Kamikazee

From Dragon Quest Wiki
Revision as of 18:04, 13 August 2019 by Follower of Light (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Kamikazee is a recurring spell in the Dragon Quest series. Introduced in Dragon Quest II, the spell attempts to destroy all enemies at the cost of the user's own life.

The spell is infamous for being used by the dreaded rockbomb, wiping out whole parties if the player isn't careful.

Appearances[edit]

Prince of Cannock casting Kamikazee in the American NES art style

Dragon Quest II[edit]

Learned by the Prince of Cannock at Level 28, the spell would slay all enemies attacking the party. The caster of the spell would, as the original name implies, also perish along with the enemies. The spell has no resistance tag whatsoever for normal enemies in the game's programming in any version, giving it perfect accuracy against everything but boss monsters. The downside to this is that no experience points or gold are gained after battle.

Dragon Quest III[edit]

Acquired by those of the Priest & Sage vocation at Level 41, and no longer negates any experience points or gold when cast. It is also known by the Rockbombs introduced to the series from this installment. The living landmines are notorious for casting this spell and wiping out whole parties when they are low on HP, so dealing with them swiftly is paramount.

Dragon Quest IV[edit]

Kamikazee is activated if someone is wearing a kamikazee bracer upon defeat, but otherwise, no one learns the spell. The scarcity of the effect is balanced by a fantastic range of effectivness, with only the Lost soul, Pocus poppet, Night emperor, Float-o-copier, Sasquash, Prince of darkness, Emperor wyvern, metal slimes, and boss monsters having any resistance at all.

Dragon Quest V[edit]

Monster recruitment allows for much easier access to the spell in V, and the average monster is fully vulnerable to it as well. Despite the ticking timeburrm and rockbomb having lower level limits than most of their peers, the effectiveness of kamikazee turns these monsters into figurative Hail Marys when battles are looking grim.

Only the Pink elephant, Blizzybody, Necromancer, Hades helm, Hyperpyrexion, Mandrake marauder, Bomboulder, Moosifer, Balhib, Archdemon, Great dragon, Deathsquad, Mechan-o’-wyrm, Barbatos, Bilhaw, metal slimes, and boss monsters have any resistance to the spell at all, less than a tenth of the monster list.

Name Level
Ticking timeburrm --
Rockbomb --
Sancho 30

Dragon Quest VI[edit]

This spell is obtained by advancing to Rank 7 of the Sage vocation. Kamikazee no longer has it's own resistance tag in the game's programming, using Whack's instead. It doubles the hit rate of whack as well, for an accuracy of 100%, 100%, 75%, 0% depending on enemy resistance.

Dragon Quest VII[edit]

Dragon Quest VIII[edit]

Kamikazee is learned by investing 70 points into the Hero's Courage skill. The base damage is calculated as HPx0.99.

Dragon Quest IX[edit]

Kamikaze is learned by paladins at level 33. It costs 1 MP to cast.

Dragon Quest X[edit]

Dragon Quest XI[edit]

Dragon Quest Monsters[edit]

Dragon Quest Monsters 2[edit]

Dragon Quest Monsters: Caravan Heart[edit]

Dragon Quest Monsters: Joker[edit]

Super Smash Bros. Ultimate[edit]

Kamikazee is randomly available to the Hero through his Command Selection ability. Casting kamikazee causes the hero to charge his self-destruction for a few second, being rendered invulnerable for this period, until the energy is discharged in a massive explosion. Close range damage is 50.1% and distant damage is 35.1%, with foes suffering tremendous knockback as well.

This spell will give the hero's suicide as a point for the opposition, and as such is better used in team battles. If used in a one-on-one battle, it should be avoided unless the player has a strong lead over the opponent.