List of focus skills in Dragon Quest IX: Difference between revisions

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The following are focus skills in [[Dragon Quest IX]].  Focus skills are only available to the [[Martial Artist]] class.
'''Focus''' skills are learned via the [[Martial Artist]] class.


==War Cry==
==[[War Cry]]==
Costs: 0 MP
A battle cry that paralyzes a group of enemies with fear. This prevents them from taking their next turn (similar to [[Pratfall]]). Requires 4 skill points to learn.


A battle cry that paralyses a group of enemies with fear.
==[[Psyche Up]]==
Boosts your own [[tension]] by one level. Requires 16 skill points to learn.


==Psyche Up==
==[[Mens Sana]]==
Costs: 0 MP  
Removes negative status changes from user. Costs 2 MP to use and 32 skill points to learn.


Boosts your own tension by one level.
==[[Mind Over Matter]]==
Applies [[Insulate]] to protect from [[breath]] attacks for 6~9 turns. Costs 1 MP to use and 55 skill points to learn.


==Mens Sana==
==[[Meditation]]==
Heals self for 80~90 HP. Costs 3 MP to use, making it slightly more cost efficient than a weak [[Midheal]]. Requires 82 skill points to learn.


==Mind Over Matter==
==Passive Bonuses==
Fully maximizing the Focus skill tree will grant the following permanent bonuses for the character:


==Meditation==
*+10 Agility when 10 skill points are invested.
*+10 Strength when 22 skill points are invested.
*+30 HP when 42 skill points are invested.
*+30 Agility when 68 skill points are invested.
*+60 Agility when the skill tree is fully mastered.


{{stub}}
*With the [['Martial Artist's Manual']] in inventory, the character will retain their [[tension]] between battles (until area transition).
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills|*]]
[[Category:Skill lists]]
[[Category:Dragon Quest IX lists]]
[[Category:Dragon Quest IX lists]]

Latest revision as of 20:23, 4 December 2014

Focus skills are learned via the Martial Artist class.

War Cry[edit]

A battle cry that paralyzes a group of enemies with fear. This prevents them from taking their next turn (similar to Pratfall). Requires 4 skill points to learn.

Psyche Up[edit]

Boosts your own tension by one level. Requires 16 skill points to learn.

Mens Sana[edit]

Removes negative status changes from user. Costs 2 MP to use and 32 skill points to learn.

Mind Over Matter[edit]

Applies Insulate to protect from breath attacks for 6~9 turns. Costs 1 MP to use and 55 skill points to learn.

Meditation[edit]

Heals self for 80~90 HP. Costs 3 MP to use, making it slightly more cost efficient than a weak Midheal. Requires 82 skill points to learn.

Passive Bonuses[edit]

Fully maximizing the Focus skill tree will grant the following permanent bonuses for the character:

  • +10 Agility when 10 skill points are invested.
  • +10 Strength when 22 skill points are invested.
  • +30 HP when 42 skill points are invested.
  • +30 Agility when 68 skill points are invested.
  • +60 Agility when the skill tree is fully mastered.