List of enemies in Dragon Quest Monsters: Joker 2: Difference between revisions

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The following is a list of enemies in ''[[Dragon Quest Monsters: Joker 2]]''.  
__NOTOC__
{{stub}}
The following is a list of scoutable monsters, or monsters that are otherwise available through synthesizing, in {{DQMJ2}}.  


[[Category:Spinoff series enemy lists]]
{|id="toc" class="toc" summary="Contents" align="center"
! Contents
|-
| align="center" |
[[#A|A]] - [[#B|B]] - [[#C|C]] - [[#D|D]] - [[#E|E]] - [[#F|F]] - [[#G|G]] - [[#H|H]] - [[#I|I]] - [[#J|J]] - [[#K|K]] - [[#L|L]] - [[#M|M]] - [[#N|N]] - [[#O|O]] - [[#P|P]] - [[#R|R]] - [[#S|S]] - [[#T|T]] - [[#U|U]] - [[#W|W]] - [[#X|X]] - [[#Y|Y]] - [[#Z|Z]]
|-
|}
==A==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:Abyss Diver.png|66px|center]]<!--4:1 from 19x18-->
| [[Abyss diver]]
| n/a
| B
|
|
| S
|
|
|
|-
| [[File:DQMJ3 Ace Of Spades.png|96px|center]]<!--4:1 from 19x18-->
| [[Ace of spades]]
| n/a
|
|
|
| S
|
|
|
|-
| [[File:DQMJ Alabast Dragon.png|130px|center]]<!--4:1 from 19x18-->
| [[Alabast dragon]]
| n/a
|
|
|
| M
|
|
|
|-
| [[File:DQVIII Anchorman.png|66px|center]]<!--4:1 from 19x18-->
| [[Anchorman]]
| n/a
|
|
|
| S
|
|
|
|-
| [[File:DQMJ Angel Slime.png|93px|center]]<!--4:1 from 19x18-->
| [[Angel slime]]
| [[Cragravation]]
| B
|
|
| S
|
|
|
|-
| [[File:DQMJ2 Aquarion artwork.png|76px|center]]<!--4:1 from 19x18-->
| [[Aquarion]]
| n/a
|
|
|
|
|
|
|
|-
| [[File:DQVIII Archdemon.png|86px|center]]<!--4:1 from 19x18-->
| [[Archdemon]]
| [[Necropolis]]
|
|
|
| S
|
|
|
|-
| [[File:DQMJ2 Quayhorse.png|66px|center]]<!--4:1 from 19x18-->
| [[Quayhorse|Aquestrian Gladiator]] 
|
|
|
|
|
|
|
|
|-
| [[File:DQVIII Argon Lizard.png|66px|center]]<!--4:1 from 19x18-->
| [[Argon lizard]]
|
| E
|
|
| S
|
|
|
|-
| [[File:DQMJ Atlas.png|103px|center]]<!--4:1 from 19x18-->
| [[Atlas]]
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]
|
|
|
| M
|
|
|
|-
|}
 
==B==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQV Bjorn the Behemoose.png|center|117px]]<!--4:1 from 19x18-->
| '''[[Bjørn the Behemoose|Baby Bjørn]]'''
| [[Iceolation]]
|
|
|
| L
|
|
|
|-
| [[File:DQMJ2 Bad Egg.png|45px|center]]<!--4:1 from 19x18-->
| [[Bad egg]]
|
| F
|
|
| S
|
|
|
|-
| [[File:DQVIII Bag o' Laughs.png|66px|center]]<!--4:1 from 19x18-->
| [[Bag o' laughs]]
|
| F
|
|
| S
|
|
|
|-
| [[File:DQV DS Balhib.png|103px|center]]<!--4:1 from 19x18-->
| [[Balhib]]
|
| A
|
|
|
|
|
|
|-
| [[File:DQIX Baramos.png|76px|center]]<!--4:1 from 19x18-->
| [[Baramos]]
| n/a
| S
|
|
| S
|
|
|
|-
| [[File:Barbarus.jpg|103px|center]]<!--4:1 from 19x18-->
| [[Barbarus]]
|
|
|
|
|
|
|
|
|-
| [[File:DQIV Barracuda.png|76px|center]]<!--4:1 from 19x18-->
| [[Barracuda]]
| [[Unshore]]
| C
|
|
| S
|
|
|
|-
| [[File:DQVIII Beetleboy.png|66px|center]]<!--4:1 from 19x18-->
| [[Beetleboy]]
| Dark World
| B
|
|
| S
|
|
|
|-
| [[File:DQMJ Beetlebully.png|76px|center]]<!--4:1 from 19x18-->
| [[Beetleboy#Beetlebully|Beetlebully]]
|
| S
|
|
| S
|
|
|
|-
| [[File:DQMJ Behemoth Slime.png|76px|center]]<!--4:1 from 19x18-->
| [[Behemoth slime]]
| n/a
| D
|
|
|
|
|
|
|-
| [[File:DQVIII Belial.png|86px|center]]<!--4:1 from 19x18-->
| [[Belial]]
|
|
|
|
| S
|
|
|
|-
| [[File:DQMJ Beshemoth Slime.png|76px|center]]<!--4:1 from 19x18-->
| [[Beshemoth slime]]
|
|
|
|
|
|
|
|
|-
| [[File:DQV Black Dragon.png|66px|center]]<!--4:1 from 19x18-->
| [[Black dragon]]
|
|
| S
|
| S
|
|
|
|-
| [[File:DQIV Bodkin Archer.png|66px|center]]<!--4:1 from 19x18-->
| [[Bodkin archer]]
| [[Bemusoleum]]
| C
|
|
| S
|
|
|
|-
| [[File:DQVIII Boe.png|86px|center]]<!--4:1 from 19x18-->
| [[Boe]]
|
| A
|
|
| S
|
|
|
|-
| [[File:DQVIII Boh.png|76px|center]]<!--4:1 from 19x18-->
| [[Boh]]
|
|
|
|
| S
|
|
|
|-
| [[File:DQV DS Bona Constrictor.png|76px|center]]<!--4:1 from 19x18-->
| [[Bona constrictor]]
| [[Unshore]],<br> [[Bemusoleum]]
|
|
|
| S
|
|
|
|-
| [[File:DQVIII Bone Baron.png|86px|center]]<!--4:1 from 19x18-->
| [[Bone baron]]
|
| B
|
|
| S
|
|
|
|-
| [[File:DQMJ2 Boreal Serpent.png|76px|center]]<!--4:1 from 19x18-->
| [[Boreal serpent]]
|
| E
|
|
|
|
|
|
|-
| [[File:DQV DS Boring Bug.png|76px|center]]<!--4:1 from 19x18-->
| [[Boring bug]]
|
| D
|
|
| S
|
|
|
|-
| [[File:DQVIII Boss Troll.png|103px|center]]<!--4:1 from 19x18-->
| [[Boss troll]]
| [[Treepidation]]
|
|
|
|
|
|
|
|-
| [[File:DQVIII Brownie.png|96px|center]]<!--4:1 from 19x18-->
| [[Brownie]]
|
| D
|
|
| S
|
|
|
|-
| [[File:DQVIII Bubble Slime.png|93px|center]]<!--4:1 from 19x18-->
| [[Bubble slime]]
|
| F
|
|
| S
|
|
|
|-
| [[File:DQVIII Buffalogre.png|76px|center]]<!--4:1 from 19x18-->
| [[Buffalogre]]
|
| A
|
|
| S
|
|
|
|-
| [[File:DQVIII Bullfinch.png|96px|center]]<!--4:1 from 19x18-->
| [[Bullfinch]]
|
|
|
|
|
|
|
|
|-
|}
 
==C==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQMJ2 Cannibox.png|66px|center]]<!--4:1 from 19x18-->
| [[Cannibox]]
|
|
|
|
| S
|
|
|
|-
| [[File:DQMJ2 Canzar.png|96px|center]]<!--4:1 from 19x18-->
| [[Canzar]]
| Light World
| S
|
|
| L
|
|
|
|-
| [[File:DQVIII Capsichum.png|93px|center]]<!--4:1 from 19x18-->
| [[Capsichum]]
|
|
|
|
| S
|
|
|
|-
| [[File:DQVIII Captain Crow.png|65px|center]]<!--4:1 from 19x18-->
| [[Captain Crow]]
| n/a
| S
|
|
| S
|
| Can increase tension of all allies at the start of a battle.
|
|-
| [[File:DQVIII Chainine.png|56px|center]]<!--4:1 from 19x18-->
| [[Chainine]]
|
|
|
|
| S
|
|
|
|-
| [[File:DQIV DS Cheeky Tiki.png|56px|center]]<!--4:1 from 19x18-->
| [[Cheeky tiki]]
| [[Treepidation]]
| E
|
|
| S
|
|
|
|-
| [[File:DQVIII Chimaera.png|66px|center]]<!--4:1 from 19x18-->
| [[Chimaera]]
| [[Doubtback]]
|
|
|
| S
|
|
|
|-
| [[File:Cluboon.png|56px|center]]<!--4:1 from 19x18-->
| [[Cluboon]]
| n/a
|
|
|
| S
|
|
|
|-
| [[File:DQMJ Cluboon Ace.png|66px|center]]<!--4:1 from 19x18-->
| [[Cluboon ace]]
| n/a
|
|
|
| S
|
|
|
|-
| [[File:DQVIII Cockateer.png|60px|center]]<!--4:1 from 19x18-->
| [[Cockateer]]
|
|
|
|
| S
|
|
|
|-
| [[File:Conkettes alternative.jpg|86px|center]]<!--4:1 from 19x18-->
| [[Conkettes]]
| n/a
| A
|
|
| S
|
|
|
|-
| [[File:DQMJ2 Conklave.png|86px|center]]<!--4:1 from 19x18-->
| [[Conklave]]
| [[Treepidation]]
|
|
|
| S
|
|
|
|-
| [[File:DQMJ Crabid.png|80px|center]]<!--4:1 from 19x18-->
| [[Crabid]]
|
| D
|
|
| S
|
|
|
|-
| [[File:DQV Cross Bones.png|66px|center]]<!--4:1 from 19x18-->
| [[Cross bones]]
| n/a
|
|
|
| S
|
|
|
|-
| [[File:DQV DS Cross Eye.png|66px|center]]<!--4:1 from 19x18-->
| [[Cross eye]]
| n/a
|
|
|
| S
|
|
|
|-
| [[File:DQVIII Cureslime.png|50px|center]]<!--4:1 from 19x18-->
| [[Cureslime]]
| [[Unshore]]
| C
|
|
| S
|
|
|
|-
| [[File:DQM Cyber Slime.png|66px|center]]<!--4:1 from 19x18-->
| [[Cyber slime]]
|
| C
|
|
| S
|
|
|
|-
|}
 
