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|image = [[image:DQ3 Spell Kazap.png|170px]]
|image = [[image:DQ3 Spell Kazap.png|170px]]
|japanese = {{tt|ギガデイン|Gigadein}}
|japanese = {{tt|ギガデイン|Gigadein}}
|romaji = gigadein
|romaji = Gigadein
|type = Offensive
|type = Offensive
|old=Thordain
|old=Thordain
}}
}}
Among the strongest of spells and usually reserved only for the [[Hero]] (or [[Hero (Class)|hero class]]), '''Kazap''' is a spell that smites fiends with holy lightning. Starting with {{DQ5}}, it targets a single group of enemies.
Among the strongest of spells and usually reserved only for the [[Hero]] (or [[Hero (vocation)|Hero class]]), '''Kazap''' is a spell that smites fiends with holy [[lightning]].
 
Starting with {{Dragon Quest V}}, it targets a single group of enemies. It is related to the weaker spells [[Zap]] and [[Zapple]], as well as the ultimate Lightning spell [[Kazapple]].


==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
The [[Hero (Dragon Quest III)|Hero]] learns it at level 41. The [[GBC]] version of the game calls it [[Thordain]]. The [[Rubiss sword]], which is exclusive to the GBC port has the effect of the spell when used as an item in battle. Regardless of the version being played, the spell deals between 175 and 225 points of damage to all enemies for 30 MP.
The {{Hero 3}} learns it at level 41. The spell deals between 175 and 225 points of damage to all enemies for 30 {{MP}}. The [[Rubiss sword]], which is exclusive to the {{GBC}} version, has the effect of the spell when used as an item in battle and can be used by anyone in the {{Party 3}}.


==={{DQ4}}===
==={{DQ4}}===
Kazap is learned by [[Hero (Dragon Quest IV)|the Hero]] at level 35, and behaves identically to its Aliahan counterpart save for a reduced cost of 15 MP.
Kazap is learned by the {{Hero 4}} at level 35, and behaves identically to its [[Aliahan]] counterpart save for a reduced cost of 15 {{MP}}.


===''[[Dragon Quest V]]''===
==={{DQ5}}===
Kazap deals the same range of damage as before, but is now limited to striking a single group of foes, and is now learned by a variety of companions.
Kazap deals the same range of damage as before, but is now limited to striking a single group of foes, and is also learned by a broader variety of companions.
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Pip fighter/recruit|Pip fighter]]||--
|{{Pip fighter R}}||--
|-
|-
|[[Hyperanemon/recruit|Hyperanemon]]||20
|{{Hyperanemon R}}||20
|-
|-
|[[Hero's Son (Dragon Quest V)|Son]]||34
|{{Parry}}||34
|-
|-
|[[Rebjørn]]||65
|[[Rebjørn]]||65
|}
|}


===''[[Dragon Quest VI]]''===
==={{DQ6}}===
Kazap can only be learned by advancing to rank 4 of the [[Hero (Class)|Hero]] vocation and retains its damage and affect range from the previous game.
Kazap can only be learned by advancing to rank 4 of the {{Hero V}} vocation and retains its damage and affect range from the previous game.
 
It is also used by [[Nokturnus]].
 
==={{DQ7}}===
Kazap is acquired by becoming a rank 6 {{Hero V}} in the original {{PS1}} version, and 5 in the [[Nintendo 3DS]] remake. It may also be learned by reaching the seventh rank of the [[Galumph (vocation)|Galumph]] {{MFamilies}} vocation. If behaves as it did in the previous two games.
 
It can be cast by the enemies [[pip fighter]] and [[kernel colonel]], but Pip fighters end up electrifying themselves with it.


===''[[Dragon Quest VII]]''===
==={{DQ8}}===
Kazap is acquired by becoming a rank 6 [[Hero (Class)|Hero]] in the original Playstation version, and 5 in the Nintendo 3DS remake. It may also be learned by reaching the seventh rank of the [[Galumph (Class)|Galumph]] monster vocation. If behaves as it did in the previous two games.
Kazap is learned by mastering {{Eight}}'s Courage skill (100 points). As with nearly all spells in this installment, Kazap's initial damage range has been lowered to deal between 100 and 140 (until his {{Wisdom}} surpasses 168), but will deal 180~220 once the protagonist's {{Wisdom}} score reaches 400. Because {{Eight}}'s natural {{Wisdom}} caps at 366, he will need to make use of brain-boosting accessories and the scant few seeds of {{Wisdom}} available.
*In the {{3DS}} version, Kazap's base range has been increased to 108~148 and the upper limit to 208~248. This new limit requires his {{Wisdom}} to hit 440.


