Martial Artist: Difference between revisions

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[[Image:DQIIIMartialArtistClass.png|thumb|300px|right|Martial Artists from ''[[Dragon Quest III]]'']]
[[File:DQIX Martial Artist Male.png‎|right|border|185px]][[File:DQIX Martial Artist Female.png‎|right|border|200px]]
''Instead of using swords, the Fighter uses his very body as a weapon.''
 
<center>''Instead of using swords, the Fighter uses his very body as a weapon.''</center>
--Description from ''[[Dragon Quest VIII]]''
--Description from ''[[Dragon Quest VIII]]''


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==Gallery==
==Gallery==
<gallery captionalign="center">
<gallery captionalign="center">
Image:DQIIIMartialArtistClass.png|''Dragon Quest III''
Image:Dqix_ma.jpg|''[[Dragon Quest IX|DQIX]]'' martial artist
Image:Dqix_ma.jpg|''[[Dragon Quest IX|DQIX]]'' martial artist
Image:Dq3gbart07.jpg|''[[Dragon Quest III]]'' martial artist
Image:Dq3gbart07.jpg|''[[Dragon Quest III]]'' martial artist

Revision as of 17:23, 29 July 2016

DQIX Martial Artist Male.png
DQIX Martial Artist Female.png
Instead of using swords, the Fighter uses his very body as a weapon.

--Description from Dragon Quest VIII

The Martial Artist, or Fighter in older localizations, is a class in the Dragon Quest series. Practitioners of the way of the fist possess high Agility, Strength, and Resilience, but low magical capability.

Description

Fighters have a great amount of speed, agility, and strength. They can deal devastating amounts of damage from a single strike, and can be equipped with a variety of weapons. However, if equipped with any weapon other than a claw in DQIII, a Fighter's abilities will actually decrease as his or her attack power will lower considerably.

Critical hits

A pugilist has a higher chance of scoring a critical hit on an enemy than other vocations, with their ratio being dependent on their level instead of staying at a fixed 164 chance throughout the game. In all versions of III the formula is LvL/256, capping at 64. For VI and VII the formula is dependent on the character's rank in the vocation, capping at 18 when the vocation is mastered. Critical hits utilize a character's Deftness in IX, with martial artists receiving no special treatment other than a high aptitude for the stat.

Dragon Quest III

NES version

Attribute Starting Stats Maximum Stats
Level 1 99
HP 12 432
MP 0 0
Strength 15 255
Agility 10 255
Resilience 5 216
Wisdom 4 73
Luck 1 218

Starting equipment

Dragon Quest VI

Martial Artist is one of the basic classes available. It is one of the prerequisites for the Gladiator vocation (along with Warrior), and for the Paladin vocation (along with Priest).

Stat Changes

Statistics Change
Battles to Master 200
Agility +15%
Defence -10%
Max MP -50%
Trait Increased critical hit rate

Abilities

Level Title Learns Battles Needed Target Info MP
1 White Belt Leg Sweep 1 One Enemy A martial arts technique that knocks foes to the ground. 0
2 Yellow Belt Roundhouse Kick 16 One group A circular kick that pummels a single group of enemies. 0
3 Green Belt Wind Sickles 32 One Enemy Sends a whirlwind of sickles pirouetting into the enemy. 0
4 Brown Belt Dodgy Dance 60 Self Fancy footwork that prepares the performer to take evasive maneuvers. 0
5 Black Belt Knuckle Sandwich 90 One Enemy A powerfully focused and damaging bare-fisted strike. 0
6 Instructor Pressure Pointer 125 One enemy Targets a vital spot to take down an enemy instantly. 0
7 Dojo Master Heave-Ho 158 One enemy Ejects enemy from battle 0
8 Fist of Fate Multifists 200 Variable A vicious four-hit strike on a random enemy. 0

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 160
Strength Null
Agility +15 Percent
Guard -10 Percent
Intelligence -20 Percent
Appearance Null
Max HP Null
Max MP -50 Percent

Abilities

Level Title Learns Battles Needed Target Info MP
1 Beginner Nothing 0
2 Novice Leg Sweep 16 One Enemy Trips an enemy, preventing it from attacking the next turn 0
3 Grappler Flying Knee 32 One Enemy Performs a jump kick with low damage but higher accuracy 0
4 Black Belt Roundhouse Kick 50 One Group Attacks one group of enemies with decreasing damage 0
5 Assassin Heave-Ho 70 One Enemy Banishes a single enemy from battle. (Works like Poof) 0
6 Ninja War Cry 105 All enemies If successful, will prevent all enemies from attacking the next turn 0
7 Sensei Knuckle Sandwich 130 One Enemy Does 50 Percent more damage than a regular attack 0
8 Master Wind Sickles 160 One Enemy A wind based attack that becomes stronger the higher the level gained 0

Hybrid Abilities

Hybrid Learns Target Info MP
Dancer Jock Dance One Group Attacks one group of enemies with decreasing damage 0
Jester Retaliate Self Returns any attack against the caster back to the enemy 0
Mage Fire Air All Enemies Does ~10HP in fire damage 0
Mariner Big Trip One Enemy Damages the enemy and prevents them from acting the next turn 0
Shepherd Ram Attack Self/One Enemy Reduces self and one enemy to 20% HP 0
Thief K.O. Punch One Enemy Has the chance of killing a single enemy 0

Usefulness

The Fighter's skill Wind Beast is worth learning as it grows in strength the higher the level. In terms of development, the fighter class is required to master in order to become a Dragoon and Paladin. The great thing about fighter class is that these two classes combine to make a Godhand. The Godhand is worth investing some time and battles in getting if the player is looking to go to the bonus dungeons.

The Fighter's hybrid skills are not very exciting except for Jock Dance. However, Roundhouse does the same thing and it doesn't require changing into a Dancer to do so.

Dragon Quest IX

The Martial Artist (Monk) vocation is available at the start of the game and has the unique skill set "Focus." Martial Artists can also use skill points to learn Fan, Staff, Claw, and Fisticuffs skills. Their Coup-de-Grace is "Roaring Tirade," which terrorizes all enemies and raises tension by one level.

Focus
Required points Name Effects
4 Warcry Intimidates a group of enemies.
10 Natural Agility +10 Increases agility by 10
16 Psyche Up Increases tension by one level
22 Natural Strength +10 Increases strength by 10
32 Mens Sana Removes negative status effects
42 Natural Max HP +30 Increases maximum HP by 30
55 Mind Over Matter Protects against breath attack
68 Natural Agility +30 Increases agility by 30
90 Meditation Restores at least 80 HP
100 Natural Agility +60 Increases agility by 60

Notable Martial Artists

Gallery