Mermaniac: Difference between revisions

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{{Monster Infobox
{{Monster Infobox
|title=Mermaniac
|title=Mermaniac
|image=[[Image:DQIII_Mermaniac.png|center|250px]]
|image=[[Image:DQIII_Mermaniac.png|center|275px]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=マーマンダイン
|kanji=マーマンダイン
|romanji=Merman dain
|romanji=Māmandain
|old=Merdane
|old=Merzoncian ({{III}} {{NES}})<br>Merdane ({{III}} {{GBC}})
|firstappear=''[[Dragon Quest III]]''
|firstappear={{DQ3}}
}}
}}
{{Clear}}
 
==Appearance==
The '''Mermaniac''' is a recurring {{MFamilies}} that was introduced in {{Dragon Quest III}}.
===''[[Dragon Quest III]]''===
 
It resembles its [[Merman|more common cousin]] in form and behaviour, with the main difference being that the mermaniac has the coloration of a river bass instead of an ocean dweller. Oddly, the {{MFamilies}} appears in the Japanese version of {{V}} under the name of ''マーマンダイン'' and was inaccurately localized as the [[Merking]].
 
==Appearances==
==={{DQ3}}===
{{DQ3Enemy
{{DQ3Enemy
|name=Mermaniac
|name=Mermaniac
|kanji=  
|kanji= マーマンダイン
|romanji=
|romanji=Māmandain
|bestiaryNumber=069
|bestiaryNumber=#069
|sprite=[[file:Merdane DQIII NES.gif]]
|sprite=[[file:Merdane DQIII NES.gif]]
|lvl=21
|lvl=21
Line 28: Line 32:
|skills=None
|skills=None
|item=[[Leather hat]]{{fraction|1|256}}
|item=[[Leather hat]]{{fraction|1|256}}
|locations=Ocean
|locations=Ocean<br>[[Phantom Ship]]
|evasion={{fraction|0|64}}
|evasion=0/64
|fire-resist=25%
|fire-resist=25%
|crack-resist=70%
|crack-resist=70%
Line 44: Line 48:
|sap-resist=25%
|sap-resist=25%
|deceleratle-resist=0%
|deceleratle-resist=0%
|remake-sprites=[[file:Mermainiac3snes.png]]
|snes-sprites=[[file:Mermainiac3snes.png]]
|remake-changes=None
|gbc-sprites=[[File:Merking III GBC.png]]
|switch-sprites=[[File:Mermaniac erdrick trilogy switch.png|100px]]
}}
}}


==={{DQ11}}===
==={{DQ11}}===
{{Stub}}
{{DQ11Enemy
|name=Mermaniac
|kanji=マーマンダイン
|romanji=Māmandain
|bestiaryNumber=#122
|family={{Nature}}
|description=These fishy fighters constitute the soldier caste of the strictly hierarchical society of the mermen, and are always on the front line in times of war.
|sprite=[[Image:Mermaniac XI sprite.png]]
|hp=170
|mp=11
|attack=132
|defense=93
|agility=78
|exp=203
|gold=62
|spells=[[Crackle]]<br>[[Fizzle]]
|skills=[[Sharp Claws]] (attacks character twice.)
|items=[[Large scale]]{{fraction|1|8}}<br>[[Iron claws]]{{fraction|1|128}}
|locations=[[Seas of Erdrea|The Open Sea - South]] (first act, near [[Lonalulu]])<br>[[The Eerie Eyrie]] (second act)
|evasion=N/a
|fire-resist=25%
|ice-resist=50%
|wind-resist=0%
|rock-resist=25%
|light-resist=0%
|dark-resist=0%
|zap-resist=-125%
|drain-resist=0%
|whack-resist=0%
|poof-resist=100%
|poison-resist=0%
|paralysis-resist=25%
|fuddle-resist=25%
|snooze-resist=25%
|dazzle-resist=25%
|sap-resist=0%
|blunt-resist=0%
|deceleratle-resist=0%
|spooky-aura-anthamatize-resist=0%
|fizzle-resist=50%
|stun-resist=25%
|stumble-resist=100%
|charm-resist=100%
|beguile-resist=25%
|double-down-resist=0%
|elemental-resist=0%
}}
A group of four Malicious mermaniacs are fought alongside a [[Merking|Malicious merking]] threatening [[Michelle]] and [[Kainui]] at the Strand during the third act. Their main difference from a regular Malicious mermaniac is their ability to become [[pep]]ped up.
{{DQ11Enemy
|name=Malicious mermaniac
|kanji= マーマンダイン・邪
|romanji={{tt|Māmandain・ja|Mermandine・evil}}
|bestiaryNumber=#479
|family={{Nature}}
|description=Mermaniacs possessed by incredible evil. Even with their newfound power, their innate inclination to follow rather than lead remains unchanged.
|sprite=[[Image:Mermaniac XI sprite.png]]
|hp=559
|mp=23
|attack=306
|defense=282
|agility=186
|exp=1,703
|gold=404
|spells=[[Kacrack]]<br>[[Fizzle]]<br>[[Co-Krack]] ([[Pep]] power, with Malicious merking.)
|skills=Becomes [[Pep]]ped up (boss version only)<br>[[Sharp Claws]] (Attacks character twice.)
|items=[[Large scale]]{{fraction|1|8}}<br>[[Iron claws]]{{fraction|1|128}}
|locations=[[Seas of Erdrea|The Open Sea - South]] (third act)<br>[[The Strand]] (third act, boss version)
|evasion=N/a
|fire-resist=25%
|ice-resist=50%
|wind-resist=0%
|rock-resist=25%
|light-resist=0%
|dark-resist=0%
|zap-resist=-125%
|drain-resist=0%
|whack-resist=25%
|poof-resist=100%
|poison-resist=0%
|paralysis-resist=25%
|fuddle-resist=25%
|snooze-resist=25%
|dazzle-resist=25%
|sap-resist=0%
|blunt-resist=0%
|deceleratle-resist=0%
|spooky-aura-anthamatize-resist=0%
|fizzle-resist=50%
|stun-resist=50%
|stumble-resist=100%
|charm-resist=100%
|beguile-resist=25%
|double-down-resist=0%
|elemental-resist=0%
}}


