Malevolantern (vocation): Difference between revisions

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{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title<br>(PSX)</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
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|-
|-
|1
|1
|Broken Lamp<br>/OilPot
|Broken Lamp<br>(OilPot)
|[[Fizzle]]
|[[Fizzle]]
|1
|1
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|-
|-
|2
|2
|Dirty Lamp<br>/LampRust
|Dirty Lamp<br>(LampRust)
|Nothing
|Nothing
|15
|15
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|-
|-
|3
|3
|Lead Lamp<br>/BrassLamp
|Lead Lamp<br>(BrassLamp)
|[[Fuddle Dance]]
|[[Fuddle Dance]]
|35
|35
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|-
|-
|4
|4
|Iron Lamp<br>/CopperPot
|Iron Lamp<br>(CopperPot)
|Nothing
|Nothing
|60
|60
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|-
|-
|5
|5
|Steel Lamp<br>/CurLamp
|Steel Lamp<br>(CurLamp)
|[[Crackle]]
|[[Crackle]]
|80
|80
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|-
|-
|6
|6
|Bronze Lamp<br>/DamnLamp
|Bronze Lamp<br>(DamnLamp)
|Nothing
|Nothing
|120
|120
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|-
|-
|7
|7
|Silver Lamp<br>/LampChamp
|Silver Lamp<br>(LampChamp)
|[[Body Slam]]
|[[Body Slam]]
|145
|145
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|-
|-
|8
|8
|Gold Lamp<br>/SoulEater
|Gold Lamp<br>(SoulEater)
|[[Summon]]
|[[Summon]]
|190
|190

Revision as of 09:50, 16 December 2018

Malevolantern DQVII PSX.gif

The Malevolantern is a monster class available in the game Dragon Quest VII.

Description

The Malevolantern is a mimic monster that looks like a lamp to trick people. It gives a significant boost to agility and slight increases to style and wisdom. However, there is a moderate drop in all other categories. Despite the cut, reaching rank 8 with the lamp grants a weak resistance to Sizz, Bang, Woosh, Crack, Drain Magic, and a stronger resistance to all other ailments.

Requirements

To become a Malevolantern, a character must first master the Mimic and the Walking Corpse classes. The player can also find a Malevolantern heart in the The Haven with 30-34 people in it. The player can also get one from fighting a Malevolantern in the Demon Lord's Lair in the past.


Stat Changes

Statistics Change
Battles to Master 190
Strength -10%
Agility +15%
Resilience +5%
Wisdom +5%
Style +10%
Max HP -20%
Max MP +20%
Mastery Bonus +15 Bonus to Agility
  • Despite being lumps of iron, Malevolanterns offer a substantial boost to evasion: rank 1 = 1/64, 2 = 1/64, 3 = 1/16, 4 = 1/16, 5 = 1/8, 6 = 1/8, 7 = 1/8, 8 = 5/32.

Abilities

Level Title
(PSX)
Learns Battles Needed Target Info MP
1 Broken Lamp
(OilPot)
Fizzle 1 One Group Has a chance of preventing one group of enemies from casting spells 3
2 Dirty Lamp
(LampRust)
Nothing 15
3 Lead Lamp
(BrassLamp)
Fuddle Dance 35 One Group May cause confusion in one group of enemies 0
4 Iron Lamp
(CopperPot)
Nothing 60
5 Steel Lamp
(CurLamp)
Crackle 80 One Group Causes ~55 HP in ice damage 5
6 Bronze Lamp
(DamnLamp)
Nothing 120
7 Silver Lamp
(LampChamp)
Body Slam 145 One Enemy Attack causes user and enemy drop to drop to 20% HP if successful 0
8 Gold Lamp
(SoulEater)
Summon 190 Self Summons one of the four deities to fight for the party 20