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Malroth is a large, chimeric abomination covered mostly in blue scales (green in the original NES ''Dragon Quest II'') and wearing only a necklace with a skull on it. He has six limbs, four of which appear to be arms, a massive pair of wings and a serpent for a tail. His mouth is always shown as being a wide-opened grin, fangs clearly visible. | Malroth is a large, chimeric abomination covered mostly in blue scales (green in the original NES ''Dragon Quest II'') and wearing only a necklace with a skull on it. He has six limbs, four of which appear to be arms, a massive pair of wings and a serpent for a tail. His mouth is always shown as being a wide-opened grin, fangs clearly visible. | ||
Being a god of destruction, Malroth is immensely powerful and more than capable of living up to his title. In all of his appearances Malroth has almost never spoken, preferring annihilation over conversation. At the start of | Being a god of destruction, Malroth is immensely powerful and more than capable of living up to his title. In all of his appearances Malroth has almost never spoken, preferring annihilation over conversation. At the start of ''[[Dragon Quest II]]'', Malroth is only alluded to and rarely by his name. All that is first hinted to is his penchant for destruction and the fact that the [[Children of Hargon]] threatens all of [[Alefgard]] by trying to summon him. Being the cult's object of worship, Malroth is highly esteemed by his devotees--not that this matters to him, as his description in ''IX'' states that he doesn't mind where his sacrifices come from. | ||
The player's party does not come face-to-face with the mighty demon until after Hargon is slain. When the party tries to move away from Hargon's throne their path will be blocked by flames and the floor will begin to break apart, heralding Malroth's return. Though successful in defeating Hargon, the sorcerer summoned the god of destruction in death, leaving the heroes to contend with him in the final battle | The player's party does not come face-to-face with the mighty demon until after Hargon is slain. When the party tries to move away from Hargon's throne their path will be blocked by flames and the floor will begin to break apart, heralding Malroth's return. Though successful in defeating Hargon, the sorcerer summoned the god of destruction in death, leaving the heroes to contend with him in the final battle. | ||
===Personality=== | ===Personality=== | ||
{{quote|style=1|quote=Malroth is a fine warrior, I warrant, but I fear his recklessness could get us all killed. I trust you will do all in your power to restrain his... darker impulses|source=[[Anessa]] on Malroth to the [[Builder (Dragon Quest Builders 2)|Builder]]}} | |||
As aforementioned, the vast majority of his appearances Malroth has little discernible personality outside of his desire for destruction. The major exception to this is his appearance in ''[[Dragon Quest Builders 2]]'', where he is one of the game's main characters. | |||
In his | In his humanoid form he initially has no inkling of his true nature as the Master of Destruction. His amnesia and severely weakened state appear to be what allow him to begin to form attachments to others. | ||
Malroth demonstrates a lack of knowledge on many | Regardless, Malroth retains a violent disposition and defaults to casually threatening those that annoy him; though he refrains from actually harming helpless nuisances. He has a particular habit of threatening to kill Lulu as a sacrifice to him, though he does so jokingly (probably). His tastes stray from what could be considered normal: he expresses his approval of the architecture used by the [[Children of Hargon]], enjoys dark and subterranean areas, thinks that [[False Idol]]s are "cool", and likes Lulu's cooking. | ||
Malroth demonstrates a lack of knowledge on many concepts, with an almost childlike ignorance at times. During his adventure with the Builder, three concepts in particular catch his interest: "dreams", "love", and "conviction". When Lulu arranges a party for him and the Builder he is not sure how to act and thinks it is a pointless gesture, but appreciates it anyway. | |||
Malroth does not understand typical social graces and is often prone to outbursts and bluntness, leading to some humorous exchanges and later less humorous conflicts. He quickly develops a habit of using a high-five with the Builder as a celebratory gesture, but he is unsure of what inspired him to start doing so. Over the course of their adventure, he becomes close friends with the Builder. {{spoiler|start}}His attachment to the Builder lasts even after [[Hargon]] forces him to attain his true form. When he and the Builder clash, he very obviously holds himself back despite expressing his desire to consume the Builder moments beforehand. The great dissonance between his newly developed sentimentality and desire for destruction causes him to split into two entities, his human avatar which retains said sentimentality, and his unrestrained true form which retains its single-minded directive for destruction. Malroth is later able to recombine and the personality developed during his time with the Builder appears to have attained dominance.{{spoiler|end}} | |||
