List of glitches in Dragon Quest III: Difference between revisions

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(→‎Companion overload glitch: Adding the negative aspect of this glitch.)
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==Companion overload glitch==
==Companion overload glitch==
This glitch involves recruiting the maximum number of companions using [[Ruida's Tavern]]. Once the capacity has been reached, the [[Hero (Dragon Quest III)|hero]] will mysteriously know many spells which are not learned until later levels. It is hypothesized that some memory addresses overlap causing this glitch. This glitch only applies to the NES version.
This glitch involves recruiting the maximum number of companions using [[Ruida's Tavern]]. Once the capacity has been reached, the [[Hero (Dragon Quest III)|hero]] will mysteriously know many spells which are not learned until later levels. It is hypothesized that some memory addresses overlap causing this glitch. This glitch only applies to the NES version.
Several downsides to the glitch, however include the inability for the Hero to learn Heal and Return outside of battle & certain items disappearing from the inventory.  The first Wizard spells for battle will also disappear from the list.


==Stat rollover glitch==
==Stat rollover glitch==

Revision as of 17:41, 21 October 2012

The following are known glitches in Dragon Quest III.

Numb status glitch

Often called the Dream Ruby glitch, because it can induce the numb status to a character, this glitch uses the fortune teller in Ashalam to alter memory addresses. Notably, it can be used to transform held items into other items, as well as alter the Zoom spell list to include locations not yet visited. This allows for large sequence breaks which can be used to complete the game very quickly. This glitch only applies to the NES version.

Companion overload glitch

This glitch involves recruiting the maximum number of companions using Ruida's Tavern. Once the capacity has been reached, the hero will mysteriously know many spells which are not learned until later levels. It is hypothesized that some memory addresses overlap causing this glitch. This glitch only applies to the NES version.

Several downsides to the glitch, however include the inability for the Hero to learn Heal and Return outside of battle & certain items disappearing from the inventory. The first Wizard spells for battle will also disappear from the list.

Stat rollover glitch

When leveled up high enough, certain stats will roll over the limit of 255, resulting in extremely low stats for a highly-leveled character. This glitch applies to the NES version.

Pachisi level up glitch

This is widely viewed as a glitch, but does not seem to be as there is specific text in the game referencing its occurence. This glitch occurs while playing Pachisi and landing on a space which causes the characters stats to go down. After this occurs, the next battle fought will result in a massive number of experience to be added to the characters total experience, causing him/her to automatically level up to level 99. However, it has been noted that these level ups are not the same as standard level ups, causing the level 99 character to only have the stats of approximately a level 75 character who is leveled up normally. This glitch only applies to the GBC verions.

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