List of character statistics: Difference between revisions
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'''Defense''' is the sum of a character's Resilience and Armour equipped, if any, checked against the enemy's Attack in calculations for damage. One-fourth (25%) is checked against half the assailant's Attack stat. It has no effect on magical or breath damage, which are dependent on spells/skills and equipment traits. | '''Defense''' is the sum of a character's Resilience and Armour equipped, if any, checked against the enemy's Attack in calculations for damage. One-fourth (25%) is checked against half the assailant's Attack stat. It has no effect on magical or breath damage, which are dependent on spells/skills and equipment traits. | ||
In the [[Nintendo Entertainment System|NES]] titles, Defense is the sum of half a character's Agility and the sum of their armor's durability. | In the [[Nintendo Entertainment System|NES]] titles, as well as all versions of [[Dragon Quest III]], Defense is the sum of half a character's Agility and the sum of their armor's durability. | ||
==Gallery== | ==Gallery== |