Miracle Moon: Difference between revisions

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===[[Dragon Quest IX]]===
===[[Dragon Quest IX]]===
An all-enemy targeting acrobatic skill that restores HP based on damage dealt, and will deal additional damage depending on the number of enemies present. If used against one enemy, damage will be double; two enemies, 130% damage; 3 enemies, normal damage; 4 enemies, 80% damage; 5 and higher, 66% damage. Costs 16 MP to use, and requires the [[Fearsome Fisticuffing]] in a character's inventory to use.
An all-enemy targeting acrobatic skill that restores HP based on damage dealt, and will deal additional damage depending on the number of enemies present. If used against one enemy, damage will be double; two enemies, 130% damage; 3 enemies, normal damage; 4 enemies, 80% damage; 5 and higher, 66% damage. Costs 16 MP to use, and requires the [[Fearsome Fisticuffing]] in a character's inventory to use.
 
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]

Revision as of 15:52, 2 February 2017

Miracle Moon is a technique in the Dragon Quest series. It attacks all enemies with a spinning attack and restores the user's health based on a portion of the damage inflicted.

Appearances

Dragon Quest VIII

Angelo can use Miracle Moon after allocating 100 skill points into his fisticuffs skill. Damage is calculated as 3/1 + the number of enemies on screen.

Dragon Quest IX

An all-enemy targeting acrobatic skill that restores HP based on damage dealt, and will deal additional damage depending on the number of enemies present. If used against one enemy, damage will be double; two enemies, 130% damage; 3 enemies, normal damage; 4 enemies, 80% damage; 5 and higher, 66% damage. Costs 16 MP to use, and requires the Fearsome Fisticuffing in a character's inventory to use.