===''[[Dragon Quest VIII]]''===
[[Democrobot]] also uses it.
Kazap is learned by mastering [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill (100 points). As with nearly all spells in this installment, Kazap's initial damage range has been lowered to deal between 100 and 140 (until his wisdom surpasses 168), but will deal 180~220 once the protagonist's [[wisdom]] score reaches 400. Because the hero's natural wisdom caps at 366, he will need to make use of brain-boosting accessories and the scant few seeds of wisdom available.
*In the 3DS version, Kazap's base range has been increased to 108~148 and the upper limit to 208~248. This new limit requires his wisdom to hit 440.


==={{DQ11}}===
==={{DQ11}}===
The [[Hero (Dragon Quest XI)|Hero]] will learn Kazap upon becoming truly lionhearted through the ''Luminary'' skill tree. The spell costs an exorbitant 48 MP to cast, but will deal 335~385 base damage to a groups of enemies and reach a zenith of 695~745 once the hero's magical might surpasses 700.
The {{Luminary}} will learn Kazap upon becoming truly lionhearted through the {{Luminary}} skill tree. The spell costs an exorbitant 48 {{MP}} to cast, but will deal 335~385 base damage to a groups of enemies and reach a zenith of 695~745 once the {{Luminary}}'s {{Magical Might}} surpasses 350.
 
==={{DQM}}===
Known as '''Thordain''' in this game, it is the fully upgraded form of the Bolt spell. [[Zap]] will evolve into Thordain when a {{MFamilies}} reaches at least level 30 with 128 max {{MP}} and 174 {{Intelligence}}. It inflicts 175~225 [[Lightning]] damage for 15 {{MP}}. It can be learned naturally by [[Balzack]], [[Nokturnus|Darkdrium]], [[Metal king slime|MetalKing]], [[Nimzo|Mirudraas]], and [[Wight king (Dragon Quest V)|WhiteKing]]. If the {{MFamilies}} knows both Thordain and [[Lightning]], they can learn [[Lightning Storm|HellBlast]].
 
==={{DQMJ}}===
Kazap costs 10 {{MP}} to cast and will deal up to 340~360 damage. It can be learned from several skill trees:
*[[Bang & Zap|Bang & Zap II]] (40 points)
*[[Bang & Zap|Bang & Zap III]] (7 points)
*[[Cleric (skill)|Cleric]] (30 points)
*[[Crusader]] (80 points)
*[[Dragovian Lord (skill)|Dragovian Lord]] (23 points)
*[[Frizz & Zap|Frizz & Zap II]] (57 points)
*[[Frizz & Zap|Frizz & Zap III]] (18 points)
*[[Über Blessed Blizzardier]] (8 points)
*[[Woosh & Zap|Woosh & Zap II]] (62 points)
*[[Woosh & Zap|Woosh & Zap III]] (15 points)
*[[Wulfspade (Skill)|Wulfspade II]] (60 points)
 
==={{DQMJ2}}===
Kazap deals 147~161 base damage and 353~367 maximum damage. It can be learned from all the skills it could be previously, as well as:
*[[Sizz & Zap|Sizz & Zap II]] (57 points)
*[[Sizz & Zap|Sizz & Zap III]] (18 points)
*[[Über Zapologist]] (4 points)
 
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
Kazap costs 10 {{MP}} and deals 142~157 damage. Once the {{MFamilies}}'s {{Wisdom}} rises above 250, the spell will grow in power until it deals 332~357 damage at 999 {{Wisdom}}.
 
==={{DQMJ3}}===
Kazap has the same properties as in the previous two games.
 
==={{DQM3}}===
Kazap costs 23 MP and is learned via the [[Charge Leader]], [[Hardliner]], [[Nokturnus (Talent)|Nokturnus]], [[Polariser]], [[Sovereign]], and [[Zap Virtuoso]] talents. It has a base power of 110 and will deal an average of 230 damage at 999 wisdom.
 
