List of Traits in Dragon Quest Monsters: Joker: Difference between revisions

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(A list of Traits from Joker)
 
(Added Joker 2)
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Traits are passive abilities in the Dragon Quest Monsters: Joker games. Most monsters have either a single trait or no trait at all, but some can have more.
=={{DQMJ}}==
The following traits are present:
===Traits===
===Traits===
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|-
|-
|Zapmeister || [[Zap]] magic costs 10% less to cast and deals 10% more damage
|Zapmeister || [[Zap]] magic costs 10% less to cast and deals 10% more damage
|}
=={{DQMJ2}}==
In addition to the traits from the first game, {{DQMJ2}} adds the following:
===Traits===
{| cellpadding="0" cellspacing="0" class="listTable sortable"
! Trait !! Description
|-
|Hit Squad || The monster can attack multiple times in succession.
|-
|Hopeful Hitter || Attacks often miss but can score critical hits.
|-
|Perilous Parrier || Monster will usually take more damage but occasionally take none.
|-
|Big Hitter || Increases damage from attacks, skills, and abilities.
|-
|Grand Slammer || Attacks strike all enemies, and damage dealt by skills and abilities increases.
|-
|Sizzmeister || [[Sizz]] magic costs 10% less to cast and deals 10% more damage
|-
|Giant Killer || Deal more damage to large monsters
|-
|Poisonous || May inflict Poison when being attacked
|-
|Paralysing || May inflict paralysis when being attacked
|-
|Confusing Touch || Confuse enemies with attack
|-
|Sleepy Touch || Put enemies to sleep with attack
|-
|Deadly Touch || Kill enemies with attack
|-
|Bouncer || [[Bounce]] always active
|-
|Counteractivist || [[Counter]] always active
|-
|Close Scraper || Can sometimes survive fatal damage with 1 HP
|-
|Talent Scout || Scout gauge boosted
|-
|Pro Talent Scout || Scout gauge boosted considerably
|-
|Genius Talent Scout || Scout gauge boosted slightly
|-
|Yellow-belly || Monster occasionally unable to act
|-
|Timid || Monster occasionally unable to act
|-
|Foot Dragger || Monster may refuse to listen to orders
|-
|Tactical Trooper || Monster will sometimes act twice in a row when not given orders
|-
|Tactical Genius || Monster will act up to three times in a row when not given orders
|-
|Comeback Kid || Monster has a small chance of reviving after dying
|-
|Wave of Relief || [[Wave of Relief]] may be used automatically
|-
|Disruptive Wave || [[Disruptive Wave]] may be used automatically
|-
|Heckling Hector || When an enemy's tension increases, all foe's tension decreases
|-
|Rabble Rouser || Can increase allies' tension at the start of battle
|-
|Strangely Alluring || Can dazzle and immobilize enemies at the start of battle
|-
|Late Riser || Monster may fall asleep at the start of battle
|-
|Scare Stare || Can unnerve enemies at the start of battle
|-
|Imposing || Can immobilize enemies at the start of battle
|-
|Intimidating || Can intimidate and immobilize enemies at the start of battle
|-
|Fast Learner || Earn 10% more XP. Increases if more monsters have this trait.
|-
|Gold Getter || Earn 20% more gold. Increases if more monsters have this trait.
|-
|Lootist || The chance of receiving items after battle increases. Increases further if more monsters have this trait.
|}
|}

Revision as of 17:29, 7 November 2020

Traits are passive abilities in the Dragon Quest Monsters: Joker games. Most monsters have either a single trait or no trait at all, but some can have more.

Dragon Quest Monsters: Joker

The following traits are present:

Traits

Trait Description
Able Ambusher Doubles your chance of a preemptive strike on the enemy
Artful Dodger Doubles your chance of dodging an attack.
Bangmeister Bang magic costs 10% less to cast and deals 10% more damage
Counterstriker Counter physical attacks
Crackmeister Crack magic deals 10% less to cast and deals 10% more damage
Critical Massacre Doubles your chance of making a critical hit.
Desperado Double your chance of making a critical hit when your life is less than 1/4
Double Trouble Go twice when you let the monster loose on AI
Early Bird Your action comes first
Escape Artist Flee is always successful except in boss battles
Fly Swatter Ignore special agility bonus of flying monster
Frizzmeister Frizz magic costs 10% less to cast and deals 10% more damage
Health Professional Healing magic costs 10% less to cast and you get healed 10% more
Last Word Your action comes last
Magic Miser Magic consumption reduced to 3/4
Magic Regenerator Regain 10% of max MP each round
Magic Scrooge Magic consumption reduced to 1/2
Master of Weapons Equip any weapon
Metal Beater Increases damage dealt to a metal enemy by 1
Metal Body Damage from physical attacks is reduced by 1/3
Paralyzer Paralyze enemies with attack
Poisoner Poison enemies with attack
Psycho Gain ability to Psyche Up
Steady Recovery Regain 10% of max HP each round.
Wooshmeister Woosh magic costs 10% less to cast and deals 10% more damage
Zammeister Zam magic costs 10% less to cast and deals 10% more damage
Zapmeister Zap magic costs 10% less to cast and deals 10% more damage

Dragon Quest Monsters: Joker 2

In addition to the traits from the first game, Dragon Quest Monsters: Joker 2 adds the following:

Traits

Trait Description
Hit Squad The monster can attack multiple times in succession.
Hopeful Hitter Attacks often miss but can score critical hits.
Perilous Parrier Monster will usually take more damage but occasionally take none.
Big Hitter Increases damage from attacks, skills, and abilities.
Grand Slammer Attacks strike all enemies, and damage dealt by skills and abilities increases.
Sizzmeister Sizz magic costs 10% less to cast and deals 10% more damage
Giant Killer Deal more damage to large monsters
Poisonous May inflict Poison when being attacked
Paralysing May inflict paralysis when being attacked
Confusing Touch Confuse enemies with attack
Sleepy Touch Put enemies to sleep with attack
Deadly Touch Kill enemies with attack
Bouncer Bounce always active
Counteractivist Counter always active
Close Scraper Can sometimes survive fatal damage with 1 HP
Talent Scout Scout gauge boosted
Pro Talent Scout Scout gauge boosted considerably
Genius Talent Scout Scout gauge boosted slightly
Yellow-belly Monster occasionally unable to act
Timid Monster occasionally unable to act
Foot Dragger Monster may refuse to listen to orders
Tactical Trooper Monster will sometimes act twice in a row when not given orders
Tactical Genius Monster will act up to three times in a row when not given orders
Comeback Kid Monster has a small chance of reviving after dying
Wave of Relief Wave of Relief may be used automatically
Disruptive Wave Disruptive Wave may be used automatically
Heckling Hector When an enemy's tension increases, all foe's tension decreases
Rabble Rouser Can increase allies' tension at the start of battle
Strangely Alluring Can dazzle and immobilize enemies at the start of battle
Late Riser Monster may fall asleep at the start of battle
Scare Stare Can unnerve enemies at the start of battle
Imposing Can immobilize enemies at the start of battle
Intimidating Can intimidate and immobilize enemies at the start of battle
Fast Learner Earn 10% more XP. Increases if more monsters have this trait.
Gold Getter Earn 20% more gold. Increases if more monsters have this trait.
Lootist The chance of receiving items after battle increases. Increases further if more monsters have this trait.