Mage: Difference between revisions

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Revision as of 18:36, 30 November 2019

Mage3male.png
Mage3female.png
A magic-user who fights with spells, and is able to master a wealth of attack magic. --Description in Dragon Quest VII.

The Mage (魔法使い, Mahou Tsukai) is a recurring vocation in the Dragon Quest series.

Characteristics

As the premiere magical vocation, the Mage specializes in casting destructive and debilitating spells, but performs poorly at melee combat; though magi have high Wisdom, they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor.

Magi focus on crowd control, with most spells targeting multiple enemies at once. Offensive spells that do focus on one enemy usually keep pace with the physical attacks of melee characters until the late game, where it is better to buff such a character with Oomph instead. A mage can also use the Evac spell to get the party out of a dungeon when things are dire, and can cast Zoom in most games as well.

Dragon Quest III

Equipment

Dragon Quest III (All) 
Weapon Modifier(s)
Cypress Stick Attack +2
Bronze Knife Attack +8
Poison Needle Attack +10
Divine Dagger Attack +14
Wizard's Staff Attack +15
Staff of Rain Attack +16
Thorn Whip Attack +18
Boomerang Attack +19
Staff of Antimagic Attack +20
Edged Boomerang Attack +24
Assassin's Dagger Attack +25
Snooze Stick Attack +30
Staff of Strife Attack +33
Rune Staff Attack +40
Flametang Boomerang Attack +42
Lightning Staff Attack +45
Sage's Staff Attack +50
Somatic Staff Attack +65

Dragon Quest III (All) 
Accessories Modifier(s)
Strength Ring Strength+7
Tough Guy Tattoo Strength+8
Mighty Armlet Strength+15
Doh-Hican Defence+3
Garter Defence+3
Gold Rosary Defence+4
Leg Warmers Defence+5
Ten Ton Toupee Defence+15
Cower Ring Agility+7
Skull Ring Agility+10
Agility Ring Agility+`5
Mercury's Bandana Agility+30
Meteorite Bracer Agilityx2
Restless Heart Resilience+10
Gold Chain Resilience+10
Weightlifter's Belt Resilience+15
Recovery Ring Resilience+25
Care Ring Wisdom+15
Scholar's Specs Wisdom+15
Goddess Ring Wisdom+33
Bunny Tail Luck+8
Golden Tiara Luck+13
Hen's Tooth Luck+20
Sacred Amulet Luck+30
Elevating Shoes Luck+50
Dummy
Slime Earrings
Ruby Wristband
  • ♥ denotes ladies only.

Spells

Dragon Quest III (GBC
Spell Level Learned
Frizz 1
Buff 4
Crack 5
Sizz 7
Evac 9
Kabuff 9
Bang 11
Zoom 12
Deceleratle 12
Sizzle 14
Drain Magic 15
Frizzle 17
Peep 18
Safe Passage 19
Crackle 20
Oomph 21
Boom 23
Bounce 24
Tick-tock 25
Kacrack 26
Fuddle 27
Kasizzle 29
Sheen 30
Kacrackle 32
Fade 33
Puff! 34
Click 35
Kafrizzle 36
Morph 37
Kaboom 38
Hocus Pocus 40

Dragon Quest VI

Mage is one of the basic classes available. It is one of the prerequisites for the Sage vocation (along with Priest), and for the Armamentalist vocation (along with Warrior).

Stat Changes

Statistics Change
Battles to Master 180
Strength -40%
Agility -5%
Resilience -40%
Wisdom +20%
Max HP -40%
Max MP +10%

Abilities

Level Title Learns Battles Needed Target Info MP
1 Novice Frizzle 1 One enemy Burns a single enemy with a large fireball. 4
Snooze One group Puts a group of enemies to sleep. 3
2 Apprentice Sizz 13 One group Singes a group of enemies with a blazing fire. 4
Dazzle One group Envelops a group of enemies in illusions. 5
3 Magician Sizzle 28 One group Burns a group of enemies enemies with a blazing wall of fire. 6
Zoom Self Teleports to a previously visited town 1
4 Enchanter Fuddle 43 One group Sends a group of enemies into a state of confusion. 5
Kasap Self Reduces the defence of a group of enemies. 4
5 Conjurer Boom 75 All enemies Engulfs all enemies in a large explosion. 8
Evac Self Escapes to world map 8
6 Sorcerer Crackle 105 Enemy group Rips into a group of enemies with sharp icicles. 5
Drain Magic One enemy Steals MP from a single enemy. 0
7 Wizard Kasnooze 145 Enemy group Puts a group of enemies into a deep sleep. 5
8 Archmage Kasizzle 180 One group Scorches a group of enemies with blazing hellfire. 10
Bounce Self Forms a protective barrier that reflects all spells. 4

Dragon Quest VII

DQVII 3DS Mage.png

Mage is one of the basic vocations available at Alltrades Abbey. It is a prerequisite for the Sage and Armamentalist vocations.

