Editing List of character statistics

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[[Image:DQIII_Resilience.png|right|border|130px]]
 
[[Image:DQIII_Resilience.png|right|border|130px]]
 
'''Resilience''' (''formerly localized as Vitality'') measures how durable a character is. Resilience is added to a character's equipment defense in determining how much physical damage they endure when struck.
 
'''Resilience''' (''formerly localized as Vitality'') measures how durable a character is. Resilience is added to a character's equipment defense in determining how much physical damage they endure when struck.
In all versions of ''III'' and the NES & PSX versions of ''IV'', Resilience determines a character's potential Hit Points. The maximum Hit Points at any time is between 195~205% of the character's Resilience score.
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In all versions of ''III'' and the NES & PSX versions of ''IV'' , Resilience determines a character's potential Hit Points. The maximum Hit Points at any time is between 195~205% of the character's Resilience score.
  
 
Any character can consume a [[seed of resilience]] to increase this attribute
 
Any character can consume a [[seed of resilience]] to increase this attribute

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