
{{Shop|entry|item=[[Invisibility herb]]|price=300|attributes=}}
{{Shop|footer}}
{{Shop|header|title=Weapon and Armor Shop|subtitle=}}
{{Shop|entry|item=[[War hammer]]|price=9,500|attributes=+70}}
{{Shop|entry|item=[[Dragon Killer]]|price=15,000|attributes=+79}}
{{Shop|entry|item=[[Magic abacus]]|price=7,700|attributes=+45}}
{{Shop|entry|item=[[Magic apron]]|price=9,900|attributes=+45}}
{{Shop|entry|item=[[Dragon shield]]|price=3,500|attributes=+32}}
{{Shop|entry|item=[[Angel's robe]]|price=3,000|attributes=+35}}
{{Shop|footer}}
| valign="top" width="50%" |
{{Inn|entry|price=15 gold per person}}
|}
==Remake==
==Remake==
In addition to being let out of prison, the [[Super Famicom]] and [[GBC]] Version of the game maintained the merchant's unique sprite, whereas the NES Version sees him/her taking the sprite of the usual town merchant.
In addition to being let out of prison, the [[Super Famicom]] and [[GBC]] Version of the game maintained the merchant's unique sprite, whereas the NES Version sees him/her taking the sprite of the usual town merchant.

Revision as of 14:47, 29 September 2013

The Immigrant Town is a town that can be created by the player in Dragon Quest III in the field west of Eginbear and on the other side of some mountains east of Soo. The development of the town is necessary to obtain the Yellow Orb.

Synopsis

An old man from Soo arrived in a field in hopes of making a town. but needs a dealer to help. The Hero agrees to provide him with one and parts way with his companion.

Nearby enemies

Stage One

The dealer has built a shop and runs it himself.

Shop

Item Shop
Item Price Attributes
Herb 8
Leather hat 80 2


Stage Two

Triggered by defeating Orochi. Changes include:

  • The item shop has several additional items for sale and is ran by someone else.
  • The town has an inn.
  • The old man's house has an additional.
  • The merchant is in the middle of building a theater.

Treasure

Shops and services

Item Shop
Item Price Attributes
Herb 8
Repellent 20
Warp Wing 25
Leather hat 80 2
{{{game}}} ({{{console}}})
Price
2 gold per person

Stage Three

Triggered by defeating Boss troll and obtaining the Staff of Change. The town has grown greatly, though some of the townspeople felt they're being overworked, with some planning a revolution against the merchant. Changes include:

  • The town is named after the merchant.
  • The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and his party will be charged 50,000 Gold Coins, only to be able to leave for free since they are friends with The Merchant.
  • The merchant became mayor and had a manor built.
  • An item shop being built where the old man use to live.
  • The previous item shop is replaced with a weapon and armor shop.
  • A jail was built.

Treasures

Shops and services

Item Shop
Item Price Attributes
Herb 8
Repellent 20
Warp Wing 25
Poison moth powder 310
Spider's web 35
Invisibility herb 300


Weapon and Armor Shop
Item Price Attributes
Zombie slasher 9,800 +67
War hammer 9,500 +70
Staff of judgement 2,700 +37
Magic abacus 7,700 +45
Magic apron 9,900 +45
{{{game}}} ({{{console}}})
Price
15 gold per person

Stage Four

Originally the Final Stage in the NES Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution. Though in the NES Version, leaving town during the Third Stage and returning triggered the change. Changes included:

  • The merchant being jailed.
  • The weapon and armor shop getting new merchandise. The item shop and inn remain the same.
  • The theater is holding a children singing contest, and is closed at night.

Treasure

Shop

Item Shop
Item Price Attributes
Herb 8
Repellent 20
Warp Wing 25
Poison moth powder 310
Spider's web 35
Invisibility herb 300


Weapon and Armor Shop
Item Price Attributes
War hammer 9,500 +70
Dragon Killer 15,000 +79
Magic abacus 7,700 +45
Magic apron 9,900 +45
Dragon shield 3,500 +32
Angel's robe 3,000 +35
{{{game}}} ({{{console}}})
Price
15 gold per person

Final Stage (Remakes only)

This is triggered when The Hero and his party awaken Ramia. Changes include:

  • A new house is built on the site of the jail, with a family living there.
  • The old man who was first here moved in with the old woman running the item shop.
  • The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, he/she will return to Ruida's Tavern.
  • A different kid is now singing at the theater. The theater remains open at night and has a poet singing.

Treasure

Shop

Item Shop
Item Price Attributes
Herb 8
Repellent 20
Warp Wing 25
Poison moth powder 310
Spider's web 35
Invisibility herb 300


Weapon and Armor Shop
Item Price Attributes
War hammer 9,500 +70
Dragon Killer 15,000 +79
Magic abacus 7,700 +45
Magic apron 9,900 +45
Dragon shield 3,500 +32
Angel's robe 3,000 +35
{{{game}}} ({{{console}}})
Price
15 gold per person

Remake

In addition to being let out of prison, the Super Famicom and GBC Version of the game maintained the merchant's unique sprite, whereas the NES Version sees him/her taking the sprite of the usual town merchant.

See Also

Fandom icon.png  This page uses CC BY-SA-licensed content from FANDOM.