List of wand skills in Dragon Quest IX

From Dragon Quest Wiki
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

The following are wand skills in Dragon Quest IX. Wand skills can be learned via Priest, Mage, Armamentalist, Paladin and Sage classes.

Antimagic

Stops a single foe from casting spells for 7~9 turns. Costs 3 MP to use and 9 skill points to master.

Beelzefreeze

A normal strike that has a 25% chance to paralyze demons. Requires 21 skill points to learn.

Caduceus

Restores 75~95 of you or your ally's HP. Costs 2 MP to use and 44 skill points to learn.

Zing Stick

Revives a fallen ally. The initial success rate of the skill is 50%, restoring 25% of a character's health. Once the practitioner's magical mending surpasses 180, the rate will eventually reach 75% and restore half a character's health. Requires the 'Wands and Beyond' in the character's inventory to use and costs 8 mp to cast.

Omnivocational Wandmaster

Enables the character to use wands with any vocation.

Passive Bonuses

  • With 2 points into the skill tree, a character holding a wand will have +10 MP
  • With 13 points into the skill tree, a character holding a wand will increase their wand's MP absorption rate by +2%
  • With 31 points into the skill tree, a character holding a wand will have +30 MP
  • With 57 points into the skill tree, a character holding a wand will increase their wand's MP absorption rate by +4%
  • With 70 points into the skill tree, a character holding a wand will have +60 MP.
  • With 84 points into the skill tree, a character holding a wand will start recovering MP after each round.
Fandom icon.png  This page uses CC BY-SA-licensed content from FANDOM.