King fissure
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Revision as of 14:56, 8 September 2019 by Follower of Light (talk | contribs) (Removed redirect to Fissure)
King fissure | |
---|---|
Japanese | めいどうふうま |
Rōmaji | Meidofuuma |
Type | Ability |
Older names | Tremor |
As implied by its name King Fissure is a superior skill to the original. It splits the firmament in twain and swallows all near by enemies with a great pulling force, including those in the Floating "family".
Appearances
Dragon Quest VII
Though it costs 15 MP to use, it affects all enemies and is not influenced by the terrain nor fizzle and bounce, making it more reliable than Kathwack. The skill is learned at rank 4 of the Druid vocation in both versions of the game.
Dragon Quest X
This article is a stub. You can help by expanding it. |
Etymology
The skill's name is a pun on the Kingfisher breed of starlings, belonging to the Alcedinidae family.
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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