Lullab-Eye

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Revision as of 18:28, 1 August 2022 by Vgmaster77 (talk | contribs) (Adding appearance entry from Dragon Quest Tact)

Lullab-Eye is an enemy skill in the Dragon Quest series. The eyes gleam eerily to put a party member to sleep (cannot be resisted).

Appearances

Dragon Quest IV: Chapters of the Chosen

Appearing only in the remakes, Lullab-Eye is used by Aamon's ultimate form.

Dragon Quest VI: Realms of Revelation

Used by Mortamor's head in his third phase.

Dragon Quest VIII: Journey of the Cursed King

Used by Dhoulmagus (First Phase), and by Rhapthorne during the final battle.

Dragon Quest IX: Sentinels of the Starry Skies

Lullab-Eye is used by several legacy bosses, as well as Corvus and Boa bishops.

Dragon Quest Tact

Lullab-Eye is known naturally by Rhapthorne at Level 1. It costs 24 MP to cast, has a range of 3 squares away from him in any direction, and has a high chance to put a single enemy to Sleep.

Lullab-Eye (あやしいひとみ Ayashī hitomi)Tactlogo.png
Ability information
Lullab-Eye
Role * Type * Element MP cost
Debuff Martial DQTact Non-elemental.png 24
Range Additional effects
DQTact Range1.png
3
DQTact Sleep.png
Sleep
Description
Often puts 1 enemy to sleep
Naturally learnt by
Rhapthorne


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