==D==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQ Dragonlord.png|86px|center]]<!--4:1 from 19x18-->
| [[Dragonlord|Dracolord]]
| n/a
| S
| 800
| 850
| S
| Niflheim
| Can immobilise enemies at the start of a battle.
| [[Great dragon]] + [[Demon-at-arms]]
|-
| [[File:Dual Duellers.png|100px|center]]<!--Approx. 1:4 from 399x250-->
| [[Dual duellers]]
| Dark World
| A
| 960
| 480
| M
| Dual Duellers
| ?
| ?
|-
|}
 
==E==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQIV Erazor Blade.png|70px|center]]<!--4:1 from 19x18-->
| [[Erazor blade]]
|
|
|
|
|
|
|
|
|-
| [[File:DQIV Estark.png|90px|center]]<!--4:1 from 19x18-->
| [[Estark]]
|
|
|
|
|
|
|
|
|-
| [[File:DQIII Ethereal Serpent.png|66px|center]]<!--4:1 from 19x18-->
| [[Ethereal serpent]]
|
|
|
|
|
|
|
|
|-
| [[File:DQVIII Eveel.png|66px|center]]<!--4:1 from 19x18-->
| [[Eveel]]
|
|
|
|
|
|
|
|
|-
| [[File:DQMJ2 Exorsus.png|96px|center]]<!--4:1 from 19x18-->
| [[Exorsus]]
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]
|
|
|
|
|
|
|
|-
|}
 
==F==
==G==
==H==
==I==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQVIII Imp.png|70px|center]]<!--4:1 from 19x18-->
| [[Imp]]
| Iceolation (night)
|
|
|
|
|
|
|
|-
| [[File:nopic.png|66px|center]]<!--4:1 from 19x18-->
| [[Incarnus]]
|
|
|
|
|
|
|
|
|-
|}
 
==J==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQVIII Jailcat.png|70px|center]]<!--4:1 from 19x18-->
| [[Jailcat]]
| [[Iceolation]]
|
|
|
|
|
|
|
|-
| [[File:Jamiras.png|73px|center]]<!--4:1 from 19x18-->
| [[Jamirus]]
|
|
|
|
|
|
|
|
|-
| [[File:DQVIII Jargon.png|76px|center]]<!--4:1 from 19x18-->
| [[Jargon]]
|
|
|
|
|
|
|
|
|-
| [[File:DQVIII Jum.png|83px|center]]<!--4:1 from 19x18-->
| [[Jum]]
|
|
|
|
|
|
|
|
|-
| [[File:DQVIII Jumping Jackal.png|70px|center]]<!--4:1 from 19x18-->
| [[Jumping jackal]]
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]
|
|
|
|
|
|
|
|-
|}
 
==K==
==L==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQMJ2 Leonyx.png|120px|center]]<!--4:1 from 19x18-->
| '''[[Leonyx]]'''
| n/a
| <center>--</center>
| <center>--</center>
| <center>--</center>
| <center>--</center>
| <center>--</center>
| <center>--</center>
| [[Don Mole]] + [[Orochi]] +<br> [[Marquis de Léon]] + [[Wildcard]]
|}
 
==M==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:Sidoh.gif|76px|center]]<!--4:1 from 19x18-->
| [[Malroth]]
| n/a
| S
| 1200
| 960
| M
| Healer
| Monster can launch multiple attacks in succession. (3 attacks)<br> Increases damage dealt by attacks, skills and abilities.<br> Can put enemies to sleep with a successful attack.
| [[Hargon]] + [[Buffalogre]]
|-
| [[File:DQMJ2 Missing Lynx.png|120px|center]]<!--4:1 from 19x18-->
| '''[[Missing lynx]]'''
| [[Doubtback]]
| C
| 1490
| 150
| L
| Missing Lynx
| Attacks strike all enemies and damage dealt by skills and abilities increases.<br> Monster's imposing presence can immobilise enemies at the start of the battle.
| n/a
|-
| [[File:DQVI DS Mottle Slime.png|56px|center]]<!--4:1 from 19x18-->
| [[Mottle slime]]
| Chance encounter with ''[[Dragon Quest VI: Realms of Revelation|Dragon Quest VI]]'' (DS version)
| E
| 550
| 300
| S
| Woosh & Sizz
| Reduces enemies' resistance to [[Zap]]-type magic. Has no effect on enemies that are impervious to Ban Dance.
| [[Mischievous mole]] + [[Stump chump]]
|-
| [[File:DQVIII Mud Mannequin.png|66px|center]]<!--4:1 from 19x18-->
| [[Mud mannequin]]
| [[Treepidation]]
| F
| 490
| 350
| S
| Dancer
| Reduces enemies' resistance to Ban Dance. Has no effect on enemies that are impervious to Ban Dance.
| [[Mischievous mole]] + [[Stump chump]]
|-
| [[File:DQVIII Muddy Hand.png|56px|center]]<!--4:1 from 19x18-->
| [[Muddy hand]]
| [[Treepidation]]
| F
| 430
| 330
| S
| Materialist
| <center>--</center>
| [[Funghoul]] + [[Dracky]]
|-
| [[File:DQVIII Mum.png|50px|center]]<!--4:1 from 19x18-->
| [[Mum]]
| n/a
| S
| 920
| 600
| S
| Mage Aid
| Boosts [[Bang]]-type magic effects, while decreasing MP consumption.
| (lineage) [[Jum]] + [[Material family]]; [[Boe]] + [[Material family]]; [[Boh]] + [[Material family]];
|-
| [[File:DQVIII Mumboh-Jumboe.png|85px|center]]<!--4:1 from 19x18-->
| [[Mumboh-jumboe]]
| n/a
| S
| 920
| 600
| S
| Barricade
| Boosts [[Bang]]-type magic effects, while decreasing MP consumption.
| (four-body) [[Mum]] + [[Boh]] + [[Jum]] + [[Boe]]
|-
| [[File:DQVIII Mummy Boy.png|53px|center]]<!--4:1 from 19x18-->
| [[Mummy boy]]
| [[Bemusoleum]] (night)
| E
| 560
| 240
| S
| Braveheart
| Can put enemies to sleep with a successful attack.
| [[Drohl drone]] + [[Heedoo voodoo]]
|-
| [[File:DQIX Murdaw.png|53px|center]]<!--4:1 from 19x18-->
| [[Murdaw]]
| n/a
| S
| 770
| 940
| S
| Nightmare
| Boosts Crack-type magic effects while decreasing MP consumption.<br> Reduces enemies' resistance to sleep.
| [[Bjørn the Behemoose|Baby Bjørn]] + [[Night clubber]]
|}
 
==N==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQMJ Nardragon.png|50px|center]]<!--4:1 from 19x18-->
| [[Nardragon]]
| [[Unshore]] (foggy)
| E
| 600
| 100
| S
| Psycho
| Allows monsters to psyche up in battle.
| [[Komodo]] + [[Material family]]
|-
| [[File:DQMJ2 Pro Nemeslime.png|65px|center]]<!--4:1 from 19x18-->
| [[Nemeslime]]
| After 200 communication battles, every 10 com. battles thereafter offer a reward.<br> There is a small chance of Nemeslime<br> being the reward.
| S
| 800
| 570
| S
| Imposing
| Monster's imposing presence can immobilise enemies at the start of the battle.
| n/a
|-
| [[File:DQMJ Night Clubber.png|125px|center]]<!--4:1 from 19x18-->
| [[Night clubber]]
| n/a
| S
| 999
| 350
| S
| Martyr
| Monster will attack last in battle.<br>Monster can deal heavy damage to L monsters.
| [[Boss troll]] + [[Pazuzu]]
|-
| [[File:DQVIII Night Emperor.png|86px|center]]<!--4:1 from 19x18-->
| [[Night emperor]]
| [[Cragravation]]
| D
| 570
| 520
| S
| Bad Breath
| Doubles the chance of evading enemy attacks.
| [[Mischievous mole]] + [[Dancing devil]]
|-
| [[File:DQVII Night Knight.png|80px|center]]<!--4:1 from 19x18-->
| [[Night knight]]
| n/a
| A
| 780
| 420
| S
| Sizz & Zam
| Damage inflicted on enemies with metal bodies will increase by 1 point.
| [[Wailin' weed]] + [[Demon-at-arms]]
|-
| [[File:Nimzo Demon.png|110px|center]]<!--4:1 from 19x18-->
| [[Nimzo]]
| n/a
| X
| 1200
| 720
| M
| Nimzo
| May negate all buffing effects the enemies may have at the start of the battle.<br> Increases damage dealt by attacks, skills and abilities.<br> Monster will act twice in succession when not given specific orders.
| [[Drakulard]] + [[Baramos]]
|-
| [[File:DQVI DS Noble Gasbagon.png|76px|center]]<!--4:1 from 19x18-->
| [[Noble gasbagon]]
| n/a
| C
| 710
| 280
| S
| Bombardier
| Doubles the chance of launching pre-emptive strikes.
| [[Merman]] + [[Barracuda]]
|-
| [[File:DQVI Nokturnus.png|90px|center]]<!--4:1 from 19x18-->
| [[Nokturnus]]
| n/a
| X
| 830
| 400
| S
| Cursader
| Monster can launch multiple attacks in succession. (2 attacks)<br>May counter when struck with a physical attack.<br>May immobilise enemies at the start of a battle.
| [[Dhuran]] + [[Dr. Snapped]]
|-
| [[File:NotsoMachoArt.png|66px|center]]<!--4:1 from 19x18-->
| [[Notso macho]]
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]
| C
| 740
| 220
| S
| Berserker
| <center>--</center>
| [[Merman]] + [[Yabby]]
|}
 
