Difference between revisions of "Leg Sweep"

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{{Spell Infobox
 
{{Spell Infobox
 
|title = Leg Sweep
 
|title = Leg Sweep
|image = [[File:Ashlynn slide kick.png|200px]]
+
|image = [[File:Ashlynn slide kick.png|300px]]
 
|japanese = 足払い
 
|japanese = 足払い
 
|romaji = Ashida
 
|romaji = Ashida
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==={{DQ11}}===
 
==={{DQ11}}===
 
[[Jade]] learns the skill for 5 points in her ''Fisticuffs'' panel. It costs a single MP to use, and will attempt to knock over one enemy.
 
[[Jade]] learns the skill for 5 points in her ''Fisticuffs'' panel. It costs a single MP to use, and will attempt to knock over one enemy.
 +
 +
===''[[Super Smash Bros. Ultimate]]''===
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The [[Hero (Super Smash Bros.)|Hero's]] downward-tilt attack strongly resembles leg sweep, the main difference being that it damages the target as well as knocking them off balance. The Hero kicks forward while leaning after a six frame charge, dealing 7% damage with a range longer than his neutral attack. An opponent swept off their feet will be sent upwards and give players the start of a combo.
 
{{DQSkills}}
 
{{DQSkills}}
 
[[category:Skills]]
 
[[category:Skills]]
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[[Category:Dragon Quest VII skills]]
 
[[Category:Dragon Quest VII skills]]
 
[[Category:Dragon Quest XI skills]]
 
[[Category:Dragon Quest XI skills]]
 +
[[Category: Super Smash Bros. Ultimate skills]]

Latest revision as of 15:24, 12 September 2019

Leg Sweep is an ability in the Dragon Quest series. It tries to trip an enemy. Naturally, the skill always fails against monsters in floating family.

Appearances[edit]

Dragon Quest VI[edit]

Leg Sweep is learned by at the first rank of the Martial Artist vocation.

Dragon Quest VII[edit]

Dragon Quest XI[edit]

Jade learns the skill for 5 points in her Fisticuffs panel. It costs a single MP to use, and will attempt to knock over one enemy.

Super Smash Bros. Ultimate[edit]

The Hero's downward-tilt attack strongly resembles leg sweep, the main difference being that it damages the target as well as knocking them off balance. The Hero kicks forward while leaning after a six frame charge, dealing 7% damage with a range longer than his neutral attack. An opponent swept off their feet will be sent upwards and give players the start of a combo.