Malevolantern (vocation): Difference between revisions

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(Created page with "100px|right The '''Malevolantern''' is a monster class available in the game ''Dragon Quest VII''. ==Description== The Malevolanter...")
 
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Revision as of 16:10, 30 September 2016

Malevolantern DQVII PSX.gif

The Malevolantern is a monster class available in the game Dragon Quest VII.

Description

The Malevolantern is a mimic monster that looks like a lamp to trick people. It gives a significant boost to agility and slight increases to style and wisdom. However, there is a moderate drop in all other categories. despite the cut, reaching rank 8 with the lamp grants a weak resistance (30%) to Sizz, Bang, Woosh, Crack, Drain Magic, and a stronger (60%) resistance to all other ailments.

Requirements

To become a Malevolantern, a character must first master the Mimic and the Hork classes. The player can also find a Malevolantern heart in the Immigrant Town with 30-34 people in it. The player can also get one from fighting a Malevolantern in the Demon Lord's Lair in the past.

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 190
Strength -10%
Agility +15%
Resilience +5%
Wisdom +5%
Style +10%
Max HP -20%
Max MP +20%
Mastery Bonus +15 Bonus to Agility
  • Despite being lumps of iron, Malevolanterns offer a substantial boost to evasion: rank 1 = 1/64, 2 = 1/64, 3 = 1/16, 4 = 1/16, 5 = 1/8, 6 = 1/8, 7 = 1/8, 8 = 5/32.

Abilities

Level Title Learns Battles Needed Target Info MP
1 Broken Lamp Fizzle 1 One Group Has a chance of preventing one group of enemies from casting spells 3
2 Dirty Lamp Nothing 15
3 Lead Lamp Fuddle Dance 35 One Group May cause confusion in one group of enemies 0
4 Iron Lamp Nothing 60
5 Steel Lamp Crackle 80 One Group Causes ~55 HP in ice damage 5
6 Bronze Lamp Nothing 120
7 Silver Lamp Body Slam 145 One Enemy Attack causes user and enemy drop to drop to 20% HP if successful 0
8 Gold Lamp Summon 190 Self Summons one of the four deities to fight for the party 20