==O==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQVIII Octavian Sentry.png|70px|center]]<!--4:1 from 19x18-->
| [[Octavian sentry]]
| [[Unshore]]
| C
| 590
| 480
| S
| Thunderwind Slashes
| Doubles the chance of launching pre-emptive strikes.
| [[Dangler fish]] + [[Puppeteer]]
|-
| [[File:DQVIII Orc.png|66px|center]]<!--4:1 from 19x18-->
| [[Orc]]
| n/a
| D
| 550
| 330
| S
| Speedster
| Boosts healing spell effects while decreasing MP consumption.
| [[Night emperor]] + [[Rubble slime]]
|-
| [[File:Orgodemir Second Forme.png|76px|center]]<!--4:1 from 19x18-->
| [[Orgodemir]]
| n/a
| X
| 1130
| 1090
| M
| Muspell
| Monster can launch multiple attacks in succession. (2 attacks) <br> Increases damage dealt by attacks, skills and abilities.
| [[Mortamor]] + [[Alabast dragon]]
|-
| [[File:DQVI DS Overkilling Machine.png|76px|center]]<!--4:1 from 19x18-->
| [[Overkilling machine]]
| n/a
| S
| 610
| 220
| S
| Thunderwind Slashes
| Always attacks twice in quick succession.
| [[Killing machine]] + [[Killing machine]] + <br> [[Balhib]] + [[Balhib]]
|-
|}
 
==P==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQVIII Pan Piper.png|66px|center]]<!--4:1 from 19x18-->
| [[Satyr#Pan piper|Pan piper]]
| n/a
| E
| 520
| 360
| S
| Nightmare
| Monster may put an enemy to sleep when attacking.
| [[Satyr]] + [[Dingaling]]
|-
| [[File:DQMJ2 Paws.png|66px|center]]<!--4:1 from 19x18-->
| [[Paws]]
| [[Unshore]]
| C
| 610
| 220
| S
| Anti-metal
| Can decrease tension of all enemies at the start of a battle.<br>Monster can launch multiple attacks in succession. (2 attacks)
| [[Treeface]] + [[Slime stack]]
|-
| [[File:DQMJ Pazuzu.png|66px|center]]<!--4:1 from 19x18-->
| [[Pazuzu]]
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]
| A
| 780
| 430
| S
| Bombardier
| Boosts Woosh-type magic effects while decreasing MP consumption.
| [[Silvapithecus]] + [[Gigantes]]
|-
| [[File:DQVIII Phantom Fencer.png|56px|center]]<!--4:1 from 19x18-->
| [[Phantom fencer]]
| [[Unshore]] (foggy),<br> [[Bemusoleum]] (night)
| D
| 470
| 350
| S
| Wind Blower
| Monster can deal heavy damage to L monsters. <br>Doubles the chances of evading enemy attacks.
| [[Skeleton]] + [[Cross eye]]
|-
| [[File:DQVIII Phantom Swordsman.png|56px|center]]<!--4:1 from 19x18-->
| [[Phantom swordsman]]
| [[Necropolis]]
| B
| 580
| 580
| S
| Woosh & Zam
| Can confuse enemies when attacking.<br>Doubles the chances of evading enemy attacks.
| [[Skeleton soldier]] + [[Skeleton soldier]]
|-
| [[File:DQIX Pink Sanguini.png|66px|center]]<!--4:1 from 19x18-->
| [[Pink sanguini]]
| Dark World
| B
| 640
| 450
| S
| Woosh & Crack
| Can dazzle enemies and immobilise them at the start of a battle.<br>Experience points received after a battle are increased by 10%.
| [[Merman]] + [[Grim rider]]
|-
| [[File:DQMJ Platypunk.png|86px|center]]<!--4:1 from 19x18-->
| [[Platypunk]]
| [[Doubtback]]
| F
| 460
| 300
| S
| Naturalist
| Monster can launch multiple attacks in succession. (3 attacks)
| [[Slime]] + [[Ghost]]
|-
| [[File:DQIV DS Powie Yowie.png|66px|center]]<!--4:1 from 19x18-->
| [[Powie yowie]]
| n/a
| E
| 600
| 210
| S
| Crack & Zap
| Monster can launch multiple attacks in succession. (2 attacks)
| [[Mischievous mole]] + [[Drohl drone]]
|-
| [[File:DQMJ2 Prince o Thieves.png|86px|center]]<!--4:1 from 19x18-->
| [[Prince o' thieves]]
| Chance encounter
| X
| 860
| 460
| S
| Cursader
| Monster will carry out an action once or twice when not given specific orders.<br>May immobilise enemies at the start of a battle.
| <center>--</center>
|-
| [[File:Psaro_Final.png|86px|center]]<!--4:1 from 19x18-->
| [[Psaro the Manslayer]]
| n/a
| X
| 1350
| 540
| M
| Niflheim
| Increases damage dealt by attacks, skills and abilities.<br>Increases the chance of landing a critical hit when HP is extremely low.
| [[Roseguardin]] + [[Ruin]]
|-
| [[File:DQVIII Puppeteer.png|86px|center]]<!--4:1 from 19x18-->
| [[Puppeteer]]
| n/a
| C
| 600
| 500
| S
| All-rounder
| <center>--</center>
| [[Dancing flame]] + [[Firn fiend]]
|-
|}
 
==R==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQMJ Dread Dragon.png|86px|center]]<!--4:1 from 19x18-->
| [[Red dragon (Quadruped)|Red dragon]]
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]
| D
| 780
| 390
| M
| Seal
| Increases damage dealt by attacks, skills and abilities.<br>Monster recovers a little MP each time it acts in battle.
| [[Green dragon]] + [[Beast family]]
|-
| [[File:Rhapthorne first forme concept.png|56px|center]]<!--4:1 from 19x18-->
| [[Rhapthorne]]
| n/a
| X
| 760
| 999
| S
| Rhapthorne
| Doubles the chance of evading enemy attacks.
| [[Dhoulmagus]] and [[Mortamor]]
|-
| [[File:Rhapthorne Second Forme.png|76px|center]]<!--4:1 from 19x18-->
| [[Rhapthorne]] II
| n/a
| X
| 1960
| 1180
| L
| Rhapthorne II
| Monster can launch multiple attacks in succession. (2 attacks)<br>Attacks strike all enemies.<br>Monster will carry out an action once or twice when not given specific orders.
| [[Rhapthorne]] and [[Zoma]]
|-
| [[File:DQVIII Restless Armour.png|76px|center]]<!--4:1 from 19x18-->
| [[Restless armour]]
| [[Bemusoleum]]
| C
| 600
| 360
| S
| Anti-dragon
| Monster can psyche up in battle, making scouting easier.
| [[Bona constrictor]] and [[Merman]]
|-
| [[File:DQMJ2 Rigor Mortex.png|110px|center]]<!--4:1 from 19x18-->
| '''[[Rigor Mortex]]'''
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]
| <center>--</center>
| <center>--</center>
| <center>--</center>
| <center>--</center>
| <center>--</center>
| <center>--</center>
| [[Leonyx]] and [[Zenith Dragon]]
|-
| [[File:DQVIII Riptide.png|66px|center]]<!--4:1 from 19x18-->
| [[Riptide]]
| n/a
| A
| 620
| 290
| S
| Firewind Slashes
| Monster will attack first in battle.<br>Monster can launch multiple attacks in succession. (2 attacks)
| [[Heligator]] and [[Jumping jackal]]
|-
| [[File:nopic.png|66px|center]]<!--4:1 from 19x18-->
| [[Robbin' 'Ood]]
| Chance encounter
| S
| 860
| 580
| S
| Bounty Hunter
| Monster can psyche up in battle, making scouting easier.<br>May immobilise enemies at the start of a battle.
| <center>--</center>
|-
| [[File:DQMJ2 Robbin Huddle.png|86px|center]]<!--4:1 from 19x18-->
| [[Robbin' huddle (DQM Joker 2)|Robbin' huddle]]
| Chance encounter
| C
| 610
| 230
| S
| Guerilla
| Monster can launch multiple attacks in succession. (4 attacks)
| <center>--</center>
|-
| [[File:DQVIII Rockbomb.png|56px|center]]<!--4:1 from 19x18-->
| [[Rockbomb]]
| [[Doubtback]]
| E
| 600
| 150
| S
| Martyr
| Monster can psyche up in battle, making scouting easier.
| [[Spitnik]] and [[Drohl drone]]
|-
| [[File:DQMJ Roseguardin.png|76px|center]]<!--4:1 from 19x18-->
| [[Roseguardin]]
| n/a
| A
| 620
| 400
| S
| Diminisher
| May counter when struck with a physical attack.<br> Monster will carry out an action once or twice when not given specific orders.
| [[Lethal armour]] and [[Bone baron]]
|-
| [[File:DQVII Mega Egger.png|45px|center]]<!--4:1 from 19x18-->
| [[Rotten egg]]
| n/a
| B
| 590
| 330
| S
| Green Finger
| May counter when struck with a physical attack.
| [[Dark slime (Dragon Quest Monsters)|Dark slime]] and [[Dancing flame]]
|-
| [[File:DQMJ2 Rubble Slime.png|56px|center]]<!--4:1 from 19x18-->
| [[Rubble slime]]
| [[Cragravation]],<br> [[Bemusoleum]]
| D
| 630
| 160
| S
| Bang & Sizz
| Monster will usually sustain more damage, but will occasionally take none.
| [[Slime]] and [[Lesser demon]]
|-
| [[File:DQVIII Ruin.png|110px|center]]<!--4:1 from 19x18-->
| [[Ruin]]
| n/a
| S
| 2280
| 340
| L
| Ruin
| Monster will attack last in battle.<br> Monster will act twice in succession when not given specific orders.<br> Attacks strike all enemies.<br> Attacks often miss the mark, but can deliver critical hits.
| [[Gold golem (Recurring)|Gold golem]] and [[Mumboh-jumboe]]
|}
 