== Appearances== | == Appearances== | ||
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Malroth is a major character appearing in ''Dragon Quest Builders 2''. He accompanies the player as a helpful NPC for the majority of the game. | Malroth is a major character appearing in ''Dragon Quest Builders 2''. He accompanies the player as a helpful NPC for the majority of the game. | ||
Malroth initially appears as an amnesiac humanoid, differing from true humans by his elongated pointed ears and bright red eyes, on the [[Isle of Awakening]]. Malroth decides to accompany the Builder after being intrigued by the Builder's power to create items and materials, an ability he distinctly lacks. During the course of his adventure with the Builder a friendship | Malroth initially appears as an amnesiac humanoid, differing from true humans by his elongated pointed ears and bright red eyes, on the [[Isle of Awakening]]. Malroth decides to accompany the Builder after being intrigued by the Builder's power to create items and materials, an ability he distinctly lacks. He also decides he has nothing better to do as he is unable to remember anything. During the course of his adventure with the Builder a friendship forms between the two. He also begins to hear an unidentified voice in his head attempting to guide his actions, similarly to how the original Builder in ''[[Dragon Quest Builders]]'' heard the voice of [[Rubiss]]. | ||
{{spoiler|start}} | {{spoiler|start}} | ||
Malroth grows more powerful the more the Builder creates. He begins getting intense destructive urges with his growth, causing him increasing distress, as he does not know the source of these desires. As his power swells, the voice in his head becomes progressively more active; its suggestions begin taking darker and darker tinges. Malroth is initially only mildly annoyed, but becomes increasingly concerned by being called the "Master of Destruction" and suggestions of murdering the Builder. Despite the increasing severity, he attempts to keep the incidents with the voice in his head mostly to himself | Malroth grows more powerful the more the Builder creates. He begins getting intense destructive urges with his growth, causing him increasing distress, as he does not know the source of these desires. As his power swells, the voice in his head becomes progressively more active; its suggestions begin taking darker and darker tinges. Malroth is initially only mildly annoyed, but becomes increasingly concerned by being called the "Master of Destruction" and suggestions of murdering the Builder. Despite the increasing severity, he attempts to keep the incidents with the voice in his head mostly to himself. | ||
Troubled by being unable to create, he begins valuing himself purely on his ability to destroy objects and defeat monsters to help the Builder. This attitude on his self-worth eventually festers and twists into resentment when the Builder starts constructing traps and other devices that he thinks he is being replaced with. This festering, and the fact that his desire for destruction grows as the Builder builds, is what allows [[Hargon]], the owner of the voice Malroth had been hearing in his thoughts, to override the personality his human form has developed and begin his transformation into his true form as the Lord and Master of Destruction. | Troubled by being unable to create, he begins valuing himself purely on his ability to destroy objects and defeat monsters to help the Builder. This attitude on his self-worth eventually festers and twists into resentment when the Builder starts constructing traps and other devices that he thinks he is being replaced with. This festering, and the fact that his desire for destruction grows as the Builder builds, is what allows [[Hargon]], the owner of the voice Malroth had been hearing in his thoughts, to override the personality his human form has developed and begin his transformation into his true form as the Lord and Master of Destruction. |
Revision as of 20:23, 15 August 2019
Malroth | |
Dragon Quest II | |
Japanese name | シドー |
Romaji | Shidō |
Race | Destruction Deity |
Malroth is a God of Destruction that Hargon summons after his defeat - the final enemy faced in Dragon Quest II, and is a recurring enemy in the Dragon Quest series. Also known as 'The Destroyer', he hungers for the eradication of all things. Malroth is not mentioned in his debut game until the finale, except for a false idol bearing his likeness which is found in a cave and is needed to uncover the Cave to Rendarak. Malroth can use the spell of Fullheal in his original appearance, leading to infamy amongst fans and adding to the already considerable challenge of DQII.
