List of shrines and teleportals in Dragon Quest VI

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List of shrines, teleportals and other smaller locations in the Upper World and Lower World from Dragon Quest VI: Realms of Revelation.

Chasm NW of Haggleton

The Chasm NW of Haggleton[1] is a pit west of the town that leads The Hero from the Upper World to the Lower World near the town of Wellshire.


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After the Hero and party defeat Jamirus, the Chasm will become the site of Medford's Manor.

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
7 17

Dream Well

After falling into the Chasm Northwest of Haggleton, the Hero, eventually finds the Dream Well[1] which takes him back to the Upper World.

Hidden Well

The Hidden Well[1] is where the Hero finds himself after entering the Dream Well from the Lower World.

Forest West of Somnia

The Forest West of Somnia[1] is the location that both The Hero and Carver travel to, in order to find a wild horse to tame in hopes of getting the wagon from the castle.

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
7 17

Checkpoint Northeast of Somnia

The Checkpoint NE of Somnia[1] can passed by The Hero and Carver once they have acquired their horse & wagon and spoken to Captain Blade. It leads to the Forest Chapel and Woodcutter's Cottage.

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
11 21

Forest Chapel

The Forest Chapel[1] is NE the upper Somnia Checkpoint and is a resting place for travelers.

Treasures

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
11 21

Other notable attribute

   Save icon.png    This is a location where the game can be saved.

Woodcutter's Cottage

The Woodcutter's Cottage[1] is south of the Forest Chapel where a Dwarf resides and wants to build a second house. Upon making it with Carver's help, he informs both him and The Hero of a secret cave that leads to the Alltrades Abbey.

Treasures

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
11 21

Cape Somnia

The Cape Somnia[1] is first reached by The Hero, Carver and Milly from Port Haven after being able to get ship boarding passes.

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
16 26

Checkpoint Southeast of Somnia

The Checkpoint SE of Somnia[1] can be passed by The Hero and party once they've shown the Ra's Mirror to the King of Somnia. It leads to the Underkeep of Murdaw.

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
11 (Somnia Side)
20 (Underkeep Side)
21 (Somnia Side)
30 (Underkeep Side)

Checkpoint North of Somnia

The Checkpoint SE of Somnia[1] can be passed by The Hero and party upon receiving the Royal Missive in order to visit Ghent.

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
16 (Somnia Side)
26 (Ghent Side)
22 (Somnia Side)
32 (Ghent Side)

House North of Castle Swanstone

The House North of Castle Swanstone[1] can be accessed by ship after the party defeats Murdaw in the Lower World. The resident informs them of Castle Swanstone and how it would normally be approachable by ship, but currently isn't due to the floodgate being closed.

Hut East of Weaver's Peak

The Hut East of Weaver's Peak[1] can be approached through use of the Mobile Island on a small island north of the Forest Chapel. In it is an old man who shares with the party about a Celestial Castle that can be reach with four pieces of rare equipment.

Treasure

Hut South of Alltrades Abbey

The Hut South of Alltrades Abbey (Dragon Quest VI)[1] can be approached through use of the Mobile Island on some land south of the Abbey in the Upper World. A man living at the house informs the party of a Well south of Amor in the Lower World.

Treasure

Checkpoint North of Howsworth

The Checkpoint North of Howsworth[1] is where the party goes to enter the Kingdom of Howsworth.

Treasures

Inn

Price per person
20 gold coins

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
27 37

Shrine Southwest of Howcastle/Well Northwest of Clearvale

The Shrine SW of Howcastle[1] requires a Magic Key for full entry and leads to the Well NW of Clearvale[1] in the Upper World.

Monster

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
27 (Howcastle Side)
28 (Clearvale Side)
37 (Howcastle Side)
38 (Clearvale Side)

Cave East of Clearvale

The Cave East of Clearvale[1] in the Upper World is blocked from the town by mountains, but can be reached through sailing from Aridea in the Mobile Island. Free of monsters, there is only a soldier who mentions his intent to find the Shield of Valoria.

Treasures

Small Hut East of Weaver's Peak/Shrine North of Dullerton

The Small Hut East of Weaver's Peak[1] can be found in the Upper World after obtaining the Flying Bed. It is an early means to the Shrine North of Dullerton[1] Which leads to the village of Dullerton in the Lower World.

Monster

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
99 (Small Hut East of Weaver's Peak Side)
99 (Shrine North of Dullerton Side)
99 (Small Hut East of Weaver's Peak Side)
99 (Shrine North of Dullerton Side)

Church South of Sorceria

The Church South of Sorceria[1] can be accessed by traveling on the Flying Bed west of the Upper World Clearvale. A nun tells the party inside of Castle of a king who was destroyed and his possession of the Armour of Orgo.

Treasures

Well South of Amor/Hut West of Castle Swanstone

The Well South of Amor[1] in the Upper World can be approached through usage of the Flying Bed. It contains both a house and another well leading to the Hut West of Castle Swanstone[1]. The house bookshelf contains a Dreamscape in the Nintendo DS and Cell phone version.

Treasure

Monster

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
?? (Well South of Amor Side)
99 (Hut West of Castle Swanstone Side)
?? (Well South of Amor Side)
99 (Hut West of Castle Swanstone Side)

Inn South of Mt. Snowhere

The Inn South of Mt. Snowhere[1] is a rest stop before the Mt. Snowhere. The party hear about Ali Kazam, who knows about legendary Sword of Ramias, but that there is no point going north.

Home North of Slimopolis

The Home North of Slimopolis[1] is a house whose resident is a fortune teller who can direct the party to some quests. It also contains a dream for the Suite Dreams.

Well North of Castle Swanstone

The Well North of Castle Swanstone[1] is home to an old man who mentions to The Hero and party of a sorcerer who lives atop a tower in a desert. He falls into a deep sleep after the party encounters the sorcerer.

Treasure

Shrine in the Southwest Sea

The Shrine in the SW Sea[1] is on an island in the Upper World between Slimopolis and Castle Graceskull. The island has a resident who has long since passed away, as well as the Magma staff which requires the Ultimate Key and a Mini medal that can be obtained anytime.

Shrine West of Amor/Well West of Slimopolis

The Shrine West of Amor[1] is accessible by ship once the party unlock the Floodgate with the Key. It leads to the Well West of Slimopolis[1] which is close to a shrine helping to provide entry Slimopolis.

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
99 (Shrine West of Amor Side)
24 (Well West of Slimopolis Side)
99 (Shrine West of Amor Side)
34 (Well West of Slimopolis Side)

Shrine South of Slimopolis

The Shrine South of Slimopolis[1] is close by the Well West of Slimopolis. Within is a switch which opens the Floodgate to Slimopolis castle.

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
24 34

House Near Base of Mountain

The House Near Base of Mountain[1] is south of the Lower World of Weaver's Peak and the Mountain Pass.

It is home to a old man who use to be a merchant who dreams of a town where various merchants travel to in order to to sell their wares at a negotiable price.

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
19 19

Shrine Southwest of Felonia

The Shrine Southwest of Felonia[1] is home to a scholar who informs the party of a puzzle regarding the Shrine of Legends west of this structure.

Vocation Level Cap

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
99 99

Chasm Where Cloudsgate Was/Shrine of Legend

Shrine Southeast of Cloudsgate Citadel

The Shrine Southeast of Cloudsgate Citadel is an area containing healing elixir which the party can use to restore HP and MP freely.

Maps & Gallery

Maps

Gallery

See also

References