==S==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:Sagittar.png|90px|center]]<!--4:1 from 19x18-->
| '''[[Sagittar]]'''
| [[Bemusoleum]]<br> (first visit only)
| X
| 1990
| 480
| L
| Sagittar
| Monster will attack first in battle.<br> Monster can launch multiple attacks in succession. (4 attacks)<br> Attacks strike all enemies.
| [[Trauminator]] + [[Overkilling machine]] +<br> [[Trap box]] + [[Killing machine]]
|-
| [[File:DQVIII Satyr.png|60px|center]]<!--4:1 from 19x18-->
| [[Satyr]]
| [[Doubtback]]
| F
| 460
| 270
| S
| Dancer
| Scout gauge can be boosted when a show of strength is launched.
| [[Mischievous mole]] + [[Capsichum]]
|-
| [[File:DQMJ Scissor Beatle.png|53px|center]]<!--4:1 from 19x18-->
| [[Scissor beatle]]
| [[Treepidation]]
| F
| 450
| 90
| S
| Hive Mind
| Monster can psyche up in battle, making scouting easier.
| [[Scorpion]] + [[Yabby]]
|-
| [[File:DQVIII Scorpion.png|55px|center]]<!--4:1 from 19x18-->
| [[Scorpion]]
| [[Cragravation]]
| D
| 480
| 330
| S
| Hive Mind
| Doubles the chance of landing a critical hit.<br> Can paralyse enemies when attacking.
| [[Crabid]] + [[Nature family]]
|-
| [[File:DQVIII Sea Dragon.png|66px|center]]<!--4:1 from 19x18-->
| [[Sea dragon (monster)|Sea dragon]]
| n/a
| C
| 620
| 420
| S
| Ice
| Doubles the chance of evading enemy attacks.
| [[Seasaur]] + [[Eveel]]
|-
| [[File:DQVIII Seasaur.png|53px|center]]<!--4:1 from 19x18-->
| [[Seasaur]]
| [[Unshore]] (foggy)
| D
| 660
| 120
| S
| Dragon Lore
| Doubles the chance of evading enemy attacks.
| [[Gasbagon]] + [[Rubble slime]]
|-
| [[File:DQVIII See Urchin.png|66px|center]]<!--4:1 from 19x18-->
| [[See urchin]]
| [[Unshore]]
| F
| 280
| 320
| S
| Aquapothecary
| Boosts healing spell effects while decreasing MP consumption.
| [[Dracky]] + [[Healslime]]
|-
| [[File:DQMJ2 Seedy Weedie.png|66px|center]]<!--4:1 from 19x18-->
| [[Seedy weedie]]
| n/a
| <center>--</center>
| <center>--</center>
| <center>--</center>
| S
| <center>--</center>
| <center>--</center>
| <center>--</center>
|-
| [[File:DQVIII Shadow.png|66px|center]]<!--4:1 from 19x18-->
| [[Shadow]]
| [[Iceolation]],<br> [[Cragravation]]
| D
| 350
| 530
| S
| Reaper
| Monster can launch multiple attacks in succession. (2 attacks)<br> Boosts Zam-type magic effects while decreasing MP consumption.
| [[Dancing flame]] + [[Dancing devil]]
|-
| [[File:DQMJ Shell Slime.png|66px|center]]<!--4:1 from 19x18-->
| [[Shell slime]]
| [[Unshore]]
| E
| 410
| 450
| S
| Bolsterer
| Scout gauge can be boosted when a show of strength is launched.
| [[Slime]] + [[Wild slime]]
|-
| [[File:DQVIII She-Slime.png|56px|center]]<!--4:1 from 19x18-->
| [[She-slime]]
| n/a
| E
| 480
| 380
| S
| Frizz & Zap
| Boosts Frizz-type magic effects while decreasing MP consumption.
| [[Slime]] + [[Healslime]]
|-
| [[File:DQIX Shogum.png|80px|center]]<!--4:1 from 19x18-->
| [[Shogum]]
| n/a
| S
| 770
| 540
| S
| Icesplosion Slashes
| May counter when struck with a physical attack.<br> May carry out an action once or twice when not given specific orders.
| [[Metal kaiser slime]] + [[Metal kaiser slime]]
|-
| [[File:DQMJ Silvapithecus.png|66px|center]]<!--4:1 from 19x18-->
| [[Silvapithecus]]
| [[Cragravation]],<br> [[Necropolis]]
| D
| 530
| 460
| S
| Diabolist
| <center>--</center>
| [[Angel slime]] + [[Lesser demon]]
|-
| [[File:DQM Skelegon.png|66px|center]]<!--4:1 from 19x18-->
| [[Skelegon]]
| [[Cragravation]] (raining),<br> [[Bemusoleum]]
| D
| 660
| 180
| S
| Crack & Zam
| Boosts Zam-type magic effects while reducing MP consumption.
| [[Hacksaurus]] + [[Undead family]]
|-
| [[File:DQVIII Skeleton.png|53px|center]]<!--4:1 from 19x18-->
| [[Skeleton]]
| [[Unshore]] (foggy)<br> [[Bemusoleum]]
| D
| 620
| 290
| S
| Enfeebler
| <center>--</center>
| [[Stump chump]] + [[Rubble slime]]
|-
| [[File:DQVIII Skeleton.png|53px|center]]<!--4:1 from 19x18-->
| [[Skeleton|Skeleton X]]
| n/a
| B
| 680
| 350
| S
| Antimagic
| May counter when struck with a physical attack. <br>Monster's tension increasing causes enemy's tension to decrease.
| [[Skeleton]] + [[Skeleton]] (both must be Level 20 or higher)
|-
| [[File:DQVIII Skeleton.png|53px|center]]<!--4:1 from 19x18-->
| [[Skeleton]] XY
| n/a
| S
| 870
| 540
| S
| Über knight
| May counter when struck with a physical attack. <br> May negate all buffing effects the enemies may have at the start of the battle.<br> Monster will otherwise survive fatal damage with 1HP.
| [[Skeleton]] X + [[Skeleton]] X (both must be Level 50 or higher)
|-
| [[File:DQVIII Skeleton Soldier.png|53px|center]]<!--4:1 from 19x18-->
| [[Skeleton soldier]]
| [[Necropolis]]
| B
| 750
| 420
| S
| Healer
| Can paralyse enemies when attacking.
| [[Bona constrictor]] + [[Gryphon]]
|-
| [[File:DQVIII Skipper.png|45px|center]]<!--4:1 from 19x18-->
| [[Skipper]]
| n/a
| E
| 480
| 320
| S
| Saboteur
| Monster will always be able to flee from a battle.
| [[Stump chump]] + [[Jailcat]]
|-
| [[File:DQVIII Slime.png|56px|center]]<!--4:1 from 19x18-->
| [[Slime]]
| [[Albatross]],<br> [[Treepidation]]
| F
| 410
| 300
| S
| Slimer
| Doubles the chance of landing a critical hit.
| n/a
|-
| [[File:DQVIII Slime.png|56px|center]]<!--4:1 from 19x18-->
| [[Slime]] X
| n/a
| C
| 540
| 360
| S
| Slimer
| Doubles the chance of landing a critical hit.<br> May carry out an action up to 1-2 times in a row when not given specific orders.
| [[Slime]] + [[Slime]] (both must be Level 20 or higher)
|-
| [[File:DQVIII Slime.png|56px|center]]<!--4:1 from 19x18-->
| [[Slime]] XY
| n/a
| S
| 780
| 630
| S
| Über Zapologist
| Boosts Zap-type magic effects while decreasing MP consumption.<br> Doubles the chance of landing a critical hit.<br> May carry out an action up to 1-2 times in a row when not given specific orders.
| [[Slime]] X + [[Slime]] X (both must be Level 50 or higher)
|-
| [[File:DQVIII Slime Knight.png|60px|center]]<!--4:1 from 19x18-->
| [[Slime knight]]
| n/a
| D
| 500
| 370
| S
| White Knight
| May counter when struck with a physical attack.
| [[Slime]] + [[Night emperor]]
|-
| [[File:DQIX Slime Stack.png|55px|center]]<!--4:1 from 19x18-->
| [[Slime stack]]
| [[Cragravation]]
| C
| 670
| 420
| S
| Bang & Zap
| Monster can launch multiple attacks in succession. (3 attacks)<br> Experience points received after a battle are increased by 10%.
| [[Angel slime]] + [[Dangler fish]]
|-
| [[File:DQMJ Snail Slime.png|53px|center]]<!--4:1 from 19x18-->
| [[Snail slime]]
| [[Unshore]]
| D
| 410
| 450
| S
| Bolsterer
| Scout gauge can be boosted when a show of strength is launched.
| [[Mummy boy]] + [[Wild slime]]
|-
| [[File:DQVIII Snapdragon.png|76px|center]]<!--4:1 from 19x18-->
| [[Snapdragon]]
| n/a
| D
| 720
| 120
| S
| Frizz & Woosh
| Doubles the chance of evading enemy attacks.
| [[Dragonthorn]] + [[Undead family]]
|-
| [[File:DQV DS Snowbird.png|76px|center]]<!--4:1 from 19x18-->
| [[Snowbird]]
| [[Iceolation]]
| E
| 540
| 240
| S
| Cold Sleep
| Doubles the chance of evading enemy attacks.
| [[Mischievous mole]] + [[Dancing flame]]
|-
| [[File:DQMJ2 Snowmangler.png|66px|center]]<!--4:1 from 19x18-->
| [[Snowmangler]]
| n/a
| D
| 550
| 500
| S
| Crack & Sizz
| Boosts Zam-type magic effects while decreasing MP consumption.
| [[Slime]] + [[Dancing devil]]
|-
| [[File:SoulspawnArt.png|66px|center]]<!--4:1 from 19x18-->
| [[Soulspawn]]
| n/a
| B
| 420
| 860
| S
| Graveheart
| Monster may inflict confusion on enemies when attacking.<br> Monster can launch multiple attacks in succession. (3 attacks)
| [[Bona constrictor]] + [[Dark slime (Dragon Quest Monsters)|Dark slime]]
|-
| [[File:DQVIII Spiked Hare.png|53px|center]]<!--4:1 from 19x18-->
| [[Spiked hare]]
| [[Iceolation]]
| E
| 490
| 200
| S
| Naturalist
| Monster can psyche up in battle, making scouting easier.
| [[Jailcat]] + [[Dracky]]
|-
| [[File:DQVIII Spitnik.png|76px|center]]<!--4:1 from 19x18-->
| [[Spitnik]]
| [[Unshore]]
| F
| 490
| 320
| S
| Frizz & Bang
| Boosts Bang-type magic effects while decreasing MP consumption.
| [[Weaken beakon]] + [[Funghoul]]
|-
| [[File:DQIII Stark Raven.png|53px|center]]<!--4:1 from 19x18-->
| [[Stark raven]]
| n/a
| B
| 610
| 460
| S
| Bird Brain
| Monster's tension increasing causes enemy's tension to decrease.<br> Doubles the chance of evading enemy attacks.
| [[Paws]] + [[Dark slime knight]]
|-
| [[Image:DQMJ Stump Chump.png|66px|center]]<!--4:1 from 19x18-->
| [[Stump chump]]
| [[Treepidation]]
| F
| 450
| 310
| S
| Green Finger
| <center>--</center>
| [[Ghost]] + [[Dracky]]
|-
| [[File:Swarmtroop.png|56px|center]]<!--4:1 from 19x18-->
| [[Swarmtroop]]
| [[Treepidation]]
| F
| 360
| 240
| S
| Woosh & Zap
| Monster can launch multiple attacks in succession. (2 attacks)<br> Doubles the chance of evading enemy attacks.
| n/a
|-
|}
 
