Immigrant Town (Dragon Quest III): Difference between revisions

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{{Shop|header|title=Weapon and Armor Shop|subtitle=NES}}
{{Shop|header|title=Weapon and Armor Shop|subtitle=NES}}
{{Shop|entry|item=[[Zombie slasher]]|price=9,800|attributes=Attack +65}}
{{Shop|entry|item=[[Zombiesbane|Zombie slasher]]|price=9,800|attributes=Attack +65}}
{{Shop|entry|item=[[Dragonsbane|Dragon killer]]|price=15,000|attributes=Attack +65}}
{{Shop|entry|item=[[Dragonsbane|Dragon killer]]|price=15,000|attributes=Attack +65}}
{{Shop|entry|item=[[Staff of judgement]]|price=2,700|attributes=Attack +35}}
{{Shop|entry|item=[[Staff of judgement]]|price=2,700|attributes=Attack +35}}
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{{Shop|header|title=Weapon and Armor Shop|subtitle=GBC}}
{{Shop|header|title=Weapon and Armor Shop|subtitle=GBC}}
{{Shop|entry|item=[[Zombie slasher]]|price=9,800|attributes=Attack +67}}
{{Shop|entry|item=[[Zombiesbane|Zombie slasher]]|price=9,800|attributes=Attack +67}}
{{Shop|entry|item=[[War hammer]]|price=9,500|attributes=Attack +70}}
{{Shop|entry|item=[[War hammer]]|price=9,500|attributes=Attack +70}}
{{Shop|entry|item=[[Staff of judgement]]|price=2,700|attributes=Attack +37}}
{{Shop|entry|item=[[Staff of judgement]]|price=2,700|attributes=Attack +37}}

Revision as of 04:04, 4 November 2013

The Immigrant Town is a town that can be created by the player in Dragon Quest III in the field west of Eginbear and on the other side of some mountains east of Soo. The development of the town is necessary to obtain the Yellow Orb.

Synopsis

An old man from Soo arrived in a field in hopes of making a town. but needs a dealer to help. The Hero agrees to provide him with one and parts way with his companion.

Nearby enemies

Stage One

The dealer has built a shop and runs it himself.

Shop

Item Shop
Item Price Attributes
Herb 8
Leather hat 80 Defense +2


Stage Two

Triggered by defeating Orochi. Changes include:

  • The item shop has several additional items for sale and is ran by someone else.
  • The town has an inn.
  • The old man's house has an additional.
  • The merchant is in the middle of building a theater.

Treasure

Shops and services

Item Shop
Item Price Attributes
Herb 8
Repellent 20
Warp Wing 25
Leather hat 80 Defense +2
{{{game}}} ({{{console}}})
Price
2 gold per person

Stage Three

Triggered by defeating Boss troll and obtaining the Staff of Change. The town has grown greatly, though some of the townspeople felt they're being overworked, with some planning a revolution against the merchant. Changes include:

  • The town is named after the merchant.
  • The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and his party will be charged 50,000 Gold Coins, only to be able to leave for free since they are friends with The Merchant.
  • The merchant became mayor and had a manor built.
  • An item shop being built where the old man use to live.
  • The previous item shop is replaced with a weapon and armor shop.
  • A jail was built.

Treasures

NES Version

GBC Version

Shops and services

Item Shop
Item Price Attributes
Herb 8
Repellent 20
Warp Wing 25
Poison moth powder 310
Spider's web 35
Invisibility herb 300
Weapon and Armor Shop (NES)
Item Price Attributes
Zombie slasher 9,800 Attack +65
Dragon killer 15,000 Attack +65
Staff of judgement 2,700 Attack +35
Magic armour 5,800 Defense +40
Sacred robe 4,400 Defense +30
Dragon mail 9,800 Defense +45
Silver shield 8,800 Defense +30
Weapon and Armor Shop (GBC)
Item Price Attributes
Zombie slasher 9,800 Attack +67
War hammer 9,500 Attack +70
Staff of judgement 2,700 Attack +37
Magic abacus 7,700 Attack +45
Magic apron 9,900 Defense +45
{{{game}}} ({{{console}}})
Price
15 gold per person

Stage Four

Originally the Final Stage in the NES Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution. Though in the NES Version, leaving town during the Third Stage and returning triggered the change. Changes included:

  • The merchant being jailed.
  • The weapon and armor shop getting new merchandise. The item shop and inn remain the same.
  • The theater is holding a children singing contest, and is closed at night.

Treasure

Shop

Item Shop
Item Price Attributes
Herb 8
Repellent 20
Warp Wing 25
Poison moth powder 310
Spider's web 35
Invisibility herb 300
Weapon and Armor Shop (NES)
Item Price Attributes
Zombie slasher 9,800 Attack +65
Dragon killer 15,000 Attack +65
Staff of judgement 2,700 Attack +35
Magic armour 5,800 Defense +40
Sacred robe 4,400 Defense +30
Dragon mail 9,800 Defense +45
Silver shield 8,800 Defense +30
Weapon and Armor Shop (GBC)
Item Price Attributes
War hammer 9,500 Defense +70
Dragon Killer 15,000 Defense +79
Magic abacus 7,700 Defense +45
Magic apron 9,900 Defense +45
Dragon shield 3,500 Defense +32
Angel's robe 3,000 Defense +35
{{{game}}} ({{{console}}})
Price
15 gold per person

Final Stage (Remakes only)

This is triggered when The Hero and his party awaken Ramia. Changes include:

  • A new house is built on the site of the jail, with a family living there.
  • The old man who was first here moved in with the old woman running the item shop.
  • The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, he/she will return to Ruida's Tavern.
  • A different kid is now singing at the theater. The theater remains open at night and has a poet singing.

Treasure

Shops

Item Shop
Item Price Attributes
Herb 8
Repellent 20
Warp Wing 25
Poison moth powder 310
Spider's web 35
Invisibility herb 300
Weapon and Armor Shop
Item Price Attributes
War hammer 9,500 Attack +70
Dragon Killer 15,000 Attack +79
Magic abacus 7,700 Attack +45
Magic apron 9,900 Defense +45
Dragon shield 3,500 Defense +32
Angel's robe 3,000 Defense +35
{{{game}}} ({{{console}}})
Price
15 gold per person

Gallery

Locked doors

Remake

In addition to being let out of prison, the Super Famicom and GBC Version of the game maintained the merchant's unique sprite, whereas the NES Version sees him/her taking the sprite of the usual town merchant.

See Also

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