List of character statistics: Difference between revisions

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'''Wisdom''' (''also localized as '''Intelligence''''') measures a character's natural cognitive ability.  
'''Wisdom''' (''also localized as '''Intelligence''''') measures a character's natural cognitive ability.  


In the [[Nintendo Entertainment System|NES]] titles, '''Wisdom''' determines a character's potential '''Magic Points'''. Your maximum '''Magic Points''' at any time is 195~205% of your '''Wisdom''' score. Additionally, the stat determined how quickly a character could learn a new spell in the 8-bit version of [[Dragon Quest IV]]. If the character's '''wisdom''' was not high enough, learning a spell could be delayed by up to five levels.
In the [[Nintendo Entertainment System|NES]] titles, '''Wisdom''' determines a character's potential '''Magic Points'''. Your maximum '''Magic Points''' at any time is 195~205% of your '''Wisdom''' score. Additionally, the stat determined how quickly a character could learn a new spell in the 8-bit version of ''[[Dragon Quest IV]]''. If the character's '''wisdom''' was not high enough, learning a spell could be delayed by up to five levels.
[[Image:DQIII_Wisdom.png|right|border|130px]]
[[Image:DQIII_Wisdom.png|right|border|130px]]
In later titles, Wisdom is a curious attribute as it's function has changed greatly throughout the series. For the majority of its appearances, the Wisdom stat has controlled a character's ability to dodge harmful magic (I.E., a stat of 250 will give a character a twenty five percent chance to avoid a debilitating spell such as [[Snooze]]). Starting with ''[[Dragon Quest VIII]]'', however, Wisdom has begun to effect the potency and power of spells, such as raising [[Frizz]]'s power from 10~13 to 21~24 at higher values.
In later titles, Wisdom is a curious attribute as it's function has changed greatly throughout the series. For the majority of its appearances, the Wisdom stat has controlled a character's ability to dodge harmful magic (I.E., a stat of 250 will give a character a twenty five percent chance to avoid a debilitating spell such as [[Snooze]]). Starting with ''[[Dragon Quest VIII]]'', however, Wisdom has begun to effect the potency and power of spells, such as raising [[Frizz]]'s power from 10~13 to 21~24 at higher values.
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