List of character statistics: Difference between revisions

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==Luck==
==Luck==
In all versions of ''[[Dragon Quest III]]'' and ''[[Dragon Quest IV]]'', Luck affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle. Each enemy spell has a different base accuracy that is lowered as the stat rises, being calculated as
In all versions of ''[[Dragon Quest III]]'' and ''[[Dragon Quest IV]]'', Luck affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle. Each enemy spell has a different base accuracy that is lowered as the stat rises, being calculated as ''A = ( ( MOD * [ ( 768 - 2 * LUCK ) / 2 ] ) / 256 )''.
A = ( ( MOD * [ ( 768 - 2 * LUCK ) / 2 ] ) / 256 ) If A <= 0..255, status effect will fail If A > 0..255, status effect is successful  
If A <= 0...255 the status effect will fail. and if A > 0...255 then the status effect is successful.
{| class="wikitable"
|-
! MOD !! Staus ailments
|-
| 160 || [[Dazzle]], [[Deceleratle]]
|-
| 128 || [[Sap]], [[Kasap]], [[Kamikazee]] (fixed)
|-
| 96 || [[Snooze]], [[Fizzle]]
|-
| 64 || [[Fuddle]]
|-
| 32 || [[Whack]], [[Thwack]]
|-
|}
[[Image:DQIII_Luck.png|right|border|130px]]
[[Image:DQIII_Luck.png|right|border|130px]]
[[Dazzle]] and Deceleratele have a MOD of 160, [[Sap]] 128, [[Snooze]] and [[Fizzle]] 96, [[Fuddle]] 64, [[Whack]] and [[Thwhack]] 32, and [[Kamikaze]] having a fixed rate 128, thus staying at 50% accuracy regardless of luck.
 


In ''[[Dragon Quest V]]'' Luck determines the accuracy of an enemy '''curse''' rather than status ailment spells, with fixed accuracy rates assigned to enemy spells.
In ''[[Dragon Quest V]]'' Luck determines the accuracy of an enemy '''curse''' rather than status ailment spells, with fixed accuracy rates assigned to enemy spells.