Dragon Quest III (All) | |
---|---|
Weapon | Modifier(s) |
Cypress Stick | Attack +2 |
Falcon Blade | Attack +5 |
Oaken Club | Attack +7 |
Copper Sword | Attack +12 |
Divine Dagger | Attack +14 |
Chain Sickle | Attack +16 |
Boomerang | Attack +19 |
Iron Lance | Attack +26 |
Chain Whip | Attack +27 |
Iron Axe | Attack +38 |
Flametang Boomerang | Attack +42 |
Abracadabracus | Attack +45 |
Siren Sword♥ | Attack +50 |
Zombiesbane | Attack +67 |
Astraea's Abacus | Attack +110 |
Merchant: Difference between revisions
Molacarthy (talk | contribs) (Removed DQIV section since the article is specifically about the vocation) |
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[[File:Merchant3male.png|right|border|195px]][[File:Merchant3female.png|right|border|200px]] | [[File:Merchant3male.png|right|border|195px]][[File:Merchant3female.png|right|border|200px]] | ||
The '''Merchant''' (商人, ''Shounin'') is an infrequently occurring vocation in the early games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. | The '''Merchant''' (商人, ''Shounin'') is an infrequently occurring vocation in the early games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Merchants have the ability to pick up additional gold after a battle, as well as appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]]. In ''Dragon Quest III'', this is the only vocation required to advance the plot. | ||
==Characteristics== | |||
Merchants have the ability to pick up additional gold after a battle, as well as appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]]. In ''Dragon Quest III'', this is the only vocation required to advance the plot. | {{Section-Stub}} | ||
== | ==''[[Dragon Quest III]]''== | ||
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version). | In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version). | ||
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, | While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, they obtain a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched. Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]]. | ||
In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched. Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]]. | |||
===Stats=== | |||
''NES version'' | |||
{| style="width:65%; height:100px; text-align:center" border="1" | |||
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47" | |||
| Attribute || Starting Stats || Maximum Stats | |||
|- style="font-weight:normal" | |||
| Level || 1 || 99 | |||
|- | |||
| HP || 11 || 286 | |||
|- | |||
| MP || 0 || 0 | |||
|- | |||
| Strength || 4 || 126 | |||
|- | |||
| Agility || 3 || 147 | |||
|- | |||
| Resilience || 4 || 160 | |||
|- | |||
| Wisdom || 6 || 138 | |||
|- | |||
|Luck || 4 || 134 | |||
|} | |||
===Equipment=== | |||
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}} | {{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}} | ||
{{CharacterEquipmentList|entry|item=[[Cypress Stick]]|statModifier=Attack +2}} | {{CharacterEquipmentList|entry|item=[[Cypress Stick]]|statModifier=Attack +2}} | ||
Line 115: | Line 133: | ||
*[[Oaken club|Club]] ([[Nintendo Entertainment System|NES]] Version only) | *[[Oaken club|Club]] ([[Nintendo Entertainment System|NES]] Version only) | ||
*[[Plain clothes|Clothes]] | *[[Plain clothes|Clothes]] | ||
====Skills==== | ====Skills==== | ||
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{{CharacterSpellList|entry|spell=Service Call|level=17}} | {{CharacterSpellList|entry|spell=Service Call|level=17}} | ||
{{CharacterSpellList|footer}} | {{CharacterSpellList|footer}} | ||
===''[[Dragon Quest VI]]''=== | ===''[[Dragon Quest VI]]''=== | ||
