List of character statistics: Difference between revisions

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[[Erik]]'s steal rate is calculated as ''Deftness/20'', meaning that every 20 points will increase his chance for success by 1%. With his guile bonuses this brings the maximum rate to 75%.
[[Erik]]'s steal rate is calculated as ''Deftness/20'', meaning that every 20 points will increase his chance for success by 1%. With his guile bonuses this brings the maximum rate to 75%.


Similarly, the critical hit rate is calculated as ''Deftness/200'', with limits the natural cap to 5%.
Similarly, the critical hit rate is calculated as ''Deftness/200'', witch limits the natural cap to 5%.


Any character can consume a [[seed of deftness]] to increase this attribute.
Any character can consume a [[seed of deftness]] to increase this attribute.