==T==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQIX Teeny Sanguini.png|66px|center]]<!--4:1 from 19x18-->
| [[Teeny sanguini]]
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]
| D
| 530
| 350
| S
| Frizz & Zap
| Can dazzle enemies and immobilise them at the start of a battle.<br> Experience points received after a battle are increased by 10%.
| [[Mischievous mole]] + [[Imp]]
|-
| [[File:DQIX Teeny Sanguini.png|66px|center]]<!--4:1 from 19x18-->
| [[Teeny sanguini]] X
| n/a
| B
| 530
| 360
| S
| Frizz & Zap
| Can dazzle enemies and immobilise them at the start of a battle.<br>Monster will attack first in battle.
| [[Teeny sanguini]] + [[Teeny sanguini]] (both must be Level 20 or higher)
|-
| [[File:DQIX Teeny Sanguini.png|66px|center]]<!--4:1 from 19x18-->
| [[Teeny sanguini]] XY
| n/a
| S
| 680
| 710
| S
| Über Helpful
| Monster will attack first in battle.<br> Can increase tension of all allies at the start of a battle.<br> May automatically purge all negative status effects from the party.
| [[Teeny sanguini]] X + [[Teeny sanguini]] X (both must be Level 50 or higher)
|-
| [[File:DQMJ2 Thornella.png|96px|center]]<!--4:1 from 19x18-->
| [[Thornella]]
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]
| A
| 1210
| 330
| M
| Thornella
| Monster can launch multiple attacks in succession. (2 attacks) <br> Increases damage dealt by attacks, skills and abilities.
| [[Gripevine]] + [[Exorsus]]
|-
| [[File:DQVIII Tortured Soul.png|76px|center]]<!--4:1 from 19x18-->
| [[Tortured soul]]
| n/a
| A
| 640
| 999
| S
| Cursader
| Reduces enemies' resistance to paralysis. <br> No effect on enemies who are impervious to paralysis.
| [[Fright knight]] + [[Wailin' weed]]
|-
| [[File:DQVIII Trap Box.png|76px|center]]<!--4:1 from 19x18-->
| [[Trap box]]
| n/a
| S
| 920
| 660
| S
| Fear-monger
| Doubles the chance of landing a critical hit.<br> Monster will usually sustain more damage, but will occasionally take none.
| [[Cannibox]] + [[Mimic]] +<br> [[Mimic]] + [[Metal kaiser slime]]
|-
| [[File:DQIX Trauminator.png|96px|center]]<!--4:1 from 19x18-->
| [[Trauminator]]
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]
| X
| 1280
| 500
| M
| Darklight Slashes
| Always attacks twice in quick succession. <br> Increases damage dealt by attacks, skills and abilities.
| [[Overkilling machine]] + [[Ruin]]
|-
| [[File:DQVIII Treeface.png|76px|center]]<!--4:1 from 19x18-->
| [[Treeface]]
| n/a
| C
| 950
| 400
| M
| Green Finger
| Monster can launch multiple attacks in succession. (2 attacks)<br> Recovers some HP each time it acts in battle.<br> Increases damage dealt by attacks, skills and abilities.
| [[Capsichum]] + [[Capsichum]] +<br> [[Stump chump]] + [[Stump chump]]
|-
| [[File:DQMJ2 Trode.png|56px|center]]<!--4:1 from 19x18-->
| [[Trode]]
| n/a
| X
| 880
| 550
| S
| Trickster
| Monster can psyche up in battle, making scouting easier.<br> May counter when struck with a physical attack.<br> Monster's tension increasing causes enemy's tension to decrease.
| [[Nokturnus]] + [[Xenlon]] +<br> [[Gem slime]] + [[Dorsal fiend]]
|-
| [[File:DQVIII Tyrantosaurus.png|76px|center]]<!--4:1 from 19x18-->
| [[Tyrantosaurus]]
| [[Necropolis]]
| B
| 690
| 170
| S
| Guerilla
| Monster can launch multiple attacks in succession. (2 attacks)
| [[Gasbagon]] + [[Dark slime (Dragon Quest Monsters)|Dark slime]]
|-
|}
 
==U==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQMJ2 Ultra Slime.png|76px|center]]<!--4:1 from 19x18-->
| [[Ultra slime]]
| After 200 Wi-Fi battles,<br> an ultra slime appears<br> in the Monster Pen.
| A
| 640
| 390
| S
| Cleric
| Monster will attack first in battle.
| n/a
|-
|}
 
==W==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQVIII Wailin Weed.png|76px|center]]<!--4:1 from 19x18-->
| [[Wailin' weed]]
| [[Unshore]]
| A
| 670
| 850
| S
| All-Rounder
| Can increase tension of all allies at the start of a battle.
| [[Phantom swordsman]] + [[King kelp]]
|-
| [[File:DQVIII Walking Corpse.png|60px|center]]<!--4:1 from 19x18-->
| [[Walking corpse]]
| [[Bemusoleum]]
| C
| 800
| 320
| S
| Bad Breath
| Monster may inflict poison on enemies upon being attacked.
| [[Bona constrictor]] + [[Dancing flame]]
|-
| [[File:DQMJ Wax Murderer.png|60px|center]]<!--4:1 from 19x18-->
| [[Wax murderer]]
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]
| S
| 380
| 290
| S
| Frizzmeister
| Boosts Frizz-type magic effects while decreasing MP consumption.
| [[Weaken beakon]] + [[Stump chump]]
|-
| [[File:DQIX Weaken Beakon.png|50px|center]]<!--4:1 from 19x18-->
| [[Weaken beakon]]
| [[Doubtback]]
| E
| 470
| 370
| S
| Sizz & Zap
| Monster can launch multiple attacks in succession. (2 attacks)
| [[Mischievous mole]] + [[Healslime]]
|-
| [[File:DQMJ Weartiger.png|76px|center]]<!--4:1 from 19x18-->
| [[Weartiger]]
| n/a
| D
| 570
| 300
| S
| Boom Boxer
| Monster can launch multiple attacks in succession. (2 attacks)
| [[Night emperor]] + [[Angel slime]]
|-
| [[File:DQMJ2 Weedie.png|65px|center]]<!--4:1 from 19x18-->
| [[Weedie]]
| n/a
| F
| 380
| 250
| S
| Woosh & Sizz
| Boosts healing spell effects while decreasing MP consumption.
| [[Slime]] + [[Mischievous mole]]
|-
| [[File:DQVIII Wight King.png|65px|center]]<!--4:1 from 19x18-->
| [[Wight king]]
| n/a
| S
| 700
| 999
| S
| Reaper
| Monster may inflict poison on enemies upon being attacked.
| [[Tortured soul]] + [[King slime]]
|-
| [[File:DQVIII Wild Boarfish.png|65px|center]]<!--4:1 from 19x18-->
| [[Wild boarfish]]
| [[Doubtback]] (raining)
| E
| 410
| 470
| S
| Huntsman
| Monster may inflict paralysis on enemies upon being attacked.
| [[Bullfinch]] + [[Wild slime]]
|-
| [[File:DQMJ Wild Slime.png|60px|center]]<!--4:1 from 19x18-->
| [[Wild slime]]
| [[Cragravation]]
| E
| 600
| 110
| S
| Champion
| Monster can psyche up in battle, making scouting easier.
| [[Slime]] + [[Frogface]]
|-
| [[File:Wildcard.png|96px|center]]<!--4:1 from 19x18-->
| [[Wildcard]]
| n/a
| ???
| 460
| 900
| S
| Wildcard
| Counter is constantly activated and cannot be canceled. <br> Monster can launch multiple attacks in succession. (2 attacks)
| [[Wulfspade ace]] + [[Ramia|Great godbird]]
|-
| [[File:DQVIII Winky.png|53px|center]]<!--4:1 from 19x18-->
| [[Winky]]
| n/a
| F
| 410
| 360
| S
| Seal
| Increased chance of a critical strike when HP is extremely low.
| [[Lips]] + [[Mud mannequin]]
|-
| [[File:DQMJ2 Wormonger.png|96px|center]]<!--4:1 from 19x18-->
| '''[[Wormonger]]'''
| [[Treepidation]]
| D
| 1450
| 280
| L
| Wormonger
| Attacks strike all enemies. <br> Monster may inflict paralysis on enemies upon being attacked. <br> Monster may inflict poison on enemies upon being attacked.
| n/a
|-
| [[File:DQX Wrecktor.png|86px|center]]<!--4:1 from 19x18-->
| [[Wrecktor]]
| n/a
| D
| 410
| 760
| S
| Bang & Woosh
| Boosts Woosh-type magic effects while reducing MP consumption.
| [[Silvapithecus]] + [[Angel slime]]
|-
| [[File:DQMJ Wulfspade.png|76px|center]]<!--4:1 from 19x18-->
| [[Wulfspade]]
| n/a
| ???
| 700
| 320
| S
| Wulfspade
| Monster can psyche up in battle, making scouting easier.
| [[Incarnus]] + [[Nature family]] (Rank A or higher)
|-
| [[File:DQMJ Wulfspade Ace.png|96px|center]]<!--4:1 from 19x18-->
| [[Wulfspade ace]]
| n/a
| ???
| 900
| 700
| S
| Wulfspade III
| Monster can psyche up in battle, making scouting easier.<br> Monster can launch multiple attacks in succession. (2 attacks)
| [[Incarnus]] + [[Nature family]] (Rank S or higher)
|-
|}
 