Characteristics
Malroth is a large, chimeric abomination covered mostly in blue scales (green in the original NES Dragon Quest II) and wearing only a necklace with a skull on it. He has six limbs, four of which appear to be arms, a massive pair of wings and a serpent for a tail. His mouth is always shown as being a wide-opened grin, fangs clearly visible.
Being a god of destruction, Malroth is immensely powerful and more than capable of living up to his title. In all of his appearances Malroth has almost never spoken, preferring annihilation over conversation. At the start of Dragon Quest II, Malroth is only alluded to and rarely by his name. All that is first hinted to is his penchant for destruction and the fact that the Children of Hargon threatens all of Alefgard by trying to summon him. Being the cult's object of worship, Malroth is highly esteemed by his devotees--not that this matters to him, as his description in IX states that he doesn't mind where his sacrifices come from.
The player's party does not come face-to-face with the mighty demon until after Hargon is slain. When the party tries to move away from Hargon's throne their path will be blocked by flames and the floor will begin to break apart, heralding Malroth's return. Though successful in defeating Hargon, the sorcerer summoned the god of destruction in death, leaving the heroes to contend with him in the final battle.
Personality
"Malroth is a fine warrior, I warrant, but I fear his recklessness could get us all killed. I trust you will do all in your power to restrain his... darker impulses"
As aforementioned, the vast majority of his appearances Malroth has little discernible personality outside of his desire for destruction. The major exception to this is his appearance in Dragon Quest Builders 2, where he is one of the game's main characters.
In his humanoid form he initially has no inkling of his true nature as the Master of Destruction. His amnesia and severely weakened state appear to be what allow him to begin to form attachments to others.
Regardless, Malroth retains a violent disposition and defaults to casually threatening those that annoy him; though he refrains from actually harming helpless nuisances. He has a particular habit of threatening to kill Lulu as a sacrifice to him, though he does so jokingly (probably). His tastes stray from what could be considered normal: he expresses his approval of the architecture used by the Children of Hargon, enjoys dark and subterranean areas, thinks that False Idols are "cool", and likes Lulu's cooking.
Malroth demonstrates a lack of knowledge on many concepts, with an almost childlike ignorance at times. During his adventure with the Builder, three concepts in particular catch his interest: "dreams", "love", and "conviction". When Lulu arranges a party for him and the Builder he is not sure how to act and thinks it is a pointless gesture, but appreciates it anyway.
Malroth does not understand typical social graces and is often prone to outbursts and bluntness, leading to some humorous exchanges and later less humorous conflicts. He quickly develops a habit of using a high-five with the Builder as a celebratory gesture, but he is unsure of what inspired him to start doing so. Over the course of their adventure, he becomes close friends with the Builder.
Appearances
Dragon Quest II
Sprite | HP | MP | Attack |
250 | Infinite | 255 | |
Defense | Agility | Experience | Gold |
255 | 110 | 0 | 0 |
Abilities | Blazing Fire (49~91) Fullheal |
Location(s) | Hargon's Citadel |
Item Dropped | None |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
7⁄64 | 7⁄7 | 4⁄7 | 7⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 2⁄7 |
Sprites | HP | MP | Attack |
1750 | Infinite | 235 | |
Defense | Agility | Experience | Gold |
240 | 110 | 0 | 0 |
Abilities | Blazing Fire 90~110 Kasap Kabuff |
Location(s) | Hargon's Citadel |
Item Dropped | None |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄32 | 0⁄7 | 5⁄7 | 6⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 0⁄7 |
Dragon Quest Monsters
Malroth (Sidoh at the time) is one of the many boss characters players can breed to obtain. He also appears as the boss of the Gate of Demolition, though only on the second time through: players must first defeat Hargon and then go through the gate again to confront Malroth, whose presence is noted by Watabou when Hargon is defeated. It is interesting to note that this is the only time Malroth speaks in person, talking with pauses between words and occasionally syllables.
