Merchant: Difference between revisions

From Dragon Quest Wiki
(Removed DQIV section since the article is specifically about the vocation)
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[[File:Merchant3male.png‎|right|border|195px]][[File:Merchant3female.png‎|right|border|200px]]
[[File:Merchant3male.png‎|right|border|195px]][[File:Merchant3female.png‎|right|border|200px]]


The '''Merchant''' (商人, ''Shounin'') is an infrequently occurring vocation in the early games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series.
The '''Merchant''' (商人, ''Shounin'') is an infrequently occurring vocation in the early games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Merchants have the ability to pick up additional gold after a battle, as well as appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]]. In ''Dragon Quest III'', this is the only vocation required to advance the plot.
 
==Characteristics==
Merchants have the ability to pick up additional gold after a battle, as well as appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]]. In ''Dragon Quest III'', this is the only vocation required to advance the plot.
{{Section-Stub}}
==Appearances==
==''[[Dragon Quest III]]''==
===''[[Dragon Quest III]]''===
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story.  An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version).
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story.  An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version).


While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed.  Prior to being arrested, the merchant obtains a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. '''Warning:''' the Merchant '''will not''' rejoin the party in the NES version. Do not make the mistake of changing another character into a Merchant to complete the event.
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed.  Prior to being arrested, they obtain a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched.  Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]].
 
In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched.  Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]].


===Stats===
''NES version''
{| style="width:65%; height:100px; text-align:center" border="1"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
| Attribute || Starting Stats || Maximum Stats
|- style="font-weight:normal"
| Level || 1 || 99
|-
| HP || 11 || 286
|-
| MP || 0 || 0
|-
| Strength || 4 || 126
|-
| Agility || 3 || 147
|-
| Resilience || 4 || 160
|-
| Wisdom || 6 || 138
|-
|Luck || 4 || 134
|}


====Equipment and Stats====
===Equipment===
==Equipment==
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}}
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}}
{{CharacterEquipmentList|entry|item=[[Cypress Stick]]|statModifier=Attack +2}}
{{CharacterEquipmentList|entry|item=[[Cypress Stick]]|statModifier=Attack +2}}
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*[[Oaken club|Club]] ([[Nintendo Entertainment System|NES]] Version only)
*[[Oaken club|Club]] ([[Nintendo Entertainment System|NES]] Version only)
*[[Plain clothes|Clothes]]
*[[Plain clothes|Clothes]]
''NES version''
{| style="width:65%; height:100px; text-align:center" border="1"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
| Attribute || Starting Stats || Maximum Stats
|- style="font-weight:normal"
| Level || 1 || 99
|-
| HP || 11 || 286
|-
| MP || 0 || 0
|-
| Strength || 4 || 126
|-
| Agility || 3 || 147
|-
| Resilience || 4 || 160
|-
| Wisdom || 6 || 138
|-
|Luck || 4 || 134
|}


====Skills====
====Skills====
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{{CharacterSpellList|entry|spell=Service Call|level=17}}
{{CharacterSpellList|entry|spell=Service Call|level=17}}
{{CharacterSpellList|footer}}
{{CharacterSpellList|footer}}
===''[[Dragon Quest IV]]''===
[[Torneko]] begins his tale behind the counter in the weapons shop in [[Lakanaba]], and gains several merchant-related skills in the remakes of ''IV''.


===''[[Dragon Quest VI]]''===
===''[[Dragon Quest VI]]''===
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===''[[Dragon Quest Monsters: Caravan Heart]]''===
===''[[Dragon Quest Monsters: Caravan Heart]]''===
{{Section-Stub}}


==Notable Merchants==
==Notable Merchants==
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:DQIIIMerchantClass.png|
File:DQIII Merchant Male Famicom.png|Male merchant, ''[[Dragon Quest III]]'' Famicom artwork
File:DQIII Merchant Male Famicom.png|Male Merchant, ''[[Dragon Quest III]]'' Famicom art
File:DQIII Merchant Female Famicom.png|Female merchant, ''[[Dragon Quest III]]'' Famicom artwork
File:DQIII Merchant Female Famicom.png|Female Merchant, ''[[Dragon Quest III]]'' Famicom art
File:DQIIIMerchantClass.png|Male and female merchants, ''[[Dragon Quest III]]'' Famicom artwork
File:DQIII Turban.png|Male merchant
File:DQIII Turban.png|''DQIII'' male merchant
Image:DQIII_Orochi_and_Merchant.png|''DQIII'' female merchant running from the [[Orochi]].
File:DQIII Male Merchant Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series
File:DQIII Female Merchant Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series
Image:DQIII_Orochi_and_Merchant.png|''DQIII'' female merchant running from [[Orochi]]
Image:Dq3gbart12.jpg|Male Merchant, ''[[Dragon Quest III]]'' official artwork.
Image:Dq3gbart12.jpg|Male Merchant, ''[[Dragon Quest III]]'' official artwork.
Image:Dq3gbart11.jpg|Female Merchant, ''[[Dragon Quest III]]'' official artwork.
Image:Dq3gbart11.jpg|Female Merchant, ''[[Dragon Quest III]]'' official artwork.
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File:DQ Heroines.png|Watching the martial artist and Alena tussle
File:DQ Heroines.png|Watching the martial artist and Alena tussle
</gallery></center>
</gallery></center>
 
