Kasizz: Difference between revisions
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==Appearances== | ==Appearances== | ||
===''[[Dragon Quest X]]''=== | ===''[[Dragon Quest X]]''=== | ||
[[Dancer]]s will learn Kasizz at level 45. The spell's damage calculation is ''Magical Might x 0.33 +55'' with a maximum range of 256~268. The spell costs 21 MP to cast, and will | [[Dancer]]s will learn Kasizz at level 45. The spell's damage calculation is ''Magical Might x 0.33 +55'' with a maximum range of 256~268. The spell costs 21 MP to cast, and will fire in a straight line from the conjurer for ten meters. | ||
===''[[Dragon Quest Monsters: Joker 2]]''=== | ===''[[Dragon Quest Monsters: Joker 2]]''=== | ||
Kasizz's base range is | Kasizz's base range is 114~126, and the maximum cap is 209~231. The follower skillsets teach the spell to a monster: Frizz & Sizz 2, Frizz & Sizz 3, Bang & Sizz 2, Bang & Sizz 3, Woosh & Sizz 2 ,Woosh & Sizz 3, Crack & Sizz 2, Crack & Sizz 3, Sizz & Zap 2, Sizz & Zap 3, Sizz & Zam 2, Sizz & Zam 3, Exorsus, Uber Zapologist. | ||
==Localization Differences== | ==Localization Differences== | ||
''Begiragon'' had previously been localized as Kasizzle until ''X'', with the localized name being passed on to ''Giragrade''. In other words, the Japanese games received new fourth-tier spells with new names and the English localizations gained new third-tier spells. | ''Begiragon'' had previously been localized as Kasizzle until ''X'', with the localized name being passed on to ''Giragrade''. In other words, the Japanese games received new fourth-tier spells with new names and the English localizations gained new third-tier spells. | ||
{{DQSpells}} | |||
[[Category:Dragon Quest X spells]] | [[Category:Dragon Quest X spells]] |
Revision as of 01:14, 12 January 2017
Kasizz | |
---|---|
Japanese | ベギラゴン |
Rōmaji | Begiragon |
Type | Offensive |
Kasizz is a spell first introduced in the Joker sub-series. As with the other Sizz spells, it roasts a group of enemies in roaring flames.
Appearances
Dragon Quest X
Dancers will learn Kasizz at level 45. The spell's damage calculation is Magical Might x 0.33 +55 with a maximum range of 256~268. The spell costs 21 MP to cast, and will fire in a straight line from the conjurer for ten meters.
Dragon Quest Monsters: Joker 2
Kasizz's base range is 114~126, and the maximum cap is 209~231. The follower skillsets teach the spell to a monster: Frizz & Sizz 2, Frizz & Sizz 3, Bang & Sizz 2, Bang & Sizz 3, Woosh & Sizz 2 ,Woosh & Sizz 3, Crack & Sizz 2, Crack & Sizz 3, Sizz & Zap 2, Sizz & Zap 3, Sizz & Zam 2, Sizz & Zam 3, Exorsus, Uber Zapologist.
Localization Differences
Begiragon had previously been localized as Kasizzle until X, with the localized name being passed on to Giragrade. In other words, the Japanese games received new fourth-tier spells with new names and the English localizations gained new third-tier spells.