Legerdeman (Dragon Quest)

The Legerdeman is a recurring monster in the Dragon Quest series, first appearing in the original Dragon Quest. It is a wizard in the service of the Dragonlord.

CharacteristicsEdit

Legerdeman are humanoid spellcasters that are slightly more capable prestidigitators, wearing all-encompassing maroon robes with hoods that obscure their faces except for their eyes. In their left hands, they carry tall bronze staves topped with crystal orbs. Compared to the lesser mages, legerdemans have gained the troublesome ability to put adventurers to sleep with a spell to go along with their fire magic. However, they are still vulnerable to having their spells sealed away, making them easier to dispatch.

AppearancesEdit

Dragon QuestEdit

Legerdeman (まどうし Madōshi)
Original (NES)
Sprite HP MP Experience Gold Attack Defense Agility
  30 Unlimited 13 34 28 22 22
Spell(s) Sizz
Snooze
Location(s) Craggy Cave
Evasion Fizzle Resistance Snooze Resistance Sizz & Sizzle Resistance
264 116 316 016
Remakes (SFC, GBC, Mobile)
Sprites HP MP Experience Gold Attack Defense Agility
     28 10 28 50 26 24 15
Spell(s) Sizz
Snooze
Flee
Location(s) Craggy Cave
Evasion Fizzle Resistance Snooze Resistance Sizz & Sizzle Resistance
164 07 07 07


Dragon Quest BuildersEdit

Legerdeman (まどうし Madōshi) 
Chapter 1
HP Attack Defense Item(s) Dropped
100 16 255 Coarse cloth (★★☆)
Location(s)
The Damdara Desert (one only)
Chapter 3
HP Attack Defense Item(s) Dropped
65 15 4 Coarse cloth (★★☆)
Location(s)
Island of Lava
Final Chapter
HP Attack Defense Item(s) Dropped
57 30 32 Shot silk
Coarse cloth (★★★)
Location(s)
Tantegel Moor
Sprite  



Dragon Quest TactEdit

Legerdeman appears as an A-rank monster of the Demon family during the second part of the limited Dragon Quest I event. It will join the party in the Rimuldar stage of Adventure in the DQ I World: Mindini and it can be fully awakened by repeating the stage at any difficulty. The legerdeman also stars in its own Battle Road.

Legerdeman (まどうし Madōshi) 
Stats


Family Rank Role
 
Demon
   
Magic
Max Level HP MP Move
130 947 465 2
Attack Defense Agility Wisdom Weight
263 368 353 411 35
Basic Skills
First Second Third
Snooze Exorcism Sizzle* Flash of Fire*
Awakening Skills
First Second Third
Epiphany / Stats Up Woosh Res +25 / Stats Up Flash of Fire Potency +5% / Stats Up
Sleep Success Rate +5%
Fourth Fifth
Zam Res +25 / Stats Up Flash of Fire Potency +5% / Stats Up
Rare Channel Anger: Rarely grants x1.5 spell potency/recovery for 1 turn at action start.
Leader Perks
First
Raises Sizz-type potency of demon allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
Max MP +10 WIS +10 Flash of Fire Potency +2%
Perk Details
First
Epiphany: Raises WIS and spell potency/recovery for 3 turns at action start on even turns until turn 6.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Normal Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Normal Half Res Immune
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Super Weak Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Half Res Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Super Weak Normal Normal



TriviaEdit

  • Legerdemain is derived from the Old French "léger de main", which means sleight-of-hand, and is often used in the context of stage magicians.
  • A warlock is a male practitioner of witchcraft. It is often used as a male counterpart to the term witch and is believed to derive from the Old English wærloga, which means breaker of oaths or deceiver.
  • Druin appears to be a misspelling of druid, a member of an order of priests in ancient Gaul and Britain who appear in legends as prophets and sorcerers.

Related MonstersEdit

Similar speciesEdit

GalleryEdit