Milly: Difference between revisions
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==Appearance and Personality== | ==Appearance and Personality== | ||
Milly dresses in a blue overcoat with white pants and blouse, and a breastplate from which her yellow streamers extend. Her accessories include a tiara with matching necklace, two silver wristbands, and two plain torcs on her upper arms. Milly is repeatedly described by a wide variety of NPC's as very beautiful; her beauty led her to be sold into slavery to the King of Felonia in her youth, and additional dialogue indicates she was locked up in the dungeon by the previous Queen of Felonia herself simply for being 'too beautiful'. | Milly dresses in a blue overcoat with white pants and blouse, and a breastplate from which her yellow streamers extend. Her accessories include a tiara with matching necklace, two silver wristbands, and two plain torcs on her upper arms. Milly is repeatedly described by a wide variety of NPC's as being very beautiful; her beauty led her to be sold into slavery to the King of Felonia in her youth, and additional dialogue indicates she was also locked up in the dungeon for a time by the previous Queen of Felonia herself simply for being 'too beautiful'. | ||
Ever polite and compassionate, Milly keeps a calming, almost motherly air about herself that belies her young age. Though no true facade, this outer personality masks the scars of a harsh childhood, and hides a deeply rooted sense of longing to be close to others. It's because of the somber past that Milly possesses an indomitable sense of courage, as evidenced by her volunteering to assist in the attack on Murdaw's Keep at the beginning of the game. | Ever polite and compassionate, Milly keeps a calming, almost motherly air about herself that belies her young age. Though no true facade, this outer personality masks the scars of a harsh childhood, and hides a deeply rooted sense of longing to be close to others. It's because of the somber past that Milly possesses an indomitable sense of courage, as evidenced by her volunteering to assist in the attack on Murdaw's Keep at the beginning of the game. |
Revision as of 16:06, 12 August 2017
Milly | |
Dragon Quest VI Dragon Warrior Monsters | |
Japanese name | ミレーユ |
Romaji | Mirēyu |
Title | Mysterious Girl |
Race | Human |
Age | 22(DQ6), 10(DQM) |
Family | Madam Luca (maternal figure) |
Voice actor | Aya Hisakawa (CD Theater) |
Milly (Mireille in the original Japanese, Milayou in the localization of Dragon Warrior Monsters) is a main character in Dragon Quest VI and also appears in Dragon Quest Monsters.
Appearance and Personality
Milly dresses in a blue overcoat with white pants and blouse, and a breastplate from which her yellow streamers extend. Her accessories include a tiara with matching necklace, two silver wristbands, and two plain torcs on her upper arms. Milly is repeatedly described by a wide variety of NPC's as being very beautiful; her beauty led her to be sold into slavery to the King of Felonia in her youth, and additional dialogue indicates she was also locked up in the dungeon for a time by the previous Queen of Felonia herself simply for being 'too beautiful'.
Ever polite and compassionate, Milly keeps a calming, almost motherly air about herself that belies her young age. Though no true facade, this outer personality masks the scars of a harsh childhood, and hides a deeply rooted sense of longing to be close to others. It's because of the somber past that Milly possesses an indomitable sense of courage, as evidenced by her volunteering to assist in the attack on Murdaw's Keep at the beginning of the game.
This is not to say that the young woman is perpetually serious, however; party chant and scripted cut-scenes reveal a sprightliness rivaling Ashlynn's, with Milly often succumbing to bouts of laughter and beaming smiles. Her Lucky Dip antics further reveal a strong interest in dancing, as well as dabbling in amateur fortune telling.
Story
Base Stats
Attribute | Starting Stats | Maximum Stats |
Level | 5 | 99 |
HP | 63 | 700 |
MP | 50 | 800 |
Strength | 12 | 300 |
Agility | 35 | 450 |
Resilience | 25 | 200 |
Wisdom | 45 | 410 |
Style | 40 | 130 |
Initial gear | Bronze knife, Silk robe |
- In the Super Famicom version of VI, Milly had a 15% innate resistance to MP-draining spells and skills, along with a total immunity to befuddlement.
Skills
Aside from vocation abilities, Milly learns a few skills on her own:
Name | MP | Level | Target | Description |
Heal | 2 | 5 | One ally | Restores at least 30 HP to a single ally. |
---|---|---|---|---|
Squelch | 2 | 5 | One ally | Cures a single ally of the effects of poison. |
Buff | 2 | 5 | One ally | Raises the defence of a single party member. |
Dazzle | 5 | 6 | Enemy group | Envelops a group of enemies in illusions. |
Evac | 8 | 7 | Party | Exit instantly from dungeons, caves, and towers. |
Crack | 3 | 9 | One enemy | Pierces a single enemy with razor-sharp icicles. |
Snooze | 3 | 11 | Enemy group | Puts a group of enemies to sleep. |
Midheal | 5 | 13 | One ally | Restores at least 75 HP to a single ally. |
Bang | 5 | 15 | All enemies | Damages all enemies with a small explosion. |
Kabuff | 3 | 18 | Party | Raises the defence of all party members. |
Remake
In the Super Famicom version, while Milly travels with The Hero and Carver to Lucid Grotto to retrieve the Dream dew, she remained entirely inactive until the they became solid through use of the dew.
In the Nintendo DS version she takes part in battles before joining, though as an uncontrollable character.
Gallery
- Mireyu1.png
DS art