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===''[[Dragon Quest Monsters: Caravan Heart]]''=== | ===''[[Dragon Quest Monsters: Caravan Heart]]''=== | ||
{{Section-Stub}} | |||
==Notable Merchants== | ==Notable Merchants== | ||
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==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
File:DQIII Merchant Male Famicom.png|Male merchant, ''[[Dragon Quest III]]'' Famicom artwork | |||
File:DQIII Merchant Male Famicom.png|Male | File:DQIII Merchant Female Famicom.png|Female merchant, ''[[Dragon Quest III]]'' Famicom artwork | ||
File:DQIII Merchant Female Famicom.png|Female | File:DQIIIMerchantClass.png|Male and female merchants, ''[[Dragon Quest III]]'' Famicom artwork | ||
File:DQIII Turban.png|Male | File:DQIII Turban.png|''DQIII'' male merchant | ||
Image:DQIII_Orochi_and_Merchant.png|''DQIII'' female merchant running from | File:DQIII Male Merchant Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series | ||
File:DQIII Female Merchant Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series | |||
Image:DQIII_Orochi_and_Merchant.png|''DQIII'' female merchant running from [[Orochi]] | |||
Image:Dq3gbart12.jpg|Male Merchant, ''[[Dragon Quest III]]'' official artwork. | Image:Dq3gbart12.jpg|Male Merchant, ''[[Dragon Quest III]]'' official artwork. | ||
Image:Dq3gbart11.jpg|Female Merchant, ''[[Dragon Quest III]]'' official artwork. | Image:Dq3gbart11.jpg|Female Merchant, ''[[Dragon Quest III]]'' official artwork. | ||
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File:DQ Heroines.png|Watching the martial artist and Alena tussle | File:DQ Heroines.png|Watching the martial artist and Alena tussle | ||
</gallery></center> | </gallery></center> | ||
{{Stub}} | |||
{{DQIIIClasses}} | {{DQIIIClasses}} | ||
{{DQVIClasses}} | {{DQVIClasses}} |
Revision as of 01:13, 16 January 2020
The Merchant (商人, Shounin) is an infrequently occurring vocation in the early games in the Dragon Quest series. Merchants have the ability to pick up additional gold after a battle, as well as appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a Priest. In Dragon Quest III, this is the only vocation required to advance the plot.
Characteristics
This section is a stub. You can help by expanding it. |
Dragon Quest III
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. An old man in a field on the North America-esque continent requires one to help him build a town, and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the vault (bag in the Super Famicom and Game Boy Color Version).
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, they obtain a Yellow Orb which he/she will inform The Hero is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after Ramia is hatched. Said merchant will be playable again if approached, and will wait for the player in Aliahan.
Stats
NES version
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 11 | 286 |
MP | 0 | 0 |
Strength | 4 | 126 |
Agility | 3 | 147 |
Resilience | 4 | 160 |
Wisdom | 6 | 138 |
Luck | 4 | 134 |
Equipment
Dragon Quest III (All) | |
---|---|
Helmet | Modifier(s) |
Leather Hat | Defense +2 |
Hardwood Headwear | Defense +6 |
King's Crown | Defense +6 |
Turban | Defense +8 |
Mad Cap | Defense +8 |
Fur Hood♥ | Defense +10 |
Bunny Ears♥ | Defense +15 |
Iron Helmet | Defense +16 |
Silver Tiara♥ | Defense +20 |
Top Hat | Defense +20 |
Mythril Helm | Defense +38 |
Mask of Implacability | Defense +255 |
Dragon Quest III (All) | |
---|---|
Armor | Modifier(s) |
Scandalous Swimsuit♥ | Defense+1 |
Plain Clothes | Defense+4 |
