Lighthouse (Dragon Quest II)

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The Lighthouse is a tower dungeon in Dragon Quest II.

It is located in north central Greater Alefgard, south of Tantegel, and is accessible only via Ship. It contains the Star Sigil.

Appearances[edit]

Dragon Quest II: Luminaries of the Legendary Line[edit]

The Lighthouse is a required dungeon because it contains the Star Sigil which is required to complete the game. In order to receive it, the Scions of Erdrick must defeat 4 gremlins which are disguised as an old man.

Star Sigil[edit]

To find the Star Sigil, the player must first take the southwest staircase from the first floor. On the third floor, take the first staircase. On the fourth floor, go right, up, and then left along the edge of the tower. Continue up to the seventh floor, and follow the gremlin into the building. Take the stairs on the very bottom leftmost tile and follow the old man for a boss fight.

Other treasure[edit]


Monsters[edit]

Overworld monsters[edit]

Dragon Quest II HD-2D Remake[edit]

The Lighthouse has lost one floor, making it a seven-storey tower. The soldier keeping watch over Rendarak is now on the seventh floor and his dialogue has been updated to match the changes made to the frozen hellscape. The old man has been placed at the entrance to the tower and will prevent players who have not found the faded blade from entering. Once the player arrives with the rusty legend in tow, he will introduce himself as the "guardian of the sigil", with his textbox updating to match his title. He tells the Scions that he will ascend ahead of the group while they prove their worthiness in the Lighthouse's trials; each time he is encountered on the upper floors he incessantly probes the group with questions regarding the whereabouts of the four other sigils, the artefacts of the faeries, and other valuable information. The old man presses his luck when he lets slip what he knows of Rubiss, causing the Prince of Cannock to become suspicious of him. Once they reach the seal of the sun sigil on the seventh floor, the old man reveals himself to be the Nekomancer and attacks the children.

Once the facetious feline is slain, the Scions of Erdrick lay claim to the sun sigil and are able to recover MP while defending in battle.

Treasures[edit]

ICON-Mini medal III HD.png ICON-Medicinal herb III HD.png ICON-Strong medicine III HD.png ICON-Magic water III HD.png ICON-Angel bell III HD.png ICON-Dazzle-me-not III HD.png ICON-Moonwort bulb III HD.png ICON-Tangleweb III HD.png ICON-Seed of agility III HD.png ICON-Seed of luck III HD.png ICON-Seed of magic III HD.png ICON-Holy water III HD.png ICON-Chimaera wing III HD.png ICON-Musk III HD.png ICON-Choker I & II HD.png ICON-Cower ring III HD icon.png ICON-Assassin's dagger III HD.png ICON-Wizard's staff III HD.png ICON-Fizzle-retardant blouse I & II HD.png ICON-Scale shield III HD.png ICON-Thief's turban III HD.png
x1 x1 x2 x3 x2 x2 x2 x1 x1 x1 x1 x3 x1 x3 x1 x1 x1 x1 x1 x1 x1

The treasure found in the Lightouse is rather middling, with the best being the ability scroll that teaches the Multislice skill to the Prince of Cannock.

Monsters[edit]

Cannibox DQ III HD sprite.png Deadnaut I & II HD sprite.png Dragonfly I & II HD sprite.png Dread admiral DQ III HD sprite.png Garuda DQ III HD sprite.png Goregon I & II HD sprite.png Hawkman I & II HD sprite.png Man o' war DQ III HD sprite.png Gremlin I & II HD sprite.png Nekomancer I & II HD sprite.png

Map & Gallery[edit]