Difference between revisions of "Magic Burst"

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Latest revision as of 10:30, 15 August 2019

Magic Burst is a recurring spell in the Dragon Quest series. Introduced in Dragon Quest VI, it uses all the user's remaining MP to launch an attack on all opponents, its power dependent on the amount of MP spent.

Appearances[edit]

Dragon Quest IV[edit]

Absent from the original, it is the last spell Psaro acquires in the remakes at level 60. Damage is calculated by multiplying his current mp by 2. Magic Burst is also used by the true final boss in Chapter 6, dealing between 200~220 damage, which cannot be diminished by casting Insulatle.

Dragon Quest VI[edit]

The game of the spell's introduction, it is acquired by Ashlynn through an event in Sorceria. However, in the remakes, it is also learned by Mercury at level 7. The only other way to obtain this spell is by advancing to rank 6 of the Liquid Metal Slime vocation in any version. MP is multiplied by 3 in the original version, and by 2 in the remake, and both use the fire breath attribute. Bounce, Magic Barrier, and Insulatle will have no effect on the spell's power.

Humorously, magic burst is classified by the game as a skill rather than a spell despite all dialogue to the contrary, likely so that it will be unaffected by Bounce.

Dragon Quest VII[edit]

Acquired through the Gripevine class in both versions, dealing 3xMP in the original and 2xMP in the 3DS version. In both versions, the final boss will cast is for 200~220 damage. Magic burst features the same properties as in the previous game, and in the 3DS remake will also display a unique animation if Maribel is the caster.


Dragon Quest VIII[edit]

Learned by Jessica upon mastery of her fisticuffs skill set. VIII is the first game to reduce the spell's power from 3xMP to 2xMP, likely due to the ability to psyche up to raise an attack's potency to obscene levels.

VIII is also the first game to classify magic burst as a spell, with a special event flag in the coding allowing it to override bounce and magic barrier.

Dragon Quest IX[edit]

Magic Burst now has no elemental attribute, and Sages who reach level 78 will acquire the spell. As is the case with the previous installment, its damage has been reduced due to psyching up, and will only deal about 1.5 times the current MP of the user of damage if cast without tension. Magic burst also works if the caster is fizzled.

When cast by a Legacy Boss, the calculation switches from MP to level; specifically (6*lvl*(0.9~1.0)).

Dragon Quest X[edit]

Magic Burst is learned by Armamentalists after completing Quest #352 and subsequently raising their Fource skill cap to 150. It deals 4xMP now, but this increased damage is limited only to enemies in immediate proximity to the caster and a lengthy incantation time of two minutes.

Dragon Quest XI[edit]

Veronica will learn magic burst at level 70. The spell returns to multiplying MP by three, but in order to be case Veronica must have at least 64 MP. Additionally, the damage will also be multiplied by 1.5 if the girl is under the effects of Channel Anger.

Dragon Quest Monsters[edit]

The spell utilizes a specific attribute all to itself, with some non-metal slime monsters thus being totally immune. Powerful monsters, such as the prism peacock, acquire the spell, though, humorously enough, the basic slime is capable of learning it if their stats and lineage will allow.

Dragon Quest Monsters 2[edit]

The spell remains mostly the same from the original Monsters title, only with a few of the new monsters learning it as well. The simple slime is still capable of learning the spell if it obtains the statistics for it.

Dragon Quest Monsters: Caravan Heart[edit]

Dragon Quest Monsters: Joker[edit]

Magic Burst can be learned through the Muspell skill set.

Super Smash Bros. Ultimate[edit]

Magic burst is randomly available as a part of The Hero's command menu ability. The spell creates a swelling explosion similar to the Smart Bomb item, but will increase in size surprisingly quickly until it covers approximately half of the Final Destination stage. Damage will range from 10.1% to 48.8% depending on the MP available, and at full power the spell can kill a foe on as little as 20%.

Battle Visuals[edit]

Etymology[edit]

Madante is likely a reference to Dante's Inferno, considering the flame attribute originally associated with the spell, as well as the hellish damage it causes.