Stat Changes

Statistics Change
Battles to Master 170 (PS1)
80 (3DS)
Strength -40%
Agility -5%
Resilience -40%
Wisdom +20%
Style +10%
Max HP -40%
Max MP +10%

PS1 Abilities

Level Title Learns Battles Needed Target Info MP
1 Beginner Sizz 1 One Group Does ~20HP in flame damage 4
2 Novice Snooze 13 One Group May cause sleep in one group of enemies 3
3 Dabbler Zoom 28 Field Return to previously visited locations. 1
4 Magician Evac 43 Field Allows the party to escape dungeons and caves 8
Sap One Enemy Cuts one enemy's defense in half 3
5 Sorcerer Frizzle 70 One Enemy Causes ~80HP in fire damage 4
6 Wizard Boom 105 All Enemies Causes ~60HP in explosion damage 8
Dazzle One Group May cause fog in one group of enemies 3
7 Warlock Sizzle 135 One Group Causes ~40HP in flame damage 6
8 Archmage Crackle 170 One Group Causes ~50HP in ice damage 5

3DS Abilities

Level Title Learns Battles Needed Target Info MP
1 Hobbyist Sizz 1 One Group Singes a group of enemies with blazing fire. 4
2 Apprentice Snooze 5 One Group Puts a group of enemies to sleep. 3
3 Magician Zoom 10 Field Return to previously visited locations. 1
Absorb Magic Self Absorb the MP of an incoming spell. 2
4 Enchanter Evac 18 Field Exit instantly from dungeons, caves, etc. 8
Sap One Enemy Reduces the defence of a single enemy. 3
5 Conjurer Frizzle 28 One Enemy Burns a single enemy with a large fireball. 4
6 Sorcerer Boom 40 All Enemies Engulfs all enemies in a large explosion. 8
Dazzle One Group Envelops a group of enemies in illusions. 5
7 Wizard Sizzle 55 One Group Burns a group of enemies with fierce fire. 6
8 Archmage Crackle 80 One Group Rains razor-sharp icicles on a group of enemies. 5

Hybrid Abilities

Hybrid Learns Target Info MP
Troubadour Curse Song One Group Lowers the defense of one group of enemies 0
Dancer Absorb Magic Self Absorbs the MP from one magic spell 0
Martial Artist Fire Air All Enemies Does ~10HP in fire damage 0
Jester Panic All One Group May cause confusion in one group of enemies 5
Sailor Lightning All Enemies Causes ~40 HP in Electric Damage 0
Shepherd Sleep All One Group Has a better chance of causing sleep in one group of enemies 5
Thief Rob Magic One Enemy Steals ~25MP from one enemy 0

Usefulness

The Mage's spells are useful after the events at Alltrades Abbey, but when combined with the mastered Priest class, the character can become a Sage and learn much more devastating spells and a Druid afterwards.

Dragon Quest IX

DQIX Mage Male.png
DQIX Mage Female.png

The mage class is available at the start of the game and has the unique skillset "Spellcraft". Mages can also use skill points to learn Knife, Wand, Whip, and Shield skills. Their Coup-de-Grace is "0 Zone," which reduces their MP cost to zero for a few turns.

Compared to a Sage, Magi have fewer options in battle. However, this is made up for in sheer Magical Might, with the Magus' proficiency far surpassing the Sage's even before stat-boosting equipment is taken into consideration. This makes them excellent at crowd control and inflicting incredible damage to bosses.

Stats

Attribute Starting Stats Maximum Stats
Level 1 99
HP 18 390
MP 16 364
Strength 4 96
Agility 18 401
Resilience 7 162
Magical Might 18 400
Magical Mending 0 0
Deftness 14 304
Charm 7 155

Spellcraft

Accolades Required points Name Effects
Mediocre Invoker 8 Wizard Ward Creates a barrier that protects the caster from magic
Charm School Graduate 18 Natural Magical Might +20 Permanently adds 20 to magical might
Sort-of Sorcerer 26 Spooky Aura Reduces an enemy's resistance to magic
Good Speller 38 Natural Max MP +10 Permanently adds 10 to Max MP
Abracadaberer 46 Focus Pocus Restores some MP on next turn
Mentalist 54 Critical Spell Rate Up Spells are more likely to go haywire or get a serious boost (the magic equivalent of a critical hit)
Whizzard/Wicked Witch 68 Channel Anger Temporarily improves magical might
Mager General 78 Natural Magical Might +60 Permanently adds 60 to magical might
Hardcore Sorcerer/Sorceress 88 Natural Max MP +20 Permanently adds 20 to Max MP
Master Caster 100 Natural Magical Might +100 Permanently adds 100 to magical might

Spells

Name Level MP Description
Frizz 1 2 Singes a single enemy with a small fireball.
Acceleratle 4 4 Raises the agility of all party members.
Crack 6 3 Pierces a single enemy with razor-sharp icicles.
Sap 7 4 Reduces the defence of a single enemy.
Evac 8 3 Exit instantly from dungeons, caves, and towers.
Bang 11 5 Damages all enemies with a small explosion.
Safe Passage 13 2 Travel with impunity across harmful terrain.
Crackle 16 8 Rips into a group of enemies with sharp icicles.
Fuddle 19 5 Sends a group of enemies into confusion.
Bounce 21 4 Forms a protective barrier that reflects all enemy spells.
Kasap 25 8 Reduces the defence of a group of enemies.
Boom 28 10 Engulfs all enemies in a large explosion.
Frizzle 30 6 Burns a single enemy with a large fireball.
Oomph 33 8 Increases the attack of a single party member.
Kacrack 40 24 Lacerates all enemies with a raw volley of rasping ice.
Blunt 42 8 Decreases the attack of a single enemy.
Kaboom 47 28 Blasts all enemies with a violent explosion.
Kafrizz 53 18 Incinerates a single enemy with an enormous fireball.
Kafrizzle 64 45 Cremates a single enemy with an enormous fireball.
Kacrackle 68 50 Tears into all enemies with giant shards of ice.

Revocation Award

Dragon Quest X

Notable Mages

Gallery