Malevolantern (vocation): Difference between revisions
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==Requirements== | ==Requirements== | ||
To become a Malevolantern, a character must first master the [[Mimic (Class)|Mimic]] and the [[Hork (Class)|Hork]] classes. The player can also find a Malevolantern heart in the [[ | To become a Malevolantern, a character must first master the [[Mimic (Class)|Mimic]] and the [[Hork (Class)|Hork]] classes. The player can also find a Malevolantern heart in the [[The Haven]] with 30-34 people in it. The player can also get one from fighting a Malevolantern in the Demon Lord's Lair in the past. | ||
==[[Dragon Quest VII]]== | ==[[Dragon Quest VII]]== |
Revision as of 04:45, 25 February 2018
The Malevolantern is a monster class available in the game Dragon Quest VII.
Description
The Malevolantern is a mimic monster that looks like a lamp to trick people. It gives a significant boost to agility and slight increases to style and wisdom. However, there is a moderate drop in all other categories. despite the cut, reaching rank 8 with the lamp grants a weak resistance (30%) to Sizz, Bang, Woosh, Crack, Drain Magic, and a stronger (60%) resistance to all other ailments.
Requirements
To become a Malevolantern, a character must first master the Mimic and the Hork classes. The player can also find a Malevolantern heart in the The Haven with 30-34 people in it. The player can also get one from fighting a Malevolantern in the Demon Lord's Lair in the past.
Dragon Quest VII
Stat Changes
Statistics | Change |
Battles to Master | 190 |
Strength | -10% |
Agility | +15% |
Resilience | +5% |
Wisdom | +5% |
Style | +10% |
Max HP | -20% |
Max MP | +20% |
Mastery Bonus | +15 Bonus to Agility |
- Despite being lumps of iron, Malevolanterns offer a substantial boost to evasion: rank 1 = 1/64, 2 = 1/64, 3 = 1/16, 4 = 1/16, 5 = 1/8, 6 = 1/8, 7 = 1/8, 8 = 5/32.
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Broken Lamp | Fizzle | 1 | One Group | Has a chance of preventing one group of enemies from casting spells | 3 |
2 | Dirty Lamp | Nothing | 15 | |||
3 | Lead Lamp | Fuddle Dance | 35 | One Group | May cause confusion in one group of enemies | 0 |
4 | Iron Lamp | Nothing | 60 | |||
5 | Steel Lamp | Crackle | 80 | One Group | Causes ~55 HP in ice damage | 5 |
6 | Bronze Lamp | Nothing | 120 | |||
7 | Silver Lamp | Body Slam | 145 | One Enemy | Attack causes user and enemy drop to drop to 20% HP if successful | 0 |
8 | Gold Lamp | Summon | 190 | Self | Summons one of the four deities to fight for the party | 20 |