List of character statistics: Difference between revisions

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==Agility==
==Agility==


'''Agility''' determines a character's priority in turns, utilizing a Gaussian Curve. Additionally, in [[Dragon Quest VI]], [[Dragon Quest VII]], and [[Dragon Quest VIII]] a character's agility will also determine their probability to dodge physical strikes. The game's programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands:
'''Agility''' determines a character's priority in turns, utilizing a Gaussian Curve. Additionally, in ''[[Dragon Quest VI]]'', ''[[Dragon Quest VII]]'', and ''[[Dragon Quest VIII]]'' a character's agility will also determine their probability to dodge physical strikes. The game's programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands:


''DQVI & VII''
''DQVI & VII''
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As such, the spell [[acceleratle]] is vitally important when battling strong foes, even slower ones.  
As such, the spell [[acceleratle]] is vitally important when battling strong foes, even slower ones.  


In the [[Nintendo Entertainment System|NES]] versions of the first four games, as well as all versions of [[Dragon Quest III]], agility also contributes to the character's innate defence. If a character has no armour or other defencive gear equipped in these titles, then their defence will be half of their agility.
In the [[Nintendo Entertainment System|NES]] versions of the first four games, as well as all versions of ''[[Dragon Quest III]]'', agility also contributes to the character's innate defence. If a character has no armour or other defencive gear equipped in these titles, then their defence will be half of their agility.


Any character can consume a [[seed of agility]] to increase this attribute.
Any character can consume a [[seed of agility]] to increase this attribute.
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