Mandrake major (vocation)

Lizardman DQVII sprite.png

The Mandrake Major is a beginner monster vocation in Dragon Quest VII.

DescriptionEdit

The Mandrake major is an anthropomorphic dragon that dons armour, wielding a sword and shield in battle. This vocation only gives a slight boost to a character's Agility, while reducing Strength, Wisdom, Style, max HP, and max MP. However, the greatest advantage to the vocation is that is the quickest route to learning the useful Oomph spell. At rank 8, characters will gain a weak resistance to Woosh and Sap, and a strong resistance to status ailments, plus an immunity to Dazzle. Mastering the vocation is required to become a Drake slime.

Monster HeartEdit

In order to become a Mandrake major, a character must have a heart in their inventory and go to Alltrades Abbey to change their vocation. A Mandrake major heart can be acquired by fighting Mandrake majors, which can be encountered in the Beacon in the present or in the Buccanham region after the events that take place in the Cathedral of Light. They have a 116 chance of dropping one, which lowers to a rate of 164 from the second onward.

Stat ChangesEdit

Statistics Change
Battles to Master 145
Strength -10%
Agility +5%
Resilience Null
Wisdom -10%
Style -10%
Max HP -10%
Max MP -10%

AbilitiesEdit

Level Title
(PSX)
Learns Battles Needed Target Info MP
1 Minor Mandrake
(Slitherer)
Nothing 0
2 Mediocre Mandrake
(LizardKid)
Sap 14 One Enemy Reduces the defence of a single enemy. 3
3 Medium Mandrake
(Reptilian)
Nothing 30
4 Mean Mandrake
(ScalyHero)
Kasap 50 One Group Reduces the defence of a group of enemies. 4
5 Mighty Mandrake
(Draconian)
Nothing 68
6 Mega Mandrake
(ScalyLord)
Oomph 93 One Ally Doubles a single party member's attack power. 6
7 Magnificent Mandrake
(ScalyKing)
Nothing 127
8 Master Mandrake
(ColdBlood)
Multislice 145 All Enemies A flurry of sword slashes that strike all enemies. 0