{{Stub}}
{{DQIIIClasses}}
{{DQIIIClasses}}
{{DQVIClasses}}
{{DQVIClasses}}

Revision as of 01:13, 16 January 2020

Merchant3male.png
Merchant3female.png

The Merchant (商人, Shounin) is an infrequently occurring vocation in the early games in the Dragon Quest series. Merchants have the ability to pick up additional gold after a battle, as well as appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a Priest. In Dragon Quest III, this is the only vocation required to advance the plot.

Characteristics

Dragon Quest III

In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. An old man in a field on the North America-esque continent requires one to help him build a town, and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the vault (bag in the Super Famicom and Game Boy Color Version).

While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, they obtain a Yellow Orb which he/she will inform The Hero is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after Ramia is hatched. Said merchant will be playable again if approached, and will wait for the player in Aliahan.

Stats

NES version

Attribute Starting Stats Maximum Stats
Level 1 99
HP 11 286
MP 0 0
Strength 4 126
Agility 3 147
Resilience 4 160
Wisdom 6 138
Luck 4 134

Equipment

Dragon Quest III (All) 
Armor Modifier(s)
Scandalous Swimsuit Defense+1
Plain Clothes Defense+4
Wayfarer's Clothes Defense+8
Boxer Shorts Defense+10
Leather Armour Defense+12
Tortoise Shell Defense+15
Leather Dress Defense+15
Shell Armour Defense+16
Chain Mail Defense+20
Silk Robe Defense+20
Iron Apron Defense+22
Cloak of Evasion Defense+23
Leather Kilt Defense+24
Iron Armour Defense+25
Magical Skirt Defense+25
Glombolero Defense+30
Cat Suit Defense+35
Epic Apron Defense+45
Magic Bikini Defense+65
Blessed Bikini Defense+88
Shimmering Dress Defense+90

Dragon Quest III (All) 
Accessories Modifier(s)
Strength Ring Strength+7
Tough Guy Tattoo Strength+8
Mighty Armlet Strength+15
Doh-Hican Defence+3
Garter Defence+3
Gold Rosary Defence+4
Leg Warmers Defence+5
Ten Ton Toupee Defence+15
Cower Ring Agility+7
Skull Ring Agility+10
Agility Ring Agility+`5
Mercury's Bandana Agility+30
Meteorite Bracer Agilityx2
Restless Heart Resilience+10
Gold Chain Resilience+10
Weightlifter's Belt Resilience+15
Recovery Ring Resilience+25
Care Ring Wisdom+15
Scholar's Specs Wisdom+15
Goddess Ring Wisdom+33
Bunny Tail Luck+8
Golden Tiara Luck+13
Hen's Tooth Luck+20
Sacred Amulet Luck+30
Elevating Shoes Luck+50
Dummy
Slime Earrings
Ruby Wristband

Skills

Dragon Quest III (GBC) 
Spell Level Learned
Dig 12
Service Call 17

Dragon Quest VI

Merchant is one of the prerequisites for the Ranger vocation (along with Monster Master and Thief). Though the vocation reduces most of a character's stats, a merchant will gain additional gold at the end of battle as their rank increases.

Rank Bonus Gold
1 1/15
2 1/14
3 1/13
4 1/12
5 1/11
6 1/10
7 1/9
8 1/4

Stat Changes

Statistics Change
Battles to Master 130
Strength -5%
Agility -40%
Resilience -20%
Wisdom +20%
Style -20%
Max MP -50%
Trait Extra gold per battle

Abilities

Level Title Learns Battles Needed Target Info MP
1 Huckster Peep 1 One item Reveals the nature of the treasure in a chest. Also enables item appraisal. 1
2 Peddler Muster Strength 7 Self Save up energy to bolster the next attack. 0
3 Salesclerk Dig 15 Self Dig in the dirt to unearth hidden treasure. 0
4 Pitchman Weird Dance 24 One Enemy Lowers the enemy's MP. 0
5 Trader War Cry 40 All enemies A booming yell to make the enemy recoil in fear. 0
6 Broker Body Slam 65 One enemy Sacrifice the self to slam the enemy senseless. 0
7 Magnate Service Call 95 Self Summons on-the-spot aid with a sonorous shout. 15
8 Tycoon Call to Arms 130 Special Enlist the aid of an army of mercenaries...for a price. Level x50g

Dragon Quest Monsters: Caravan Heart


Notable Merchants

Gallery