List of Traits in Dragon Quest Monsters: Joker: Difference between revisions

Added Joker 2
(A list of Traits from Joker)
 
(Added Joker 2)
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Traits are passive abilities in the Dragon Quest Monsters: Joker games. Most monsters have either a single trait or no trait at all, but some can have more.
=={{DQMJ}}==
The following traits are present:
===Traits===
===Traits===
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|-
|-
|Zapmeister || [[Zap]] magic costs 10% less to cast and deals 10% more damage
|Zapmeister || [[Zap]] magic costs 10% less to cast and deals 10% more damage
|}
=={{DQMJ2}}==
In addition to the traits from the first game, {{DQMJ2}} adds the following:
===Traits===
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! Trait !! Description
|-
|Hit Squad || The monster can attack multiple times in succession.
|-
|Hopeful Hitter || Attacks often miss but can score critical hits.
|-
|Perilous Parrier || Monster will usually take more damage but occasionally take none.
|-
|Big Hitter || Increases damage from attacks, skills, and abilities.
|-
|Grand Slammer || Attacks strike all enemies, and damage dealt by skills and abilities increases.
|-
|Sizzmeister || [[Sizz]] magic costs 10% less to cast and deals 10% more damage
|-
|Giant Killer || Deal more damage to large monsters
|-
|Poisonous || May inflict Poison when being attacked
|-
|Paralysing || May inflict paralysis when being attacked
|-
|Confusing Touch || Confuse enemies with attack
|-
|Sleepy Touch || Put enemies to sleep with attack
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|Deadly Touch || Kill enemies with attack
|-
|Bouncer || [[Bounce]] always active
|-
|Counteractivist || [[Counter]] always active
|-
|Close Scraper || Can sometimes survive fatal damage with 1 HP
|-
|Talent Scout || Scout gauge boosted
|-
|Pro Talent Scout || Scout gauge boosted considerably
|-
|Genius Talent Scout || Scout gauge boosted slightly
|-
|Yellow-belly || Monster occasionally unable to act
|-
|Timid || Monster occasionally unable to act
|-
|Foot Dragger || Monster may refuse to listen to orders
|-
|Tactical Trooper || Monster will sometimes act twice in a row when not given orders
|-
|Tactical Genius || Monster will act up to three times in a row when not given orders
|-
|Comeback Kid || Monster has a small chance of reviving after dying
|-
|Wave of Relief || [[Wave of Relief]] may be used automatically
|-
|Disruptive Wave || [[Disruptive Wave]] may be used automatically
|-
|Heckling Hector || When an enemy's tension increases, all foe's tension decreases
|-
|Rabble Rouser || Can increase allies' tension at the start of battle
|-
|Strangely Alluring || Can dazzle and immobilize enemies at the start of battle
|-
|Late Riser || Monster may fall asleep at the start of battle
|-
|Scare Stare || Can unnerve enemies at the start of battle
|-
|Imposing || Can immobilize enemies at the start of battle
|-
|Intimidating || Can intimidate and immobilize enemies at the start of battle
|-
|Fast Learner || Earn 10% more XP. Increases if more monsters have this trait.
|-
|Gold Getter || Earn 20% more gold. Increases if more monsters have this trait.
|-
|Lootist || The chance of receiving items after battle increases. Increases further if more monsters have this trait.
|}
|}
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