Mermaniac

The Mermaniac is a recurring monster that was introduced in Dragon Quest III.

It resembles its more common cousin in form and behaviour, with the main difference being that the mermaniac has the coloration of a river bass instead of an ocean dweller. Oddly, the monster appears in the Japanese version of V under the name of マーマンダイン and was inaccurately localized as the Merking.

AppearancesEdit

Dragon Quest III: The Seeds of SalvationEdit

Mermaniac (マーマンダイン Māmandain) 
Original (NES)
Sprite Level HP MP
  21 60 12
Attack Defense Agility Experience Gold
76 50 32 263 51
Bestiary No. #069
Spell(s) Crack
Midheal
Skill(s) None
Location(s) Ocean
Phantom Ship
Item Dropped Leather hat1256
Evasion Fire Resistance * Crack Resistance * Woosh Resistance *
0/64 25% 70% 0%
Zap Resistance * Drain Magic Resistance Whack Resistance * Kamikazee Resistance
0% 25% 70% 0%
Poof Resistance Fuddle Resistance Snooze Resistance Dazzle Resistance
100% 25% 70% 25%
Fizzle Resistance Sap Resistance * Deceleratle Resistance *
25% 25% 0%
Remakes sprites



Dragon Quest XI: Echoes of an Elusive AgeEdit

Mermaniac (マーマンダイン Māmandain) 
Sprite HP MP Attack
  170 11 132
Defense Agility Experience Gold
93 78 203 62
Bestiary no. #122
Family Nature
In-game description These fishy fighters constitute the soldier caste of the strictly hierarchical society of the mermen, and are always on the front line in times of war.
Spell(s) Crackle
Fizzle
Skill(s) Sharp Claws (attacks character twice.)
Location(s) The Open Sea - South (first act, near Lonalulu)
The Eerie Eyrie (second act)
Item(s) dropped Large scale18
Iron claws1128
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a 25% 50% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
25% 0% 0% -125%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 0% 100% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
25% 25% 25% 25%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
50% 25% 100% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
25% 0% 0%


A group of four Malicious mermaniacs are fought alongside a Malicious merking threatening Michelle and Kainui at the Strand during the third act. Their main difference from a regular Malicious mermaniac is their ability to become pepped up.

Malicious mermaniac (マーマンダイン・邪 Māmandain・ja) 
Sprite HP MP Attack
  559 23 306
Defense Agility Experience Gold
282 186 1,703 404
Bestiary no. #479
Family Nature
In-game description Mermaniacs possessed by incredible evil. Even with their newfound power, their innate inclination to follow rather than lead remains unchanged.
Spell(s) Kacrack
Fizzle
Co-Krack (Pep power, with Malicious merking.)
Skill(s) Becomes Pepped up (boss version only)
Sharp Claws (Attacks character twice.)
Location(s) The Open Sea - South (third act)
The Strand (third act, boss version)
Item(s) dropped Large scale18
Iron claws1128
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a 25% 50% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
25% 0% 0% -125%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 25% 100% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
25% 25% 25% 25%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
50% 50% 100% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
25% 0% 0%


Dragon Quest Builders 2Edit


Dragon Quest TactEdit

Mermaniac appears as a B-rank monster of the Nature family as part of the limited Dragon Quest XI event. It can join the player in Chapter 3, Episode 4 of the event quests and it can be fully awakened by completing the quest at any difficulty. It can participate in Krystalinda's Battle Road as a party member.

Mermaniac (マーマンダイン Māmandain) 
Stats


 
Family Rank Role
 
Nature
   
Debuff
Max Level HP MP Move
110 910 217 2
Attack Defense Agility Wisdom Weight
198 273 286 307 25
Basic Skills
First Second Third
Crack Glacier* Splash*
Awakening Skills
First Second Third
Crack-type Spell Potency +5%/Stats Up Frizz Res +25/Stats Up Splash Potency +5%/Stats Up
Fourth Fifth
Zam Res +25/Stats Up Splash Potency +5%/Stats Up
Leader Perks
First
n/a
Basic Perks
First Second Third
DEF +10 Splash Potency + 2% n/a
Perk Details
First
Crack-type Spell Potency +5%: Raises Crack-type spell potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Normal Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Very Weak Half Res Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Super Weak Immune
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Half Res



Related monstersEdit

Similar speciesEdit

Briny brethrenEdit

GalleryEdit