==={{DQH}}===
{{Stub}}
 
==={{DQH2}}===
{{Stub}}
 
==={{DQTreasures}}===
Kazap deals incredible Electric-element damage to all enemies within an area, potentially striking one enemy multiple times. It costs 22 {{MP}} and is learned by [[fiery dragling]]s,  [[jade slime]]s, [[red giant]]s, [[she-slime]]s, and [[Elys]].
 
==={{DQTact}}===
Kazap can be learned by [[Baran]] at level 40 and [[Princess of Moonbrooke|Peronel]] at level 56 and costs 120 {{MP}} to cast. It has a range of three squares away from the user and deals major [[Zap]]-type spell damage to all enemies in a range of three squares horizontally. Upgrading the spell increases its damage and reduces the amount of {{MP}} it costs to cast.
{{DQTactSkill
|name=Kazap
|kanji=ギガデイン
|romanji=Gigadein
|role=Attack
|type=Spell
|element=[[Image:DQTact Zap.png]]
|mp=120
|range=[[Image:DQTact_RangeFront3.png|48px]]<br>Front 3
|status=None
|description=Deals major [[Zap]]-type spell damage to all enemies in area of effect
|monsters=[[Baran]], [[Princess of Moonbrooke|Peronel]]
}}
 
==={{SSB5}}===
Kazap appears as the {{Hero Smash}}'s side special move in {{Smash Ultimate}}, requiring the player to charge [[Zap]] into [[Zapple]] before being able to cast Kazap for 42 {{MP}}. It is an electrical attack that calls down a wide bolt onto the {{Hero Smash}}'s sword, who then performs a spinning slash with a wide range around his person. The spell hits up to four times if the opponent is within range, with the first hit dealing 4%, the second 6%, the third 12%, and the final 16% for a combined total of 38%. Kazap has excellent knockback, K.O.ing enemies from the center of a flat stage as low as 60%.
 
In addition, the spell grants the {{Hero Smash}} invincibility frames during it's animation, and has deceptively low ending-lag once it is complete, serving as a hail mary if the player is in a bind and their shield has already been reduced.  


==Enemy versions==
==Enemy versions==
[[Nokturnus]] was the first monster to ever cast Kazap, and he brought down the full fury of the storm. Like it's predecessor, Kazap will deal full damage when cast by foes and as such utmost caution must be exercised during electric encounters--very few pieces of equipment can dampen the spell's colossal current.
[[Nokturnus]] was the first {{MFamilies}} to ever cast Kazap, and he brought down the full fury of the storm. Like it's predecessor, Kazap will deal full damage when cast by foes and as such utmost caution must be exercised during electric encounters--very few pieces of equipment can dampen the spell's colossal current.
 
==Other Languages==
{{OtherLanguages
|es=Superdescarga|es-meaning=From the Latin ''{{tt|super-|over, above}}'' and ''{{tt|descarga|discharge}}''.
|fr=Mégafoudre|fr-meaning=From the Greek ''{{tt|mega-|great or large}}'' and ''{{tt|foudre|lightning}}''.
|de=Zickzack|de-meaning=Derived from the German ''{{tt|zickzack|zigzag}}'', which is the shape of a lightning bolt.
|it=Tempesta magnetica|it-meaning=Italian for "magnetic storm".
|ko={{tt|기가데인|Gigadein}}|ko-meaning=Transliteration of the Japanese name ''Gigadein''.
}}