===''[[Dragon Quest Builders 2]]''===
==={{DQB2}}===
{{Stub}}
{{Section-Stub}}
 
==={{DQTact}}===
Mermaniac appears as a B-rank {{MFamilies}} of the [[Nature family]] as part of the limited {{Dragon Quest XI}} event. It can join the player in Chapter 3, Episode 4 of the event quests and it can be fully awakened by completing the quest at any difficulty. It can participate in [[Krystalinda]]'s Battle Road as a party member.
{{DQTactEnemy
|name=Mermaniac
|kanji=マーマンダイン
|romanji=Māmandain
|sprite=[[Image:DQT Mermaniac icon.jpg]]
|family=[[Image:Tact Icon Nature.png|48px]]<br>{{Nature}}
|rank=[[Image:DQTact Rank Icon B.png|48px]]
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff
|lvl=110
|hp=910
|mp=217
|move=2
|attack=198
|defense=273
|agility=286
|wisdom=307
|weight=25
|bskill1=[[Crack]]
|bskill2=[[Glacier]]{{tt|*|Level 21}}
|bskill3=[[Splash]]{{tt|*|Level 32}}
|askill1=[[Crack]]-type Spell Potency +5%/Stats Up
|askill2=[[Frizz]] Res +25/Stats Up
|askill3=[[Splash]] Potency +5%/Stats Up
|askill4=[[Zam]] Res +25/Stats Up
|askill5=[[Splash]] Potency +5%/Stats Up
|lperk1=n/a
|bperk1={{DEF}} +10
|bperk2=[[Splash]] Potency + 2%
|bperk3=n/a
|aperk1='''[[Crack]]-type Spell Potency +5%''': Raises [[Crack]]-type spell potency by 5%.
|frizz-resist=Half Res
|sizz-resist=Normal
|crack-resist=Normal
|woosh-resist=Normal
|bang-resist=Very Weak
|zap-resist=Very Weak
|zam-resist=Half Res
|snooze-resist=Normal
|poison-resist=Normal
|physical-seal-resist=Normal
|spell-seal-resist=Half Res
|martial-seal-resist=Super Weak
|breath-seal-resist=Normal
|hobble-resist=Normal
|stun-resist=Super Weak
|blind-resist=Immune
|curse-resist=Normal
|paralysis-resist=Normal
|confusion-resist=Normal
|charm-resist=Half Res
}}


==Related monsters==
==Related {{MFamilies}}s==
===Similar species===
*[[Merman]]
*[[Merman]]
*[[Merking]]
*[[Merking]]
*[[Geyzer]]
*[[Geyzer]]
*[[Geyzer in Memoriam]]
===Briny brethren===
*[[Gracos]]
*[[Gracos V]]
*[[Merderer]]
==Gallery==
<center><gallery>
DQXI Mermaniac.jpg|{{XI}} polygon model.
DQXI Malicious mermaniac.jpg|A Malicious mermaniac.
DQotS Mermaniac.jpg|{{Stars}} model.
DQR Mermandine.png|{{Rivals}} card.
DQTCG Mermaniac.jpg|''DQ'' Trading Card.
</gallery></center>
[[Category:Aquatics]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest XI bosses]]
[[Category:Young Yangus and the Mysterious Dungeon enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Builders 2 enemies]]
[[Category:Dragon Quest Builders 2 enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Tact monsters]]
[[fr:Meurtriton]]

Latest revision as of 08:53, 6 January 2024

The Mermaniac is a recurring monster that was introduced in Dragon Quest III.

