List of character statistics: Difference between revisions
→Defense
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'''Defense''' is used to determine how well a character or monster can withstand incoming melee attacks. It is checked against the enemy's Attack in calculation of damage inflicted. It has no effect on magical or breath damage. | '''Defense''' is used to determine how well a character or monster can withstand incoming melee attacks. It is checked against the enemy's Attack in calculation of damage inflicted. It has no effect on magical or breath damage. | ||
Defense is the sum of a character's resilience and the durability of their armor. | In NES and SNES titles, '''Defense''' is the sum of half a character's Agility and the armor's durability. | ||
In other titles, '''Defense''' is the sum of a character's resilience and the durability of their armor. | |||
[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Statistics|*]]{{Wikia}} | [[Category:Statistics|*]]{{Wikia}} |