Kazap: Difference between revisions

From Dragon Quest Wiki
(fixed VIII's damage cap)
mNo edit summary
Line 1: Line 1:
{{Spell Infobox
{{Spell Infobox
|title = Kazap
|title = Kazap
|image = [[image:DQ3 Spell Kazap.png]]
|image = [[image:DQ3 Spell Kazap.png|170px]]
|japanese = ギガデイン
|japanese = ギガデイン
|romaji = Gigadein
|romaji = Gigadein
Line 10: Line 10:


==Appearances==
==Appearances==
===[[Dragon Quest III]]===
===''[[Dragon Quest III]]''===
The [[Hero (Dragon Quest III)|Hero]] learns it at level 41.  The [[Game Boy]] Color Version of the game calls it [[Thordain]].  The [[Rubiss sword]], which is exclusive to the GBC port has the effect of the spell when used as an item in battle. Regardless of the version being played, the spell deals between 175 and 225 points of damage to all enemies for 30 MP.
The [[Hero (Dragon Quest III)|Hero]] learns it at level 41.  The [[Game Boy]] Color Version of the game calls it [[Thordain]].  The [[Rubiss sword]], which is exclusive to the GBC port has the effect of the spell when used as an item in battle. Regardless of the version being played, the spell deals between 175 and 225 points of damage to all enemies for 30 MP.


===[[Dragon Quest IV]]===
===''[[Dragon Quest IV]]''===
Kazap is learned by [[Hero (Dragon Quest IV)|the Hero]] at level 35, and behaves identically to its Aliahan counterpart save for a reduced cost of 15 MP.
Kazap is learned by [[Hero (Dragon Quest IV)|the Hero]] at level 35, and behaves identically to its Aliahan counterpart save for a reduced cost of 15 MP.


===[[Dragon Quest V]]===
===''[[Dragon Quest V]]''===
Kazap deals the same range of damage as before, but is now limited to striking a single group of foes, and is now learned by a variety of companions.
Kazap deals the same range of damage as before, but is now limited to striking a single group of foes, and is now learned by a variety of companions.
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
Line 31: Line 31:
|}
|}


===[[Dragon Quest VI]]===
===''[[Dragon Quest VI]]''===
Kazap can only be learned by advancing to rank 4 of the [[Hero (Class)|Hero]] vocation and retains its damage and affect range from the previous game.
Kazap can only be learned by advancing to rank 4 of the [[Hero (Class)|Hero]] vocation and retains its damage and affect range from the previous game.


===[[Dragon Quest VII]]===
===''[[Dragon Quest VII]]''===
Kazap is acquired by becoming a rank 6 [[Hero (Class)|Hero]] in the original playstation version, and 5 in the Nintendo 3DS remake. It may also be learned by reaching the seventh rank of the Giga Mutant monster vocation. If behaves as it did in the previous two games.
Kazap is acquired by becoming a rank 6 [[Hero (Class)|Hero]] in the original playstation version, and 5 in the Nintendo 3DS remake. It may also be learned by reaching the seventh rank of the Giga Mutant monster vocation. If behaves as it did in the previous two games.
   
   
===[[Dragon Quest VIII]]===
===''[[Dragon Quest VIII]]''===
Kazap is learned by mastering [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill (100 points). As with nearly all spells in this installment, Kazap's initial damage range has been lowered to deal between 100 and 140 points to a single group, but will deal 180~220 once the protagonist's wisdom score reaches 480.
Kazap is learned by mastering [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill (100 points). As with nearly all spells in this installment, Kazap's initial damage range has been lowered to deal between 100 and 140 points to a single group, but will deal 180~220 once the protagonist's wisdom score reaches 480.



Revision as of 20:43, 20 July 2016

Among the strongest of spells and available only for the Hero (or hero class), Kazap is a spell that smites enemies with holy lightning. Starting with Dragon Quest V, it targets a single group of enemies.

Appearances

Dragon Quest III

The Hero learns it at level 41. The Game Boy Color Version of the game calls it Thordain. The Rubiss sword, which is exclusive to the GBC port has the effect of the spell when used as an item in battle. Regardless of the version being played, the spell deals between 175 and 225 points of damage to all enemies for 30 MP.

Dragon Quest IV

Kazap is learned by the Hero at level 35, and behaves identically to its Aliahan counterpart save for a reduced cost of 15 MP.

Dragon Quest V

Kazap deals the same range of damage as before, but is now limited to striking a single group of foes, and is now learned by a variety of companions.

Name Level
Pip fighter --
Hyperanemon 20
Son 34
Rebjørn 65

Dragon Quest VI

Kazap can only be learned by advancing to rank 4 of the Hero vocation and retains its damage and affect range from the previous game.

Dragon Quest VII

Kazap is acquired by becoming a rank 6 Hero in the original playstation version, and 5 in the Nintendo 3DS remake. It may also be learned by reaching the seventh rank of the Giga Mutant monster vocation. If behaves as it did in the previous two games.

Dragon Quest VIII

Kazap is learned by mastering the Hero's Courage skill (100 points). As with nearly all spells in this installment, Kazap's initial damage range has been lowered to deal between 100 and 140 points to a single group, but will deal 180~220 once the protagonist's wisdom score reaches 480.