==Battle Visuals==
==Battle Visuals==
<center>
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Kazap.gif]]|game={{DQ3}}|platform=SNES}}
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Kazap.gif]]|game={{DQ3}}|platform={{SFC}}}}
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Kazap.gif]]|game={{DQ5}}|platform=SNES}}
{{ScreenshotGallery/Item|image=[[File:Kazap_3_gbc.gif]]|game={{DQ3}}|platform={{GBC}}}}
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Kazap.gif]]|game={{DQ6}}|platform=SNES}}
{{ScreenshotGallery/Item|image=[[File:Kazap_4_psx.gif]]|game={{DQ4}}|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Kazap.gif]]|game={{DQ7}}|platform=PSX}}
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Kazap.gif]]|game={{DQ5}}|platform={{SFC}}}}
{{ScreenshotGallery/Item|image=[[File:DQ8-PS2-Kazap.gif]]|game={{DQ8}}|platform=PS2}}
{{ScreenshotGallery/Item|image=[[File:Kazap_5_ps2.gif]]|game={{DQ5}}|platform={{PS2}}}}
{{ScreenshotGallery/Item|image=[[File:DQ11-PS4-Kazap.gif]]|game={{DQ11}}|platform=PS4}}
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Kazap.gif]]|game={{DQ6}}|platform={{SFC}}}}
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Kazap.gif]]|game={{DQ7}}|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:Kazap_7_3ds.gif]]|game={{DQ7}}|platform={{3DS}}}}
{{ScreenshotGallery/Item|image=[[File:DQ8-PS2-Kazap.gif]]|game={{DQ8}}|platform={{PS2}}}}
{{ScreenshotGallery/Item|image=[[File:Kazap XI.gif]]|game={{DQ11}}|platform={{PS4}}}}
{{ScreenshotGallery/Item|image=[[File:Kazap_dqm.gif]]|game={{DQM}}|platform={{GBC}}}}
{{ScreenshotGallery/Item|image=[[File:Kazap_dqm_psx.gif]]|game={{DQM1·2}}|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:Kazap_caravan.gif]]|game=''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''|platform={{GBA}}}}
{{ScreenshotGallery/Item|image=[[File:Kazap_joker_2.gif]]|game=''[[Dragon Quest Monsters: Joker 2|Joker 2]]''|platform={{DS}}}}
{{ScreenshotGallery/Item|image=[[File:Kazap_terry.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''|platform={{3DS}}}}
{{ScreenshotGallery/Item|image=[[File:Kazap_joker_3.gif]]|game=''[[Dragon Quest Monsters: Joker 3|Joker 3]]''|platform={{3DS}}}}
{{ScreenshotGallery/Item|image=[[File:Kazap_heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform={{PS4}}}}
{{ScreenshotGallery/Item|image=[[File:Kazap zenithia trilogy.gif]]|game=''[[Zenithia trilogy]]''|platform={{DS}}}}
{{ScreenshotGallery/End}}
{{ScreenshotGallery/End}}
</center>
{{Clear}}
<center>
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGalleryXL/Item|image=[[File:XI Kazap 2D.gif]]|game={{DQ11}}|platform=2D}}
{{ScreenshotGalleryXL/End}}
</center>
==Gallery==
<center><gallery>
SSBU Kazap.jpg|Arusu casting Kazap in {{Smash Ultimate}}.
</gallery></center>


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Lightning spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
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[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes II spells]]
[[Category:Dragon Quest Treasures spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Super Smash Bros. Ultimate spells]]
[[fr:Mégafoudre]]

Latest revision as of 15:34, 14 April 2024

Among the strongest of spells and usually reserved only for the Hero (or Hero class), Kazap is a spell that smites fiends with holy lightning.

Starting with Dragon Quest V, it targets a single group of enemies. It is related to the weaker spells Zap and Zapple, as well as the ultimate Lightning spell Kazapple.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

The Hero learns it at level 41. The spell deals between 175 and 225 points of damage to all enemies for 30 MP. The Rubiss sword, which is exclusive to the GBC version, has the effect of the spell when used as an item in battle and can be used by anyone in the party.

Dragon Quest IV: Chapters of the Chosen[edit]

Kazap is learned by the Hero at level 35, and behaves identically to its Aliahan counterpart save for a reduced cost of 15 MP.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Kazap deals the same range of damage as before, but is now limited to striking a single group of foes, and is also learned by a broader variety of companions.

Name Level
Pip fighter --
Hyperanemon 20
Parry 34
Rebjørn 65

Dragon Quest VI: Realms of Revelation[edit]

Kazap can only be learned by advancing to rank 4 of the Hero vocation and retains its damage and affect range from the previous game.

It is also used by Nokturnus.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Kazap is acquired by becoming a rank 6 Hero in the original PS1 version, and 5 in the Nintendo 3DS remake. It may also be learned by reaching the seventh rank of the Galumph monster vocation. If behaves as it did in the previous two games.

It can be cast by the enemies pip fighter and kernel colonel, but Pip fighters end up electrifying themselves with it.

Dragon Quest VIII: Journey of the Cursed King[edit]

Kazap is learned by mastering Eight's Courage skill (100 points). As with nearly all spells in this installment, Kazap's initial damage range has been lowered to deal between 100 and 140 (until his Wisdom surpasses 168), but will deal 180~220 once the protagonist's Wisdom score reaches 400. Because Eight's natural Wisdom caps at 366, he will need to make use of brain-boosting accessories and the scant few seeds of Wisdom available.

