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Among the strongest of spells and usually reserved only for the Hero (or hero class), Kazap is a spell that smites fiends with holy lightning. Starting with Dragon Quest V, it targets a single group of enemies.


Dragon Quest III

The Hero learns it at level 41. The GBC version of the game calls it Thordain. The Rubiss sword, which is exclusive to the GBC port has the effect of the spell when used as an item in battle. Regardless of the version being played, the spell deals between 175 and 225 points of damage to all enemies for 30 MP.

Dragon Quest IV

Kazap is learned by the Hero at level 35, and behaves identically to its Aliahan counterpart save for a reduced cost of 15 MP.

Dragon Quest V

Kazap deals the same range of damage as before, but is now limited to striking a single group of foes, and is now learned by a variety of companions.

Name Level
Pip fighter --
Hyperanemon 20
Son 34
Rebjørn 65

Dragon Quest VI

Kazap can only be learned by advancing to rank 4 of the Hero vocation and retains its damage and affect range from the previous game.

Dragon Quest VII

Kazap is acquired by becoming a rank 6 Hero in the original Playstation version, and 5 in the Nintendo 3DS remake. It may also be learned by reaching the seventh rank of the Galumph monster vocation. If behaves as it did in the previous two games.

Dragon Quest VIII

Kazap is learned by mastering the Hero's Courage skill (100 points). As with nearly all spells in this installment, Kazap's initial damage range has been lowered to deal between 100 and 140 (until his wisdom surpasses 168), but will deal 180~220 once the protagonist's wisdom score reaches 400. Because the hero's natural wisdom caps at 366, he will need to make use of brain-boosting accessories and the scant few seeds of wisdom available.

  • In the 3DS version, Kazap's base range has been increased to 108~148 and the upper limit to 208~248. This new limit requires his wisdom to hit 440.

Dragon Quest XI

The Hero will learn Kazap upon becoming truly lionhearted through the Luminary skill tree. The spell costs an exorbitant 48 MP to cast, but will deal 335~385 base damage to a groups of enemies and reach a zenith of 695~745 once the hero's magical might surpasses 700.

Enemy versions

Nokturnus was the first monster to ever cast Kazap, and he brought down the full fury of the storm. Like it's predecessor, Kazap will deal full damage when cast by foes and as such utmost caution must be exercised during electric encounters--very few pieces of equipment can dampen the spell's colossal current.

Battle Visuals