List of wand skills in Dragon Quest IX

From Dragon Quest Wiki
Revision as of 16:13, 10 April 2014 by Follower of Light (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The following are wand skills in Dragon Quest IX. Wand skills can be learned via Priest, Mage, Armamentalist, Paladin and Sage classes.

Antimagic[edit]

Stops a single foe from casting spells for 7~9 turns. Costs 3 MP to use and 9 skill points to master.

Beelzefreeze[edit]

A normal strike that has a 25% chance to paralyze demons. Requires 21 skill points to learn.

Caduceus[edit]

Restores 75~95 of you or your ally's HP. Costs 2 MP to use and 44 skill points to learn.

Zing Stick[edit]

Revives a fallen ally. The initial success rate of the skill is 50%, restoring 25% of a character's health. Once the practitioner's magical mending surpasses 180, the rate will eventually reach 75% and restore half a character's health. Requires the 'Wands and Beyond' in the character's inventory to use and costs 8 mp to cast.

Omnivocational Wandmaster[edit]

Enables the character to use wands with any vocation.

Passive Bonuses[edit]

  • With 2 points into the skill tree, a character holding a wand will have +10 MP
  • With 13 points into the skill tree, a character holding a wand will increase their wand's MP absorption rate by +2%
  • With 31 points into the skill tree, a character holding a wand will have +30 MP
  • With 57 points into the skill tree, a character holding a wand will increase their wand's MP absorption rate by +4%
  • With 70 points into the skill tree, a character holding a wand will have +60 MP.
  • With 84 points into the skill tree, a character holding a wand will start recovering MP after each round.
Fandom icon.png  This page uses CC BY-SA-licensed content from FANDOM.