==X==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQMJ2 Xenlon.png|80px|center]]<!--4:1 from 19x18-->
| [[Xenlon]]
| n/a
| X
| 1300
| 610
| M
| Breath
| May carry out an action up to 1-3 times in a row when not given specific orders.<br> Boosts Zap-type magic effects while decreasing MP consumption.<br> Increases damage dealt by attacks, skills and abilities.
| [[Boreal serpent]] + [[Ethereal serpent]] +<br>[[Alabast dragon]] + [[Orochi]]
|-
|}
 
==Y==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQVIII Yabby.png|76px|center]]<!--4:1 from 19x18-->
| [[Yabby]]
| [[Unshore]]
| C
| 500
| 400
| S
| Mage Aid
| Monster can launch multiple attacks in succession. (2 attacks)
| [[Barracuda]] + [[Dancing flame]]
|-
|}
 
==Z==
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Rank
!scope="col" style="background:#989898;"|HP
!scope="col" style="background:#989898;"|MP
!scope="col" style="background:#989898;"|Slot size
!scope="col" style="background:#989898;"|Skill
!scope="col" style="background:#989898;"|Special
!scope="col" style="background:#989898;"|How to Synthesize
|-
| [[File:DQIV Zenith Dragon.png|123px|center]]<!--4:1 from 19x18-->
| [[Zenith Dragon]]
| n/a
| <center>--</center>
| <center>--</center>
| <center>--</center>
| <center>--</center>
| <center>--</center>
| <center>--</center>
| [[Xenlon]] + [[Nokturnus]] +<br> [[Dragonlord|Dracolord]] + [[Sagittar]]
|-
| [[File:DQM Zoma artwork.png|66px|center]]<!--4:1 from 19x18-->
| [[Zoma]]
| n/a
| ???
| 700
| 700
| S
| Zoma
| Bounce is constantly activated and cannot be canceled.<br> May carry out an action up to 1-2 times in a row when not given specific orders.
| [[Malroth]] + [[Wight king]]
|-
|}
 
[[Category:Monsters series enemy lists]]
[[Category:Dragon Quest Monsters: Joker 2 enemies|*]]
[[Category:Dragon Quest Monsters: Joker 2 enemies|*]]

Latest revision as of 19:21, 24 November 2023

The following is a list of scoutable monsters, or monsters that are otherwise available through synthesizing, in Dragon Quest Monsters: Joker 2.

Contents

A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - R - S - T - U - W - X - Y - Z

A[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
Abyss Diver.png
Abyss diver n/a B S
DQMJ3 Ace Of Spades.png
Ace of spades n/a S
DQMJ Alabast Dragon.png
Alabast dragon n/a M
DQVIII Anchorman.png
Anchorman n/a S
DQMJ Angel Slime.png
Angel slime Cragravation B S
DQMJ2 Aquarion artwork.png
Aquarion n/a
DQVIII Archdemon.png
Archdemon Necropolis S
DQMJ2 Quayhorse.png
Aquestrian Gladiator
DQVIII Argon Lizard.png
Argon lizard E S
DQMJ Atlas.png
Atlas Dark World M

B[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQV Bjorn the Behemoose.png
Baby Bjørn Iceolation L
DQMJ2 Bad Egg.png
Bad egg F S
DQVIII Bag o' Laughs.png
Bag o' laughs F S
DQV DS Balhib.png
Balhib A
DQIX Baramos.png
Baramos n/a S S
Barbarus.jpg
Barbarus
DQIV Barracuda.png
Barracuda Unshore C S
DQVIII Beetleboy.png
Beetleboy Dark World B S
DQMJ Beetlebully.png
Beetlebully S S
DQMJ Behemoth Slime.png
Behemoth slime n/a D
DQVIII Belial.png
Belial S
DQMJ Beshemoth Slime.png
Beshemoth slime
DQV Black Dragon.png
Black dragon S S
DQIV Bodkin Archer.png
Bodkin archer Bemusoleum C S
DQVIII Boe.png
Boe A S
DQVIII Boh.png
Boh S
DQV DS Bona Constrictor.png
Bona constrictor Unshore,
Bemusoleum
S
DQVIII Bone Baron.png
Bone baron B S
DQMJ2 Boreal Serpent.png
Boreal serpent E
DQV DS Boring Bug.png
Boring bug D S
DQVIII Boss Troll.png
Boss troll Treepidation
DQVIII Brownie.png
Brownie D S
DQVIII Bubble Slime.png
Bubble slime F S
DQVIII Buffalogre.png
Buffalogre A S
DQVIII Bullfinch.png
Bullfinch

C[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQMJ2 Cannibox.png
Cannibox S
DQMJ2 Canzar.png
Canzar Light World S L
DQVIII Capsichum.png
Capsichum S
DQVIII Captain Crow.png
Captain Crow n/a S S Can increase tension of all allies at the start of a battle.
DQVIII Chainine.png
Chainine S
DQIV DS Cheeky Tiki.png
Cheeky tiki Treepidation E S
DQVIII Chimaera.png
Chimaera Doubtback S
Cluboon.png
Cluboon n/a S
DQMJ Cluboon Ace.png
Cluboon ace n/a S
DQVIII Cockateer.png
Cockateer S
Conkettes alternative.jpg
Conkettes n/a A S
DQMJ2 Conklave.png
Conklave Treepidation S
DQMJ Crabid.png
Crabid D S
DQV Cross Bones.png
Cross bones n/a S
DQV DS Cross Eye.png
Cross eye n/a S
DQVIII Cureslime.png
Cureslime Unshore C S
DQM Cyber Slime.png
Cyber slime C S

D[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQ Dragonlord.png
Dracolord n/a S 800 850 S Niflheim Can immobilise enemies at the start of a battle. Great dragon + Demon-at-arms
Dual Duellers.png
Dual duellers Dark World A 960 480 M Dual Duellers ? ?

E[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQIV Erazor Blade.png
Erazor blade
DQIV Estark.png
Estark
DQIII Ethereal Serpent.png
Ethereal serpent
DQVIII Eveel.png
Eveel
DQMJ2 Exorsus.png
Exorsus Dark World

F[edit]

G[edit]

H[edit]

I[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQVIII Imp.png
Imp Iceolation (night)
Nopic.png
Incarnus

J[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQVIII Jailcat.png
Jailcat Iceolation
Jamiras.png
Jamirus
DQVIII Jargon.png
Jargon
DQVIII Jum.png
Jum
DQVIII Jumping Jackal.png
Jumping jackal Dark World

K[edit]

L[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQMJ2 Leonyx.png
Leonyx n/a
--
--
--
--
--
--
Don Mole + Orochi +
Marquis de Léon + Wildcard

M[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
Sidoh.gif
Malroth n/a S 1200 960 M Healer Monster can launch multiple attacks in succession. (3 attacks)
Increases damage dealt by attacks, skills and abilities.
Can put enemies to sleep with a successful attack.
Hargon + Buffalogre
DQMJ2 Missing Lynx.png
Missing lynx Doubtback C 1490 150 L Missing Lynx Attacks strike all enemies and damage dealt by skills and abilities increases.
Monster's imposing presence can immobilise enemies at the start of the battle.
n/a
DQVI DS Mottle Slime.png
Mottle slime Chance encounter with Dragon Quest VI (DS version) E 550 300 S Woosh & Sizz Reduces enemies' resistance to Zap-type magic. Has no effect on enemies that are impervious to Ban Dance. Mischievous mole + Stump chump
DQVIII Mud Mannequin.png
Mud mannequin Treepidation F 490 350 S Dancer Reduces enemies' resistance to Ban Dance. Has no effect on enemies that are impervious to Ban Dance. Mischievous mole + Stump chump
DQVIII Muddy Hand.png
Muddy hand Treepidation F 430 330 S Materialist
--
Funghoul + Dracky
DQVIII Mum.png
Mum n/a S 920 600 S Mage Aid Boosts Bang-type magic effects, while decreasing MP consumption. (lineage) Jum + Material family; Boe + Material family; Boh + Material family;
DQVIII Mumboh-Jumboe.png
Mumboh-jumboe n/a S 920 600 S Barricade Boosts Bang-type magic effects, while decreasing MP consumption. (four-body) Mum + Boh + Jum + Boe
DQVIII Mummy Boy.png
Mummy boy Bemusoleum (night) E 560 240 S Braveheart Can put enemies to sleep with a successful attack. Drohl drone + Heedoo voodoo
DQIX Murdaw.png
Murdaw n/a S 770 940 S Nightmare Boosts Crack-type magic effects while decreasing MP consumption.
Reduces enemies' resistance to sleep.
Baby Bjørn + Night clubber

