List of focus skills in Dragon Quest IX: Difference between revisions
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==[[War Cry]]== | ==[[War Cry]]== | ||
A battle cry that paralyzes a group of enemies with fear. This prevents them from taking their next turn (similar to [[Pratfall]]). | A battle cry that paralyzes a group of enemies with fear. This prevents them from taking their next turn (similar to [[Pratfall]]). Requires 4 skill points to learn. | ||
==[[Psyche Up]]== | ==[[Psyche Up]]== | ||
Boosts your own [[tension]] by one level. | Boosts your own [[tension]] by one level. Requires 16 skill points to learn. | ||
==[[Mens Sana]]== | ==[[Mens Sana]]== | ||
Removes negative status changes from user. Costs 2 MP to use. | Removes negative status changes from user. Costs 2 MP to use and 32 skill points to learn. | ||
==[[Mind Over Matter]]== | ==[[Mind Over Matter]]== | ||
Applies [[Insulate]] to protect from [[breath]] attacks. Costs 1 MP to use. | Applies [[Insulate]] to protect from [[breath]] attacks for 6~9 turns. Costs 1 MP to use and 55 skill points to learn. | ||
==[[Meditation]]== | ==[[Meditation]]== | ||
Heals self for | Heals self for 80~90 HP. Costs 3 MP to use, making it slightly more cost efficient than a weak [[Midheal]]. Requires 82 skill points to learn. | ||
==Passive Bonuses== | ==Passive Bonuses== | ||
Fully maximizing the Focus skill tree will grant the following permanent bonuses for the character: | Fully maximizing the Focus skill tree will grant the following permanent bonuses for the character: | ||
*Agility | *+10 Agility when 10 skill points are invested. | ||
* | *+10 Strength when 22 skill points are invested. | ||
*HP +30 | *+30 HP when 42 skill points are invested. | ||
*+30 Agility when 68 skill points are invested. | |||
*+60 Agility when the skill tree is fully mastered. | |||
*With the [['Martial Artist's Manual']] in inventory, the character will retain their [[tension]] between battles (until area transition). | *With the [['Martial Artist's Manual']] in inventory, the character will retain their [[tension]] between battles (until area transition). | ||
[[Category:Dragon Quest IX skills]] | [[Category:Dragon Quest IX skills|*]] | ||
[[Category:Dragon Quest IX lists]] | [[Category:Dragon Quest IX lists]] |
Latest revision as of 20:23, 4 December 2014
Focus skills are learned via the Martial Artist class.
War Cry[edit]
A battle cry that paralyzes a group of enemies with fear. This prevents them from taking their next turn (similar to Pratfall). Requires 4 skill points to learn.
Psyche Up[edit]
Boosts your own tension by one level. Requires 16 skill points to learn.
Mens Sana[edit]
Removes negative status changes from user. Costs 2 MP to use and 32 skill points to learn.
Mind Over Matter[edit]
Applies Insulate to protect from breath attacks for 6~9 turns. Costs 1 MP to use and 55 skill points to learn.
Meditation[edit]
Heals self for 80~90 HP. Costs 3 MP to use, making it slightly more cost efficient than a weak Midheal. Requires 82 skill points to learn.
Passive Bonuses[edit]
Fully maximizing the Focus skill tree will grant the following permanent bonuses for the character:
- +10 Agility when 10 skill points are invested.
- +10 Strength when 22 skill points are invested.
- +30 HP when 42 skill points are invested.
- +30 Agility when 68 skill points are invested.
- +60 Agility when the skill tree is fully mastered.
- With the 'Martial Artist's Manual' in inventory, the character will retain their tension between battles (until area transition).