  • In the 3DS version, Kazap's base range has been increased to 108~148 and the upper limit to 208~248. This new limit requires his Wisdom to hit 440.

Democrobot also uses it.

Dragon Quest XI: Echoes of an Elusive Age[edit]

The Luminary will learn Kazap upon becoming truly lionhearted through the Luminary skill tree. The spell costs an exorbitant 48 MP to cast, but will deal 335~385 base damage to a groups of enemies and reach a zenith of 695~745 once the Luminary's Magical Might surpasses 350.

Dragon Quest Monsters[edit]

Known as Thordain in this game, it is the fully upgraded form of the Bolt spell. Zap will evolve into Thordain when a monster reaches at least level 30 with 128 max MP and 174 Intelligence. It inflicts 175~225 Lightning damage for 15 MP. It can be learned naturally by Balzack, Darkdrium, MetalKing, Mirudraas, and WhiteKing. If the monster knows both Thordain and Lightning, they can learn HellBlast.

Dragon Quest Monsters: Joker[edit]

Kazap costs 10 MP to cast and will deal up to 340~360 damage. It can be learned from several skill trees:

Dragon Quest Monsters: Joker 2[edit]

Kazap deals 147~161 base damage and 353~367 maximum damage. It can be learned from all the skills it could be previously, as well as:

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit]

Kazap costs 10 MP and deals 142~157 damage. Once the monster's Wisdom rises above 250, the spell will grow in power until it deals 332~357 damage at 999 Wisdom.

Dragon Quest Monsters: Joker 3[edit]

Kazap has the same properties as in the previous two games.

Dragon Quest Monsters: The Dark Prince[edit]

Kazap costs 23 MP and is learned via the Charge Leader, Hardliner, Nokturnus, Polariser, Sovereign, and Zap Virtuoso talents. It has a base power of 110 and will deal an average of 230 damage at 999 wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Dragon Quest Treasures[edit]

Kazap deals incredible Electric-element damage to all enemies within an area, potentially striking one enemy multiple times. It costs 22 MP and is learned by fiery draglings, jade slimes, red giants, she-slimes, and Elys.

Dragon Quest Tact[edit]

Kazap can be learned by Baran at level 40 and Peronel at level 56 and costs 120 MP to cast. It has a range of three squares away from the user and deals major Zap-type spell damage to all enemies in a range of three squares horizontally. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast.

Kazap (ギガデイン Gigadein)Tactlogo.png
Ability information
Kazap
Role * Type * Element MP cost
Attack Spell DQTact Zap.png 120
Range Additional effects
DQTact RangeFront3.png
Front 3
None
Description
Deals major Zap-type spell damage to all enemies in area of effect
Naturally learnt by
Baran, Peronel


Super Smash Bros. Ultimate[edit]

Kazap appears as the Hero's side special move in Smash Ultimate, requiring the player to charge Zap into Zapple before being able to cast Kazap for 42 MP. It is an electrical attack that calls down a wide bolt onto the Hero's sword, who then performs a spinning slash with a wide range around his person. The spell hits up to four times if the opponent is within range, with the first hit dealing 4%, the second 6%, the third 12%, and the final 16% for a combined total of 38%. Kazap has excellent knockback, K.O.ing enemies from the center of a flat stage as low as 60%.

In addition, the spell grants the Hero invincibility frames during it's animation, and has deceptively low ending-lag once it is complete, serving as a hail mary if the player is in a bind and their shield has already been reduced.

Enemy versions[edit]

Nokturnus was the first monster to ever cast Kazap, and he brought down the full fury of the storm. Like it's predecessor, Kazap will deal full damage when cast by foes and as such utmost caution must be exercised during electric encounters--very few pieces of equipment can dampen the spell's colossal current.

Other Languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolSuperdescargaFrom the Latin super- and descarga.
ICON-FLAG-FR.png FrançaisMégafoudreFrom the Greek mega- and foudre.
ICON-FLAG-DE.png DeutschZickzackDerived from the German zickzack, which is the shape of a lightning bolt.
ICON-FLAG-IT.png ItalianoTempesta magneticaItalian for "magnetic storm".
ICON-FLAG-KO.png 한국어기가데인Transliteration of the Japanese name Gigadein.

Battle Visuals[edit]


Gallery[edit]