N[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQMJ Nardragon.png
Nardragon Unshore (foggy) E 600 100 S Psycho Allows monsters to psyche up in battle. Komodo + Material family
DQMJ2 Pro Nemeslime.png
Nemeslime After 200 communication battles, every 10 com. battles thereafter offer a reward.
There is a small chance of Nemeslime
being the reward.
S 800 570 S Imposing Monster's imposing presence can immobilise enemies at the start of the battle. n/a
DQMJ Night Clubber.png
Night clubber n/a S 999 350 S Martyr Monster will attack last in battle.
Monster can deal heavy damage to L monsters.
Boss troll + Pazuzu
DQVIII Night Emperor.png
Night emperor Cragravation D 570 520 S Bad Breath Doubles the chance of evading enemy attacks. Mischievous mole + Dancing devil
DQVII Night Knight.png
Night knight n/a A 780 420 S Sizz & Zam Damage inflicted on enemies with metal bodies will increase by 1 point. Wailin' weed + Demon-at-arms
Nimzo Demon.png
Nimzo n/a X 1200 720 M Nimzo May negate all buffing effects the enemies may have at the start of the battle.
Increases damage dealt by attacks, skills and abilities.
Monster will act twice in succession when not given specific orders.
Drakulard + Baramos
DQVI DS Noble Gasbagon.png
Noble gasbagon n/a C 710 280 S Bombardier Doubles the chance of launching pre-emptive strikes. Merman + Barracuda
DQVI Nokturnus.png
Nokturnus n/a X 830 400 S Cursader Monster can launch multiple attacks in succession. (2 attacks)
May counter when struck with a physical attack.
May immobilise enemies at the start of a battle.
Dhuran + Dr. Snapped
NotsoMachoArt.png
Notso macho Dark World C 740 220 S Berserker
--
Merman + Yabby

O[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQVIII Octavian Sentry.png
Octavian sentry Unshore C 590 480 S Thunderwind Slashes Doubles the chance of launching pre-emptive strikes. Dangler fish + Puppeteer
DQVIII Orc.png
Orc n/a D 550 330 S Speedster Boosts healing spell effects while decreasing MP consumption. Night emperor + Rubble slime
Orgodemir Second Forme.png
Orgodemir n/a X 1130 1090 M Muspell Monster can launch multiple attacks in succession. (2 attacks)
Increases damage dealt by attacks, skills and abilities.
Mortamor + Alabast dragon
DQVI DS Overkilling Machine.png
Overkilling machine n/a S 610 220 S Thunderwind Slashes Always attacks twice in quick succession. Killing machine + Killing machine +
Balhib + Balhib

P[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQVIII Pan Piper.png
Pan piper n/a E 520 360 S Nightmare Monster may put an enemy to sleep when attacking. Satyr + Dingaling
DQMJ2 Paws.png
Paws Unshore C 610 220 S Anti-metal Can decrease tension of all enemies at the start of a battle.
Monster can launch multiple attacks in succession. (2 attacks)
Treeface + Slime stack
DQMJ Pazuzu.png
Pazuzu Dark World A 780 430 S Bombardier Boosts Woosh-type magic effects while decreasing MP consumption. Silvapithecus + Gigantes
DQVIII Phantom Fencer.png
Phantom fencer Unshore (foggy),
Bemusoleum (night)
D 470 350 S Wind Blower Monster can deal heavy damage to L monsters.
Doubles the chances of evading enemy attacks.
Skeleton + Cross eye
DQVIII Phantom Swordsman.png
Phantom swordsman Necropolis B 580 580 S Woosh & Zam Can confuse enemies when attacking.
Doubles the chances of evading enemy attacks.
Skeleton soldier + Skeleton soldier
DQIX Pink Sanguini.png
Pink sanguini Dark World B 640 450 S Woosh & Crack Can dazzle enemies and immobilise them at the start of a battle.
Experience points received after a battle are increased by 10%.
Merman + Grim rider
DQMJ Platypunk.png
Platypunk Doubtback F 460 300 S Naturalist Monster can launch multiple attacks in succession. (3 attacks) Slime + Ghost
DQIV DS Powie Yowie.png
Powie yowie n/a E 600 210 S Crack & Zap Monster can launch multiple attacks in succession. (2 attacks) Mischievous mole + Drohl drone
DQMJ2 Prince o Thieves.png
Prince o' thieves Chance encounter X 860 460 S Cursader Monster will carry out an action once or twice when not given specific orders.
May immobilise enemies at the start of a battle.
--
Psaro Final.png
Psaro the Manslayer n/a X 1350 540 M Niflheim Increases damage dealt by attacks, skills and abilities.
Increases the chance of landing a critical hit when HP is extremely low.
Roseguardin + Ruin
DQVIII Puppeteer.png
Puppeteer n/a C 600 500 S All-rounder
--
Dancing flame + Firn fiend

R[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQMJ Dread Dragon.png
Red dragon Dark World D 780 390 M Seal Increases damage dealt by attacks, skills and abilities.
Monster recovers a little MP each time it acts in battle.
Green dragon + Beast family
Rhapthorne first forme concept.png
Rhapthorne n/a X 760 999 S Rhapthorne Doubles the chance of evading enemy attacks. Dhoulmagus and Mortamor
Rhapthorne Second Forme.png
Rhapthorne II n/a X 1960 1180 L Rhapthorne II Monster can launch multiple attacks in succession. (2 attacks)
Attacks strike all enemies.
Monster will carry out an action once or twice when not given specific orders.
Rhapthorne and Zoma
DQVIII Restless Armour.png
Restless armour Bemusoleum C 600 360 S Anti-dragon Monster can psyche up in battle, making scouting easier. Bona constrictor and Merman
DQMJ2 Rigor Mortex.png
Rigor Mortex Dark World
--
--
--
--
--
--
Leonyx and Zenith Dragon
DQVIII Riptide.png
Riptide n/a A 620 290 S Firewind Slashes Monster will attack first in battle.
Monster can launch multiple attacks in succession. (2 attacks)
Heligator and Jumping jackal
Nopic.png
Robbin' 'Ood Chance encounter S 860 580 S Bounty Hunter Monster can psyche up in battle, making scouting easier.
May immobilise enemies at the start of a battle.
--
DQMJ2 Robbin Huddle.png
Robbin' huddle Chance encounter C 610 230 S Guerilla Monster can launch multiple attacks in succession. (4 attacks)
--
DQVIII Rockbomb.png
Rockbomb Doubtback E 600 150 S Martyr Monster can psyche up in battle, making scouting easier. Spitnik and Drohl drone
DQMJ Roseguardin.png
Roseguardin n/a A 620 400 S Diminisher May counter when struck with a physical attack.
Monster will carry out an action once or twice when not given specific orders.
Lethal armour and Bone baron
DQVII Mega Egger.png
Rotten egg n/a B 590 330 S Green Finger May counter when struck with a physical attack. Dark slime and Dancing flame
DQMJ2 Rubble Slime.png
Rubble slime Cragravation,
Bemusoleum
D 630 160 S Bang & Sizz Monster will usually sustain more damage, but will occasionally take none. Slime and Lesser demon
DQVIII Ruin.png
Ruin n/a S 2280 340 L Ruin Monster will attack last in battle.
Monster will act twice in succession when not given specific orders.
Attacks strike all enemies.
Attacks often miss the mark, but can deliver critical hits.
Gold golem and Mumboh-jumboe