Dragon Quest Monsters 2
Malroth (Sidoh at the time) is present. Additionally, like several other boss characters, he was given an additional form called Genosidoh, a far more fearsome looking form than that of his original.
Dragon Quest Monsters: Joker
unto all living beings.
Malroth is present as a rank S member of the Demon family and is integral to synthesizing some of the most powerful monsters in the game, being needed to synthesize Zoma and Nimzo. Malroth himself can be synthesized by using a Living Statue and a Demon-at-arms, though other combinations exist.
Dragon Quest Monsters: Joker 2
Malroth can be synthesized by combining a buffalogre with Hargon.
Dragon Quest Monsters: Joker 2 Professional
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Dragon Quest: Shōnen Yangus to Fushigi no Dungeon
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Dragon Quest IX
Malroth appears as a Legacy Boss, obtained after completing Quest #151 (or received at special events). He will become enraged once his health drops to orange range.
Malroth | |||||||||||||||||||||||||||||||||||||||||||
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Dropped Item | Mini medal (common, 100%) Red Orb (rare, 5%-10%) | ||||||||||||||||||||||||||||||||||||||||||
Locations | Grotto | ||||||||||||||||||||||||||||||||||||||||||
Family | ??? | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Description | "Brings about destruction by breathing both fire and ice, and disruption with Disruptive Wave. Hard to harm with darkness. This deity of the damned enjoys nothing more than the sacrificed souls of his most sincere followers. Mmmmm!" |
Additional Attributes | ||||||
---|---|---|---|---|---|---|
Fire | Ice | Wind | Earth | Light | Dark | |
100 | 100 | 150 | 100 | 100 | 50 | |
Blast | Dazzle | Sleep | Death | Drain MP | Confusion | |
100 | 0 | 0 | 0 | 100 | 0 | |
Fizzle | Inaction | Paralyze | Poison | Charm | Magic Res | |
0 | 0 | 0 | 0 | 0 | 50 | |
Blunt | Sap | Decelerate | ||||
5 | 25 | 75 |
Treasure
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Skills
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Dragon Quest Heroes II
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Dragon Quest Builders 2
Malroth is a major character appearing in Dragon Quest Builders 2. He accompanies the player as a helpful NPC for the majority of the game.
Malroth initially appears as an amnesiac humanoid, differing from true humans by his elongated pointed ears and bright red eyes, on the Isle of Awakening. Malroth decides to accompany the Builder after being intrigued by the Builder's power to create items and materials, an ability he distinctly lacks. He also decides he has nothing better to do as he is unable to remember anything. During the course of his adventure with the Builder a friendship forms between the two. He also begins to hear an unidentified voice in his head attempting to guide his actions, similarly to how the original Builder in Dragon Quest Builders heard the voice of Rubiss.
Trivia
- Malroth appears to be inspired by Shiva, the Hindu god of destruction and one of the three principle deities of Hinduism. Shiva is commonly depicted as having blue skin and multiple arms and is known as the Destroyer. However, Shiva is also known as the Creator as well, as new creation couldn't take place without first having destruction.
- It is speculated that the gauntlet of bosses in Hargon's castle (Atlas, Pazuzu, Belial) were, worst case scenario, at least meant to stall the heroes while Hargon performed the ritual to summon Malroth. Since Hargon was defeated before the ritual was finished, he sacrificed what little life he had left as a last ditch effort to summon the God of Destruction. This raises the question of how more powerful Malroth's avatar would be if the ritual was completed properly.
Gallery
Special metallic version from the Dragon Quest Sofubi Monster series.