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==Luck== | ==Luck== | ||
In all versions of ''[[Dragon Quest III]]'' and ''[[Dragon Quest IV]]'', Luck affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle. Each enemy spell has a different base accuracy that is lowered as the stat rises, being calculated as | In all versions of ''[[Dragon Quest III]]'' and ''[[Dragon Quest IV]]'', Luck affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle. Each enemy spell has a different base accuracy that is lowered as the stat rises, being calculated as ''A = ( ( MOD * [ ( 768 - 2 * LUCK ) / 2 ] ) / 256 )''. | ||
A = ( ( MOD * [ ( 768 - 2 * LUCK ) / 2 ] ) / 256 ) If A <= 0..255 | If A <= 0...255 the status effect will fail. and if A > 0...255 then the status effect is successful. | ||
{| class="wikitable" | |||
|- | |||
! MOD !! Staus ailments | |||
|- | |||
| 160 || [[Dazzle]], [[Deceleratle]] | |||
|- | |||
| 128 || [[Sap]], [[Kasap]], [[Kamikazee]] (fixed) | |||
|- | |||
| 96 || [[Snooze]], [[Fizzle]] | |||
|- | |||
| 64 || [[Fuddle]] | |||
|- | |||
| 32 || [[Whack]], [[Thwack]] | |||
|- | |||
|} | |||
[[Image:DQIII_Luck.png|right|border|130px]] | [[Image:DQIII_Luck.png|right|border|130px]] | ||
In ''[[Dragon Quest V]]'' Luck determines the accuracy of an enemy '''curse''' rather than status ailment spells, with fixed accuracy rates assigned to enemy spells. | In ''[[Dragon Quest V]]'' Luck determines the accuracy of an enemy '''curse''' rather than status ailment spells, with fixed accuracy rates assigned to enemy spells. |