Wayfarer's Clothes | Defense+8 |
Boxer Shorts | Defense+10 |
Leather Armour | Defense+12 |
Tortoise Shell | Defense+15 |
Leather Dress♥ | Defense+15 |
Shell Armour | Defense+16 |
Chain Mail | Defense+20 |
Silk Robe♥ | Defense+20 |
Iron Apron | Defense+22 |
Cloak of Evasion | Defense+23 |
Leather Kilt | Defense+24 |
Iron Armour | Defense+25 |
Magical Skirt♥ | Defense+25 |
Glombolero | Defense+30 |
Cat Suit | Defense+35 |
Epic Apron | Defense+45 |
Magic Bikini♥ | Defense+65 |
Blessed Bikini♥ | Defense+88 |
Shimmering Dress♥ | Defense+90 |
Dragon Quest III (All) | |
---|---|
Shields | Modifier(s) |
Pot Lid | Defense+2 |
Leather Shield | Defense+4 |
Bronze Shield | Defense+7 |
Scale Shield | Defense+12 |
Iron Shield | Defense+20 |
Magic Shield | Defense+25 |
Tempest Shield | Defense+35 |
Dragon Quest III (All) | |
---|---|
Accessories | Modifier(s) |
Strength Ring | Strength+7 |
Tough Guy Tattoo | Strength+8 |
Mighty Armlet | Strength+15 |
Doh-Hican | Defence+3 |
Garter♥ | Defence+3 |
Gold Rosary | Defence+4 |
Leg Warmers♥ | Defence+5 |
Ten Ton Toupee | Defence+15 |
Cower Ring | Agility+7 |
Skull Ring | Agility+10 |
Agility Ring | Agility+`5 |
Mercury's Bandana | Agility+30 |
Meteorite Bracer | Agilityx2 |
Restless Heart | Resilience+10 |
Gold Chain | Resilience+10 |
Weightlifter's Belt | Resilience+15 |
Recovery Ring | Resilience+25 |
Care Ring | Wisdom+15 |
Scholar's Specs | Wisdom+15 |
Goddess Ring♥ | Wisdom+33 |
Bunny Tail♥ | Luck+8 |
Golden Tiara♥ | Luck+13 |
Hen's Tooth | Luck+20 |
Sacred Amulet | Luck+30 |
Elevating Shoes | Luck+50 |
Dummy | |
Slime Earrings | |
Ruby Wristband |
Skills
Dragon Quest III (GBC) | |
---|---|
Spell | Level Learned |
Dig | 12 |
Service Call | 17 |
Dragon Quest VI
Merchant is one of the prerequisites for the Ranger vocation (along with Monster Master and Thief). Though the vocation reduces most of a character's stats, a merchant will gain additional gold at the end of battle as their rank increases.
Rank | Bonus Gold |
---|---|
1 | 1/15 |
2 | 1/14 |
3 | 1/13 |
4 | 1/12 |
5 | 1/11 |
6 | 1/10 |
7 | 1/9 |
8 | 1/4 |
Stat Changes
Statistics | Change |
Battles to Master | 130 |
Strength | -5% |
Agility | -40% |
Resilience | -20% |
Wisdom | +20% |
Style | -20% |
Max MP | -50% |
Trait | Extra gold per battle |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Huckster | Peep | 1 | One item | Reveals the nature of the treasure in a chest. Also enables item appraisal. | 1 |
2 | Peddler | Muster Strength | 7 | Self | Save up energy to bolster the next attack. | 0 |
3 | Salesclerk | Dig | 15 | Self | Dig in the dirt to unearth hidden treasure. | 0 |
4 | Pitchman | Weird Dance | 24 | One Enemy | Lowers the enemy's MP. | 0 |
5 | Trader | War Cry | 40 | All enemies | A booming yell to make the enemy recoil in fear. | 0 |
6 | Broker | Body Slam | 65 | One enemy | Sacrifice the self to slam the enemy senseless. | 0 |
7 | Magnate | Service Call | 95 | Self | Summons on-the-spot aid with a sonorous shout. | 15 |
8 | Tycoon | Call to Arms | 130 | Special | Enlist the aid of an army of mercenaries...for a price. | Level x50g |
Dragon Quest Monsters: Caravan Heart
This section is a stub. You can help by expanding it. |
Notable Merchants
- Selectable class in Dragon Quest III
- Torneko Taloon
Gallery
Male merchant, Dragon Quest III Famicom artwork
Female merchant, Dragon Quest III Famicom artwork
Male and female merchants, Dragon Quest III Famicom artwork
DQIII female merchant running from Orochi
Male Merchant, Dragon Quest III official artwork.
Female Merchant, Dragon Quest III official artwork.
This article is a stub. You can help by expanding it. |