List of Traits in Dragon Quest Monsters: Joker

From Dragon Quest Wiki
Revision as of 18:05, 9 October 2020 by TwoHeadedGiraffe (talk | contribs) (A list of Traits from Joker)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Traits

Trait Description
Able Ambusher Doubles your chance of a preemptive strike on the enemy
Artful Dodger Doubles your chance of dodging an attack.
Bangmeister Bang magic costs 10% less to cast and deals 10% more damage
Counterstriker Counter physical attacks
Crackmeister Crack magic deals 10% less to cast and deals 10% more damage
Critical Massacre Doubles your chance of making a critical hit.
Desperado Double your chance of making a critical hit when your life is less than 1/4
Double Trouble Go twice when you let the monster loose on AI
Early Bird Your action comes first
Escape Artist Flee is always successful except in boss battles
Fly Swatter Ignore special agility bonus of flying monster
Frizzmeister Frizz magic costs 10% less to cast and deals 10% more damage
Health Professional Healing magic costs 10% less to cast and you get healed 10% more
Last Word Your action comes last
Magic Miser Magic consumption reduced to 3/4
Magic Regenerator Regain 10% of max MP each round
Magic Scrooge Magic consumption reduced to 1/2
Master of Weapons Equip any weapon
Metal Beater Increases damage dealt to a metal enemy by 1
Metal Body Damage from physical attacks is reduced by 1/3
Paralyzer Paralyze enemies with attack
Poisoner Poison enemies with attack
Psycho Gain ability to Psyche Up
Steady Recovery Regain 10% of max HP each round.
Wooshmeister Woosh magic costs 10% less to cast and deals 10% more damage
Zammeister Zam magic costs 10% less to cast and deals 10% more damage
Zapmeister Zap magic costs 10% less to cast and deals 10% more damage