Martial Artist
The Martial Artist, or Fighter in older localizations, is a class in the Dragon Quest series. Practitioners of the way of the fist possess high Agility, Strength, and Resilience, but low magical capability.
Description
Fighters have a great amount of speed, agility, and strength. They can deal devastating amounts of damage from a single strike, and can be equipped with a variety of weapons. However, if equipped with any weapon other than a claw in DQIII, a Fighter's abilities will actually decrease as his or her attack power will lower considerably.
Critical hits
A pugilist has a higher chance of scoring a critical hit on an enemy than other vocations, with their ratio being dependent on their level instead of staying at a fixed 1⁄64 chance throughout the game. In all versions of III the formula is LvL/256, capping at 64. For VI and VII the formula is dependent on the character's rank in the vocation, capping at 1⁄8 when the vocation is mastered. Critical hits utilize a character's Deftness in IX, with martial artists receiving no special treatment other than a high aptitude for the stat.
Dragon Quest III
NES version
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 12 | 432 |
MP | 0 | 0 |
Strength | 15 | 255 |
Agility | 10 | 255 |
Resilience | 5 | 216 |
Wisdom | 4 | 73 |
Luck | 1 | 218 |
Starting equipment
Dragon Quest VI
Martial Artist is one of the basic classes available. It is one of the prerequisites for the Gladiator vocation (along with Warrior), and for the Paladin vocation (along with Priest).
Stat Changes
Statistics | Change |
Battles to Master | 200 |
Agility | +15% |
Defence | -10% |
Max MP | -50% |
Trait | Increased critical hit rate |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | White Belt | Leg Sweep | 1 | One Enemy | A martial arts technique that knocks foes to the ground. | 0 |
2 | Yellow Belt | Roundhouse Kick | 16 | One group | A circular kick that pummels a single group of enemies. | 0 |
3 | Green Belt | Wind Sickles | 32 | One Enemy | Sends a whirlwind of sickles pirouetting into the enemy. | 0 |
4 | Brown Belt | Dodgy Dance | 60 | Self | Fancy footwork that prepares the performer to take evasive maneuvers. | 0 |
5 | Black Belt | Knuckle Sandwich | 90 | One Enemy | A powerfully focused and damaging bare-fisted strike. | 0 |
6 | Instructor | Pressure Pointer | 125 | One enemy | Targets a vital spot to take down an enemy instantly. | 0 |
7 | Dojo Master | Heave-Ho | 158 | One enemy | Ejects enemy from battle | 0 |
8 | Fist of Fate | Multifists | 200 | Variable | A vicious four-hit strike on a random enemy. | 0 |
Dragon Quest VII
Stat Changes
Statistics | Change |
Battles to Master | 160 |
Strength | Null |
Agility | +15 Percent |
Guard | -10 Percent |
Intelligence | -20 Percent |
Appearance | Null |
Max HP | Null |
Max MP | -50 Percent |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Beginner | Nothing | 0 | |||
2 | Novice | Leg Sweep | 16 | One Enemy | Trips an enemy, preventing it from attacking the next turn | 0 |
3 | Grappler | Flying Knee | 32 | One Enemy | Performs a jump kick with low damage but higher accuracy | 0 |
4 | Black Belt | Roundhouse Kick | 50 | One Group | Attacks one group of enemies with decreasing damage | 0 |
5 | Assassin | Heave-Ho | 70 | One Enemy | Banishes a single enemy from battle. (Works like Poof) | 0 |
6 | Ninja | War Cry | 105 | All enemies | If successful, will prevent all enemies from attacking the next turn | 0 |
7 | Sensei | Knuckle Sandwich | 130 | One Enemy | Does 50 Percent more damage than a regular attack | 0 |
8 | Master | Wind Sickles | 160 | One Enemy | A wind based attack that becomes stronger the higher the level gained | 0 |
Hybrid Abilities
Hybrid | Learns | Target | Info | MP |
Dancer | Jock Dance | One Group | Attacks one group of enemies with decreasing damage | 0 |
Jester | Retaliate | Self | Returns any attack against the caster back to the enemy | 0 |
Mage | Fire Air | All Enemies | Does ~10HP in fire damage | 0 |
Mariner | Big Trip | One Enemy | Damages the enemy and prevents them from acting the next turn | 0 |
Shepherd | Ram Attack | Self/One Enemy | Reduces self and one enemy to 20% HP | 0 |
Thief | K.O. Punch | One Enemy | Has the chance of killing a single enemy | 0 |
Usefulness
The Fighter's skill Wind Beast is worth learning as it grows in strength the higher the level. In terms of development, the fighter class is required to master in order to become a Dragoon and Paladin. The great thing about fighter class is that these two classes combine to make a Godhand. The Godhand is worth investing some time and battles in getting if the player is looking to go to the bonus dungeons.
The Fighter's hybrid skills are not very exciting except for Jock Dance. However, Roundhouse does the same thing and it doesn't require changing into a Dancer to do so.
Dragon Quest IX
The Martial Artist (Monk) vocation is available at the start of the game and has the unique skill set "Focus." Martial Artists can also use skill points to learn Fan, Staff, Claw, and Fisticuffs skills. Their Coup-de-Grace is "Roaring Tirade," which terrorizes all enemies and raises tension by one level.
Required points | Name | Effects |
---|---|---|
4 | Warcry | Intimidates a group of enemies. |
10 | Natural Agility +10 | Increases agility by 10 |
16 | Psyche Up | Increases tension by one level |
22 | Natural Strength +10 | Increases strength by 10 |
32 | Mens Sana | Removes negative status effects |
42 | Natural Max HP +30 | Increases maximum HP by 30 |
55 | Mind Over Matter | Protects against breath attack |
68 | Natural Agility +30 | Increases agility by 30 |
90 | Meditation | Restores at least 80 HP |
100 | Natural Agility +60 | Increases agility by 60 |
Notable Martial Artists
- Selectable class in Dragon Quest III and Dragon Quest IX
- Alena
- Carver
Gallery
Dragon Quest III martial artist
Being munched on by a Cannibox.