S[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
Sagittar.png
Sagittar Bemusoleum
(first visit only)
X 1990 480 L Sagittar Monster will attack first in battle.
Monster can launch multiple attacks in succession. (4 attacks)
Attacks strike all enemies.
Trauminator + Overkilling machine +
Trap box + Killing machine
DQVIII Satyr.png
Satyr Doubtback F 460 270 S Dancer Scout gauge can be boosted when a show of strength is launched. Mischievous mole + Capsichum
DQMJ Scissor Beatle.png
Scissor beatle Treepidation F 450 90 S Hive Mind Monster can psyche up in battle, making scouting easier. Scorpion + Yabby
DQVIII Scorpion.png
Scorpion Cragravation D 480 330 S Hive Mind Doubles the chance of landing a critical hit.
Can paralyse enemies when attacking.
Crabid + Nature family
DQVIII Sea Dragon.png
Sea dragon n/a C 620 420 S Ice Doubles the chance of evading enemy attacks. Seasaur + Eveel
DQVIII Seasaur.png
Seasaur Unshore (foggy) D 660 120 S Dragon Lore Doubles the chance of evading enemy attacks. Gasbagon + Rubble slime
DQVIII See Urchin.png
See urchin Unshore F 280 320 S Aquapothecary Boosts healing spell effects while decreasing MP consumption. Dracky + Healslime
DQMJ2 Seedy Weedie.png
Seedy weedie n/a
--
--
--
S
--
--
--
DQVIII Shadow.png
Shadow Iceolation,
Cragravation
D 350 530 S Reaper Monster can launch multiple attacks in succession. (2 attacks)
Boosts Zam-type magic effects while decreasing MP consumption.
Dancing flame + Dancing devil
DQMJ Shell Slime.png
Shell slime Unshore E 410 450 S Bolsterer Scout gauge can be boosted when a show of strength is launched. Slime + Wild slime
DQVIII She-Slime.png
She-slime n/a E 480 380 S Frizz & Zap Boosts Frizz-type magic effects while decreasing MP consumption. Slime + Healslime
DQIX Shogum.png
Shogum n/a S 770 540 S Icesplosion Slashes May counter when struck with a physical attack.
May carry out an action once or twice when not given specific orders.
Metal kaiser slime + Metal kaiser slime
DQMJ Silvapithecus.png
Silvapithecus Cragravation,
Necropolis
D 530 460 S Diabolist
--
Angel slime + Lesser demon
DQM Skelegon.png
Skelegon Cragravation (raining),
Bemusoleum
D 660 180 S Crack & Zam Boosts Zam-type magic effects while reducing MP consumption. Hacksaurus + Undead family
DQVIII Skeleton.png
Skeleton Unshore (foggy)
Bemusoleum
D 620 290 S Enfeebler
--
Stump chump + Rubble slime
DQVIII Skeleton.png
Skeleton X n/a B 680 350 S Antimagic May counter when struck with a physical attack.
Monster's tension increasing causes enemy's tension to decrease.
Skeleton + Skeleton (both must be Level 20 or higher)
DQVIII Skeleton.png
Skeleton XY n/a S 870 540 S Über knight May counter when struck with a physical attack.
May negate all buffing effects the enemies may have at the start of the battle.
Monster will otherwise survive fatal damage with 1HP.
Skeleton X + Skeleton X (both must be Level 50 or higher)
DQVIII Skeleton Soldier.png
Skeleton soldier Necropolis B 750 420 S Healer Can paralyse enemies when attacking. Bona constrictor + Gryphon
DQVIII Skipper.png
Skipper n/a E 480 320 S Saboteur Monster will always be able to flee from a battle. Stump chump + Jailcat
DQVIII Slime.png
Slime Albatross,
Treepidation
F 410 300 S Slimer Doubles the chance of landing a critical hit. n/a
DQVIII Slime.png
Slime X n/a C 540 360 S Slimer Doubles the chance of landing a critical hit.
May carry out an action up to 1-2 times in a row when not given specific orders.
Slime + Slime (both must be Level 20 or higher)
DQVIII Slime.png
Slime XY n/a S 780 630 S Über Zapologist Boosts Zap-type magic effects while decreasing MP consumption.
Doubles the chance of landing a critical hit.
May carry out an action up to 1-2 times in a row when not given specific orders.
Slime X + Slime X (both must be Level 50 or higher)
DQVIII Slime Knight.png
Slime knight n/a D 500 370 S White Knight May counter when struck with a physical attack. Slime + Night emperor
DQIX Slime Stack.png
Slime stack Cragravation C 670 420 S Bang & Zap Monster can launch multiple attacks in succession. (3 attacks)
Experience points received after a battle are increased by 10%.
Angel slime + Dangler fish
DQMJ Snail Slime.png
Snail slime Unshore D 410 450 S Bolsterer Scout gauge can be boosted when a show of strength is launched. Mummy boy + Wild slime
DQVIII Snapdragon.png
Snapdragon n/a D 720 120 S Frizz & Woosh Doubles the chance of evading enemy attacks. Dragonthorn + Undead family
DQV DS Snowbird.png
Snowbird Iceolation E 540 240 S Cold Sleep Doubles the chance of evading enemy attacks. Mischievous mole + Dancing flame
DQMJ2 Snowmangler.png
Snowmangler n/a D 550 500 S Crack & Sizz Boosts Zam-type magic effects while decreasing MP consumption. Slime + Dancing devil
SoulspawnArt.png
Soulspawn n/a B 420 860 S Graveheart Monster may inflict confusion on enemies when attacking.
Monster can launch multiple attacks in succession. (3 attacks)
Bona constrictor + Dark slime
DQVIII Spiked Hare.png
Spiked hare Iceolation E 490 200 S Naturalist Monster can psyche up in battle, making scouting easier. Jailcat + Dracky
DQVIII Spitnik.png
Spitnik Unshore F 490 320 S Frizz & Bang Boosts Bang-type magic effects while decreasing MP consumption. Weaken beakon + Funghoul
DQIII Stark Raven.png
Stark raven n/a B 610 460 S Bird Brain Monster's tension increasing causes enemy's tension to decrease.
Doubles the chance of evading enemy attacks.
Paws + Dark slime knight
DQMJ Stump Chump.png
Stump chump Treepidation F 450 310 S Green Finger
--
Ghost + Dracky
Swarmtroop.png
Swarmtroop Treepidation F 360 240 S Woosh & Zap Monster can launch multiple attacks in succession. (2 attacks)
Doubles the chance of evading enemy attacks.
n/a

T[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQIX Teeny Sanguini.png
Teeny sanguini Dark World D 530 350 S Frizz & Zap Can dazzle enemies and immobilise them at the start of a battle.
Experience points received after a battle are increased by 10%.
Mischievous mole + Imp
DQIX Teeny Sanguini.png
Teeny sanguini X n/a B 530 360 S Frizz & Zap Can dazzle enemies and immobilise them at the start of a battle.
Monster will attack first in battle.
Teeny sanguini + Teeny sanguini (both must be Level 20 or higher)
DQIX Teeny Sanguini.png
Teeny sanguini XY n/a S 680 710 S Über Helpful Monster will attack first in battle.
Can increase tension of all allies at the start of a battle.
May automatically purge all negative status effects from the party.
Teeny sanguini X + Teeny sanguini X (both must be Level 50 or higher)
DQMJ2 Thornella.png
Thornella Dark World A 1210 330 M Thornella Monster can launch multiple attacks in succession. (2 attacks)
Increases damage dealt by attacks, skills and abilities.
Gripevine + Exorsus
DQVIII Tortured Soul.png
Tortured soul n/a A 640 999 S Cursader Reduces enemies' resistance to paralysis.
No effect on enemies who are impervious to paralysis.
Fright knight + Wailin' weed
DQVIII Trap Box.png
Trap box n/a S 920 660 S Fear-monger Doubles the chance of landing a critical hit.
Monster will usually sustain more damage, but will occasionally take none.
Cannibox + Mimic +
Mimic + Metal kaiser slime
DQIX Trauminator.png
Trauminator Dark World X 1280 500 M Darklight Slashes Always attacks twice in quick succession.
Increases damage dealt by attacks, skills and abilities.
Overkilling machine + Ruin
DQVIII Treeface.png
Treeface n/a C 950 400 M Green Finger Monster can launch multiple attacks in succession. (2 attacks)
Recovers some HP each time it acts in battle.
Increases damage dealt by attacks, skills and abilities.
Capsichum + Capsichum +
Stump chump + Stump chump
DQMJ2 Trode.png
Trode n/a X 880 550 S Trickster Monster can psyche up in battle, making scouting easier.
May counter when struck with a physical attack.
Monster's tension increasing causes enemy's tension to decrease.
Nokturnus + Xenlon +
Gem slime + Dorsal fiend
DQVIII Tyrantosaurus.png
Tyrantosaurus Necropolis B 690 170 S Guerilla Monster can launch multiple attacks in succession. (2 attacks) Gasbagon + Dark slime

U[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQMJ2 Ultra Slime.png
Ultra slime After 200 Wi-Fi battles,
an ultra slime appears
in the Monster Pen.
A 640 390 S Cleric Monster will attack first in battle. n/a

W[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQVIII Wailin Weed.png
Wailin' weed Unshore A 670 850 S All-Rounder Can increase tension of all allies at the start of a battle. Phantom swordsman + King kelp
DQVIII Walking Corpse.png
Walking corpse Bemusoleum C 800 320 S Bad Breath Monster may inflict poison on enemies upon being attacked. Bona constrictor + Dancing flame
DQMJ Wax Murderer.png
Wax murderer Dark World S 380 290 S Frizzmeister Boosts Frizz-type magic effects while decreasing MP consumption. Weaken beakon + Stump chump
DQIX Weaken Beakon.png
Weaken beakon Doubtback E 470 370 S Sizz & Zap Monster can launch multiple attacks in succession. (2 attacks) Mischievous mole + Healslime
DQMJ Weartiger.png
Weartiger n/a D 570 300 S Boom Boxer Monster can launch multiple attacks in succession. (2 attacks) Night emperor + Angel slime
DQMJ2 Weedie.png
Weedie n/a F 380 250 S Woosh & Sizz Boosts healing spell effects while decreasing MP consumption. Slime + Mischievous mole
DQVIII Wight King.png
Wight king n/a S 700 999 S Reaper Monster may inflict poison on enemies upon being attacked. Tortured soul + King slime
DQVIII Wild Boarfish.png
Wild boarfish Doubtback (raining) E 410 470 S Huntsman Monster may inflict paralysis on enemies upon being attacked. Bullfinch + Wild slime
DQMJ Wild Slime.png
Wild slime Cragravation E 600 110 S Champion Monster can psyche up in battle, making scouting easier. Slime + Frogface
Wildcard.png
Wildcard n/a ??? 460 900 S Wildcard Counter is constantly activated and cannot be canceled.
Monster can launch multiple attacks in succession. (2 attacks)
Wulfspade ace + Great godbird
DQVIII Winky.png
Winky n/a F 410 360 S Seal Increased chance of a critical strike when HP is extremely low. Lips + Mud mannequin
DQMJ2 Wormonger.png
Wormonger Treepidation D 1450 280 L Wormonger Attacks strike all enemies.
Monster may inflict paralysis on enemies upon being attacked.
Monster may inflict poison on enemies upon being attacked.
n/a
DQX Wrecktor.png
Wrecktor n/a D 410 760 S Bang & Woosh Boosts Woosh-type magic effects while reducing MP consumption. Silvapithecus + Angel slime
DQMJ Wulfspade.png
Wulfspade n/a ??? 700 320 S Wulfspade Monster can psyche up in battle, making scouting easier. Incarnus + Nature family (Rank A or higher)
DQMJ Wulfspade Ace.png
Wulfspade ace n/a ??? 900 700 S Wulfspade III Monster can psyche up in battle, making scouting easier.
Monster can launch multiple attacks in succession. (2 attacks)
Incarnus + Nature family (Rank S or higher)

X[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQMJ2 Xenlon.png
Xenlon n/a X 1300 610 M Breath May carry out an action up to 1-3 times in a row when not given specific orders.
Boosts Zap-type magic effects while decreasing MP consumption.
Increases damage dealt by attacks, skills and abilities.
Boreal serpent + Ethereal serpent +
Alabast dragon + Orochi

Y[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQVIII Yabby.png
Yabby Unshore C 500 400 S Mage Aid Monster can launch multiple attacks in succession. (2 attacks) Barracuda + Dancing flame

Z[edit]

Image Name Area Rank HP MP Slot size Skill Special How to Synthesize
DQIV Zenith Dragon.png
Zenith Dragon n/a
--
--
--
--
--
--
Xenlon + Nokturnus +
Dracolord + Sagittar
DQM Zoma artwork.png
Zoma n/a ??? 700 700 S Zoma Bounce is constantly activated and cannot be canceled.
May carry out an action up to 1-2 times in a row when not given specific orders.
Malroth + Wight king