It resembles its more common cousin in form and behaviour, with the main difference being that the mermaniac has the coloration of a river bass instead of an ocean dweller. Oddly, the monster appears in the Japanese version of V under the name of マーマンダイン and was inaccurately localized as the Merking.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Mermaniac (マーマンダイン Māmandain)DQ3-SNES-LOGO-ICON.png
Original (NES)
Sprite Level HP MP
Merdane DQIII NES.gif 21 60 12
Attack Defense Agility Experience Gold
76 50 32 263 51
Bestiary No. #069
Spell(s) Crack
Midheal
Skill(s) None
Location(s) Ocean
Phantom Ship
Item Dropped Leather hat1256
Evasion Fire Resistance * Crack Resistance * Woosh Resistance *
0/64 25% 70% 0%
Zap Resistance * Drain Magic Resistance Whack Resistance * Kamikazee Resistance
0% 25% 70% 0%
Poof Resistance Fuddle Resistance Snooze Resistance Dazzle Resistance
100% 25% 70% 25%
Fizzle Resistance Sap Resistance * Deceleratle Resistance *
25% 25% 0%
Remakes sprites



Dragon Quest XI: Echoes of an Elusive Age[edit]

Mermaniac (マーマンダイン Māmandain)DQXI Logo EN.png
Sprite HP MP Attack
Mermaniac XI sprite.png 170 11 132
Defense Agility Experience Gold
93 78 203 62
Bestiary no. #122
Family Nature
In-game description These fishy fighters constitute the soldier caste of the strictly hierarchical society of the mermen, and are always on the front line in times of war.
Spell(s) Crackle
Fizzle
Skill(s) Sharp Claws (attacks character twice.)
Location(s) The Open Sea - South (first act, near Lonalulu)
The Eerie Eyrie (second act)
Item(s) dropped Large scale18
Iron claws1128
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a 25% 50% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
25% 0% 0% -125%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 0% 100% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
25% 25% 25% 25%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
50% 25% 100% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
25% 0% 0%


A group of four Malicious mermaniacs are fought alongside a Malicious merking threatening Michelle and Kainui at the Strand during the third act. Their main difference from a regular Malicious mermaniac is their ability to become pepped up.

Malicious mermaniac (マーマンダイン・邪 Māmandain・ja)DQXI Logo EN.png
Sprite HP MP Attack
Mermaniac XI sprite.png 559 23 306
Defense Agility Experience Gold
282 186 1,703 404
Bestiary no. #479
Family Nature
In-game description Mermaniacs possessed by incredible evil. Even with their newfound power, their innate inclination to follow rather than lead remains unchanged.
Spell(s) Kacrack
Fizzle
Co-Krack (Pep power, with Malicious merking.)
Skill(s) Becomes Pepped up (boss version only)
Sharp Claws (Attacks character twice.)
Location(s) The Open Sea - South (third act)
The Strand (third act, boss version)
Item(s) dropped Large scale18
Iron claws1128
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a 25% 50% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
25% 0% 0% -125%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 25% 100% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
25% 25% 25% 25%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
50% 50% 100% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
25% 0% 0%


Dragon Quest Builders 2[edit]


Dragon Quest Tact[edit]

Mermaniac appears as a B-rank monster of the Nature family as part of the limited Dragon Quest XI event. It can join the player in Chapter 3, Episode 4 of the event quests and it can be fully awakened by completing the quest at any difficulty. It can participate in Krystalinda's Battle Road as a party member.

Mermaniac (マーマンダイン Māmandain)Tactlogo.png
Stats


DQT Mermaniac icon.jpg
Family Rank Role
Tact Icon Nature.png
Nature
DQTact Rank Icon B.png DQTact DebuffType.png
Debuff
Max Level HP MP Move
110 910 217 2
Attack Defense Agility Wisdom Weight
198 273 286 307 25
Basic Skills
First Second Third
Crack Glacier* Splash*
Awakening Skills
First Second Third
Crack-type Spell Potency +5%/Stats Up Frizz Res +25/Stats Up Splash Potency +5%/Stats Up
Fourth Fifth
Zam Res +25/Stats Up Splash Potency +5%/Stats Up
Leader Perks
First
n/a
Basic Perks
First Second Third
DEF +10 Splash Potency + 2% n/a
Perk Details
First
Crack-type Spell Potency +5%: Raises Crack-type spell potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Normal Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Very Weak Half Res Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Super Weak Immune
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Half Res



Related monsters[edit]

Similar species[edit]

Briny brethren[edit]

Gallery[edit]