List of character statistics: Difference between revisions
→Deftness
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[[Erik]]'s steal rate is calculated as ''Deftness/20'', meaning that every 20 points will increase his chance for success by 1%. With his guile bonuses this brings the maximum rate to 75%. | [[Erik]]'s steal rate is calculated as ''Deftness/20'', meaning that every 20 points will increase his chance for success by 1%. With his guile bonuses this brings the maximum rate to 75%. | ||
Similarly, the critical hit rate is calculated as ''Deftness/200'', | Similarly, the critical hit rate is calculated as ''Deftness/200'', which limits the natural cap to 5%. | ||
Any character can consume a [[seed of deftness]] to increase this attribute. | Any character can consume a [[seed of deftness]] to increase this attribute. |